Alien archeology and other mysteries: Thread 9 - The Canonn

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I'm going to take a minute to gush a bit.
These ruins look amazing. Maybe it's just because I found them, but I think this is way cooler than anything else Frontier has put in the game.
The Obelisks glowing as you approach them. The pillars bursting out of the ground. These feel way more "alive" than the barnacles.
It's just awesome man.

I totally agree. I'm there now and I can't stop going around the Ruins.

On a second note, I feel very confident in declaring that those "mysterious things" in the patch notes are almost surely these nice mysterious artifacts we are finding: Orb, Totem, Relic and fellas. From the patch notes it was very clear that they are scoopable items, and that there was an issue with them becoming a simple canister after jettisoning (a similar "glitch" was/is happening with Meta Alloys).
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

If, for example, I triangulated it from other Ruins found more obviously in, say, the Sol system. That would be cool.

But the other two methods, Blind searching with no hints(barnacles) or tipoff via Galnet article(Co-ordinates for a crashed Anaconda located not too far from barnacles). Either of those would be unacceptable.
The first one is impossibly difficult, catering to luck only.
And the second method is too easy, and would be essentially hand holding.
Both are incredibly lazy methods of creating mystery.

I'm going to echo what so many others have said. Your method was perfect. You did a great job finding them. Despite the opposition. ;)
The problem lies in how you did so. Yes we have the ARG. Yes we use outside tools. But without a completely 4th wall breaking trailer, there was no way to know these exist using in-game means. And that's the problem. The problem is also exactly the other things you mentioned. We need more clues presented in game. But we don't need a simple puzzle telling us where to go. They haven't seemed to find the balance to make the puzzle the right kind of interesting. But.. your method may not have been how they intended on us to find it this time. There still could be a perfectly awesome puzzle in game that we missed. Lol. Won't know unless we find it.

I'm going to take a minute to gush a bit.
These ruins look amazing. Maybe it's just because I found them, but I think this is way cooler than anything else Frontier has put in the game.
The Obelisks glowing as you approach them. The pillars bursting out of the ground. These feel way more "alive" than the barnacles.
It's just awesome man.

Oh man do they look amazing. This is one of the most interesting and exciting things they have given us. I feel like I'm actually exploring an ancient civilization's remnants and trying to figure out what happened to them. The site just looks authentic. Best word I can come up with for it. The UA, the UP, and the barnacle have felt alien in a completely different way than this place does. This place feels old and mysterious.
 
Depends on what the alternative or original method of finding it was supposed to be.
As the one who found I tend to get defensive a bit when people criticize my method of finding it.
Honestly, I think the triangulation method was good. It required some figuring out. It wasn't some follow-the-breadcrumbs get-the-Co-ordinates style of mystery(not that that is bad). It be done almost entirely in game, without 3rd part tools, unlike the Unknown sound analysis.

If, for example, I triangulated it from other Ruins found more obviously in, say, the Sol system. That would be cool.

But the other two methods, Blind searching with no hints(barnacles) or tipoff via Galnet article(Co-ordinates for a crashed Anaconda located not too far from barnacles). Either of those would be unacceptable.
The first one is impossibly difficult, catering to luck only.
And the second method is too easy, and would be essentially hand holding.
Both are incredibly lazy methods of creating mystery.

Huh. So this is the first time I've checked this thread since 2.2 went live. And who'da thunk it. Well done xdeath, definitely got mad props for you on this one. Totally jelly too, but nonetheless credit where it's deserved :)

I wonder if there would have been anything ingame that would've led us to this, given it's been found so quickly, but your little summary at the end is my great fear, that it would've been nothing or some contrived galnet-fuelled approach. I was a big supporter of the potential new mechanics and the possibility they might lead us to a discovery like this. I suppose we'll never know if that was going to be the case or not with it found so early in the piece... the lack of any discussion of these kinds of mechanics here yet, and the location of these ruins whiff of that maybe not being the case. It's impossible for me to be critical in this case, but that's my gut instinct at the moment.

I think the nature of this discovery just reinforces the fact that we simply need more ingame mechanisms to find these things... but that opinion should not detract from xdeath's discovery in the slightest... I also argue that gameplay trains you in the mechanics you need to know to find these things... finding this via a trailer is simply an outcome of that. Anyone who followed "The Hunt" and the Gamescon trailers which had intentional clues you could find frame-by-frame should not be surprised by this result in the slightest.
 
I'm going to take a minute to gush a bit.
These ruins look amazing. Maybe it's just because I found them, but I think this is way cooler than anything else Frontier has put in the game.
The Obelisks glowing as you approach them. The pillars bursting out of the ground. These feel way more "alive" than the barnacles.
It's just awesome man.

