Agriculture station immersion problem

So first, the new station interiors are very nice, and a breath of fresh air for the game. However, there is something that bothers me a bit in the agriculture station interior. The planters in the interior have their "open" side facing the station interior and their sealed side pointing toward the axis of the station's rotation. I have never bothered to time the station rotation time and approximate it's radius to determine the acceleration from angular momentum at the landing pads height (and from a game play perspective it's not important as the thrusters seem to compensate for gravity and angular momentum when close to a surface keeping the ships position in equilibrium) however there should be some acceleration away from the axis near the pads surface. The problem I see is if these planters were to be irrigated any water that wasn't saturated into the soil would just shower down to the station floor by poor design. Maybe this was done so the grow lights could be positioned on the floor or something like that but, essentially they should be inverted so angular momentum keeps the water in the bin.

I know it's a small thing, but even in the future angular momentum will still exist, and like it or not Newton made us acknowledge this, so if we could flip them 180 degrees in the future and maybe put the grow lights above them that would really be grand and help with my immersion problem.
 
Inside the can, gravity is supposed to be around 0.1g. At that rate, I don't think water would have much of a tendency to drip out of the substrate.
 
Stations do indeed have micro gravity affect, you can see this if you turn off flight assist when above the landing pad. The problem i have is this is not gravity, it is centrifugal force. you need to be touching the surface of the station for it's rotation to actually affect you. So why would you fall towards the ground if you weren't touching it.
 
I just mentioned ship's thrusters because they work that way on planet surfaces as well. While it is true that a ship would experience no centrifugal force off the surface, the thrusters are compensating for station rotation or you'd have to match the station's rotation to hit the pad (and that would be a challenge even for a good player with a joystick, so it's good this assist is in). The planters are attached and rotating with the station so they should be experiencing force away from the axis. As Shadowdancer mentioned maybe they have their saturation point under control but still it makes you wonder about security when sabotaging the irrigation system could flood a station. Also the plants are growing upside down, which i am sure they are fine with as long as the light is in the direction they are growing.
 
We don't have a whole lot of experience with large-scale hydroponics in low-gravity environments yet, so for now I will assume that the people on those stations know what they're doing. As for "flooding the station", that would be an issue no matter what way that buckets are pointing, and if you think about it, a station couldn't store enough water to flood itself unless it was already flooded.

My issue would be that all those plants are soaking in what must be a really unpleasant mess of engine exhaust.
 
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Stations do indeed have micro gravity affect, you can see this if you turn off flight assist when above the landing pad. The problem i have is this is not gravity, it is centrifugal force. you need to be touching the surface of the station for it's rotation to actually affect you. So why would you fall towards the ground if you weren't touching it.

You appear to fall due to how the thrusters provide rotational correction (FA-OFF) Switch off rotational correction to maintain altitude.
 
Not flood in the sense of fill the volume of the landing area with water, but simply get large quantities of water where it doesn't belong. They would be harder to flood if they were inverted as you could simply have a manual overflow drain, much like one has in the bath or a sink to prevent flooding and that would require one to physically sabotage each bin in addition to the irrigation control.

I'm not really that bent over the whole thing, since as far as I know, all agri-stations orbit a planet where one would expect the growing to actually take place on; and the station being an equivalent of a silo to store ready to ship products and to store incoming chemicals and machinery for agriculture you wouldn't really expect the station to look the way it does anyway, but it is imaginative, and attractive and a nice change to see in the game. It's supposed to be eye-candy and it is good eye-candy, i think it could be better if the planters were inverted.
 
If this is hydroponic farming, then I would assume that water delivery would be more accurate than some kind of watering can. Maybe the growth media is a gel, that gets hydrated via integrated fine pipes. Just enough water, based on moisture probes.

This is FOOTURE.....
 
Stations do indeed have micro gravity affect, you can see this if you turn off flight assist when above the landing pad. The problem i have is this is not gravity, it is centrifugal force. you need to be touching the surface of the station for it's rotation to actually affect you. So why would you fall towards the ground if you weren't touching it.

Conservation of angular momentum. Once inside the station the auto-rotate (I think it's called) function of the ship keeps you rotating at the same speed as the station. If you moved down the centre of the station to directly above your landing pad then descended vertically without any sideways vector the landing pad would move away from under you as you descended, therefore you aren't descending vertically, your ship is applying sideways thrust to keep the landing pad under you, creating centripetal force that mimics gravity. Your ship as actually spiraling down to the landing pad, but because the ship and the landing pad are moving at the same rate you don't notice it.
 
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