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I saw this video and wondered. Step it up a notch if you're going to dedicate so much dev time to space phenomena.
It may not say it but are spots which appear to have thin atmosphere. I have seen many deep craters where a thin haze has accumulated.
There are not even thin atmospheres on these planets. It says so right in their descriptions. Gasses being expelled in a vacuum would look much more like a smooth funnel.
I would think turbulence would be one issue.For a planet with basically no atmosphere, if it really is hard vacuum, gas particles will flow in straight lines, there will be now billowing.
I don't think the jets we are seeing today are gasses (primarily).If you have any atmosphere, even at the few mbar level, you can get some billowing, but it will mostly just be smog or you just wont be able to see it. Just like jets we see from planets today, they should actually stream almost straight from the surface rather than clouding up (UNLESS you are in an area with thick smog)
There are not even thin atmospheres on these planets. It says so right in their descriptions. Gasses being expelled in a vacuum would look much more like a smooth funnel.
Not so. If the edge of the vet is rough this will cause the gasses to appear as they are billowing. The same effect can be seen on the underwater black smokers we have here on Earth.
I think you have to address "Glide" before you address this. There's clearly a few mechanics that are made to look cool, or be QoL mechanics that sidestep reality. It IS a game... They implement science where they can, not everywhere.
Deep underwater is the opposite of a vacuum.
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This makes absolutely no sense. One is a visual effect, the other is a gameplay mechanic. Why would you implement realism in the mechanic and not the visual effect, if your concern is that it's a game? Think next time.
I agree it wouldn't billow. I said exactly that in the post you are responding to.Not really, It all depends on the size of the orifice and the density. Molecular flow is basically straight, there will be a small random component but it wouldn't billow out as shown.
The gas is in an atmosphere of gas. By definition: the vacuum is always outside the gas atmosphere.It is all dependant upon if the mean free path of the particles is less than the orifice diameter. In atmospheric pressures yep you get turbulent flow, at high vacuum, it is molecular flow
There are not even thin atmospheres on these planets. It says so right in their descriptions. Gasses being expelled in a vacuum would look much more like a smooth funnel.
Imperfect performance / balancing from your lateral thrusters as they attempt to slow you down / keep you level / whatnot?!?Then explain the atmospheric buffeting experienced when performing landing maneuvers on many worlds. Anyway, fumaroles shooting stuff straight up into space probably wasn't "pretty".
I think you have to address "Glide" before you address this. There's clearly a few mechanics that are made to look cool, or be QoL mechanics that sidestep reality. It IS a game... They implement science where they can, not everywhere.
Which doesn't work for some reason if your angle is wrong.Glide was already addressed. You're riding the collapsing FSD wake or something like that, you're obviously not actually gliding. Fairly sure it wa seven mentioned in one of the Horizons livestreams.