New Patch Inbound 50% reduction to ship transfers!

I think they could have waited 4 hours for Walter Waldos CG to be over with..... guess it'll never hit T9 as I and many others will soon be off to work.
 
The thing needs to be of use to the player otherwise its just more ornament. I personally don't think that even after a 50% reduction in cost its correct, if you are going to charge for a service then it needs to be done better or faster than how you could do it yourself (especially as you are paying premium). I think they will at some point look at the time factor in transfer as well as the cost again, I also think they should add a "Would you like your ship fixing in transit?" feature as well as they may as have an engineer look at it whilst its in transit.
 
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I don't own expensive ships so I kinda didn't mind current prices, but if that answers some of issues for Anaconda players, why not. I don't think it is rushed decision, some of numbers during beta felt a bit too much. We will see how this plays out. Still not expect to be used very extensively, because majority of players will still use universals I think. But it will allow me to outfit and move around specialist ship with much more confidence.
 
I transfered my stripped down asp from it's temporary location to my new chosen homebase last night. The transfer took 29 minutes and costed 94K.

The transfer prices are linked directly to the value of the ship being transported - and the distance said transfer is over. In all fairness, a transfer cost of a couple of million for a ship costing anywhere from 200 - 500 million does actually seem to be a fair amount and chump change. If you can afford that kind of loadout you can afford the cost.

Either way, hopefully this latest change will quell the complaints, but somehow I doubt it.
 
The one place, well, the only places, I would really WANT to make use of this I can't actually transfer a ship to - namely Engineer Workshops.

Me too. But without commodity storage options, you're still left with having to use that particular ship for a while before heading out to engineer it. That or you use your multipurpose anyway to craft everything then move the modules with module transfer.
 
That's still 9M to move a Corvette around 100LY. I'm never going to use that for a Corvette. The scaling should be adjusted.

great.. after blowing about 15 million moving my ships around this happens..

I still think they need to re-think the larger ship transfer costs.. 3 million for about 120 ly is still a joke..

remember the larger ships are very valuable, i think they're always going to be pricey to transfer about. What is the total value of a fully kitted corvette? For players with big ship bank balances is 3-9 million not just a drop in the ocean? it depends on how much you use the feature but constant huge transfer fees should be avoidable with a bit of planning.

to be clear i'm pretty happy for the 50% reduction myself being skint and i'm not disagreeing with you. Just curious as to how much you plan to use the feature and how much of an impact 3-9 mil CR really has on your bank balance (some envy there;))

i apologise in advance for assuming you're disgustingly rich just cos you have a corvette

EDIT: ninja'd by JYD75. hmm so you can strip down expensive ships for transfer? does module transfer also cost?
 
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Scanning through the thread, there are a lot of people saying, "I wish I wait afore moving X# of espensive ships. Thanks FDev"

Seems like the dunglord tax worked exactly as planned! [haha]

I spent ~50K and moved an Eagle to somewhere close by to check out how the transfer worked and then hung around a nav beacon with it for a while and got Tod's attention. I think I'm going to spend my next session doing surface prospecting, which is going to be sometime next week... I have some IRL deadlines coming up and need to get some work done asap. Feh.
 
remember the larger ships are very valuable, i think they're always going to be pricey to transfer about. What is the total value of a fully kitted corvette? For players with big ship bank balances is 3-9 million not just a drop in the ocean? it depends on how much you use the feature but constant huge transfer fees should be avoidable with a bit of planning.

to be clear i'm pretty happy for the 50% reduction myself being skint and i'm not disagreeing with you. Just curious as to how much you plan to use the feature and how much of an impact 3-9 mil CR really has on your bank balance (some envy there;)

Seeing as I haven't worked a trade route since beta, 9M is still a lot for a one-off service. I've been touring the engineers with my fleet, and one of those ships is a Corvette. I've done 5 engineers so far so that'd be 45M just for the 'vette alone, not counting the 330LY I moved it from Kuk to Kuwemaki.

Moving the 'vette myself wasn't a 9M CR job. An elite ranked courier mission for 100LY pays around 1M, it's about the same amount of work.

I'm going to plan ahead by not using it for the 'vette. I might use it for the cheaper ships as it stands.
 
Scanning through the thread, there are a lot of people saying, "I wish I wait afore moving X# of espensive ships. Thanks FDev"

Seems like the dunglord tax worked exactly as planned! [haha]

I spent ~50K and moved an Eagle to somewhere close by to check out how the transfer worked and then hung around a nav beacon with it for a while and got Tod's attention. I think I'm going to spend my next session doing surface prospecting, which is going to be sometime next week... I have some IRL deadlines coming up and need to get some work done asap. Feh.


Other than to stir up the nest, I see no reason for this post at all:/
 
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I actually thought they were just right, but maybe the rest of the galaxy doesn't think so... I highly doubt FD changed it because of whiners on the forum, I think it was something more like. A lot of people haven't been using it according to there server count... But I stand by my comment I thought it was fair
 
50% is too much reduction for big combat ships,fine for small ships,but things like the covert should have sky high costs,to stop it becoming OP.
 
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I actually thought they were just right, but maybe the rest of the galaxy doesn't think so... I highly doubt FD changed it because of whiners on the forum, I think it was something more like. A lot of people haven't been using it according to there server count... But I stand by my comment I thought it was fair

Oh I honestly agreed with you, I thought the prices being such a large amount where every decision would depend on your wallet, rather than a fantasy timelimit that would take you half the time to obtain in the first place would've made sense, plus the game needs more logistics anyways, not to mention payout fixes. Sure, people can use the griefer/exploit excuse, but what was stopping people from going to said location in the first place, I mean I honestly would've accepted a 15-20% reduction in the time limit rather than the price reduction.
 
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Seeing as I haven't worked a trade route since beta, 9M is still a lot for a one-off service. I've been touring the engineers with my fleet, and one of those ships is a Corvette. I've done 5 engineers so far so that'd be 45M just for the 'vette alone, not counting the 330LY I moved it from Kuk to Kuwemaki.

Ha yeah i can see how a rapidly growing 45m Transfer bill could be very alarming. Its this sort of gameplay transfer is ideal for. Hopefully a combination of frontier balance passes and getting used to planning for the feature will help!

An elite ranked courier mission for 100LY pays around 1M, it's about the same amount of work.

the same amount of work yes but the cargo value is much higher (and tonnage is greater?). If i ever get a mission to haul a corvettes weight in gold 100 ly i'll let you know what the reward was! :D

lore wise i think its kinda consistent but ultimately it'll be down to feedback and player data to get the prices balanced.

o7
 
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50% is too much reduction for big combat ships,fine for small ships,but things like the covert should have sky high costs,to stop it becoming OP.

Um... what? OP? You don't own a Corvette, do you? You have to spend about thirty minutes, minimum, to get anywhere. A combat-fit Corvette has a 13-LY jump range with the best unmodded FSD. It's not like an Anaconda where it's three or four jumps and done. Maybe you should try actually flying a ship before speaking out against it.
 
You have to spend about thirty minutes, minimum, to get anywhere.

You mean maximum.

During the last discussion about this completely pointless topic, I took the ISS Immersionbreaker to the Pleiades. That didn't even take half an hour and it only has a (decent) G4 FSD upgrade and about 18ly jump range.
 
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