I guess a little gloating is allowed. We should name them "The Ruins of Death" in your honour :D
 

Ozric

Volunteer Moderator
I'm going to echo what so many others have said. Your method was perfect. You did a great job finding them. Despite the opposition. ;)
The problem lies in how you did so. Yes we have the ARG. Yes we use outside tools. But without a completely 4th wall breaking trailer, there was no way to know these exist using in-game means. And that's the problem. The problem is also exactly the other things you mentioned. We need more clues presented in game. But we don't need a simple puzzle telling us where to go. They haven't seemed to find the balance to make the puzzle the right kind of interesting. But.. your method may not have been how they intended on us to find it this time. There still could be a perfectly awesome puzzle in game that we missed. Lol. Won't know unless we find it.

And maybe we wont. Galnet articles get published on a Thursday (among all the other things that happen on a Thursday morning), I very strongly imagine that the first clue would have either gone out today, or next week after the Palin CG finishes. They may still publish them to allow those who don't pay attention to forums/social media to follow the path and as others have said, maybe there's other information to be gleaned.


I've been playing around with some Soontil Relics on site, but haven't managed to make anything happen. I tried placing one on each of the raised circular areas, scanned them, honked them, even destroyed one. I guess the circular symbol that appears after a successful scan in the SRV must be something that's been in a while and I have just not seen it before. It appears after scanning the Soontil relics as well as all the Alien ones, though it is interesting to note that if you select the Soontil relics after scanning them you just get the targeting receptacle, but if you target one of the Alien things after scanning it, it shows you the circle symbol (I guess to show you've already scanned it this session).

I'm calling it a night now though.
 
Just looking at the planet's stats :

uc


300 Kelvin, so 26.85 centigrade.

Seems a reasonable temperature for humans. Clearly no atmosphere though.

I want to theorize that the relics can produce an atmosphere but what I find confusing about the relics is why are they underground, then pop up?
 
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I think you may need to explain (to me at least) what we're supposed to be looking at, if it's more than a nice picture.



Nice work. I turned off all music and the wave scanner and played through headphones, which is also when I noticed the Obelisks make a "powering down" sound once scanned.

The Sol System is aligned with the smallest circle. I believe that's a map of the stars.
 
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Just looking at the planet's stats :

https://drive.google.com/uc?view=export&id=0B8ck-2ELKOuLX2UzTGxCWm9SUzg

300 Kelvin, so 26.85 centigrade.

Seems a reasonable temperature for humans. Clearly no atmosphere though.

I want to theorize that the relics can produce an atmosphere but what I find confusing about the relics is why are they underground, then pop up?

It's an interesting thought, but don't see how you could get enough atmosphere around it to produce a normal pressure with that low mass. Haven't checked the numbers but gut feeling says it's impossible. :/
 
It's an interesting thought, but don't see how you could get enough atmosphere around it to produce a normal pressure with that low mass. Haven't checked the numbers but gut feeling says it's impossible. :/

Oh no I was just thinking if inside say a dome, not atmophering the whole planet total recall style.

Just theorizing, aound the 300 kelvin.

It is 368.4LY from Sol, does that sound reasonable for a generation ship?

It's just the ruins seem a strange mix of stone-age and high-tech.

Totems, urns and clearly high tech obelisks.

The scenario of a crashed space faring ship seems a reasonable hypothesis, using repurposed ship technology along with basic survival necessities (such as Urns!)

The first generation ships left Earth ~1200 years ago : https://community.elitedangerous.com/galnet/uid/57b6f0089657ba686d4f8629

At 370LY, that's an average of ~0.3c?

Seems feasible I suppose.
 
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Might have already been brought up, and it might be nothing at all, but just in case, I figured it couldn't hurt to post them here anyway.

While exploring the ruins, I was taking some selfies with my SRV and accidentally clipped the camera through the ground and found this little formation of floating platforms underneath the pop-up obelisks. Each one has the same thing, to find them yourself, simply set your debug camera directly over the top of the obelisk, then move the camera straight down into the ground, you'll see three small platforms in a triangle pattern with one flying between them in a circle.



iVhALQQ.png




nscZAxG.png





wL2j5SM.png
 
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Don't know if it's relevant in any way, but I didn't see anyone posting this, so I will share: http://imgur.com/oMlLSep

Ah! It glows when we get close.

Aye it's another mystery. What's the turquoise thing underneath?

Also, why would the relic towers rise from beneath the ground? Why isn't it just a static tower?

Perhaps that cracked ground in your image is a damaged relic tower that can't surface?
 
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Oh no I was just thinking if inside say a dome, not atmophering the whole planet total recall style.

Just theorizing, aound the 300 kelvin.

It is 368.4LY from Sol, does that sound reasonable for a generation ship?

It's just the ruins seem a strange mix of stone-age and high-tech.

Totems, urns and clearly high tech obelisks.

The scenario of a crashed space faring ship seems a reasonable hypothesis, using repurposed ship technology along with basic survival necessities (such as Urns!)

The first generation ships left Earth ~1200 years ago : https://community.elitedangerous.com/galnet/uid/57b6f0089657ba686d4f8629

At 370LY, that's an average of ~0.3c?

Seems feasible I suppose.


yeah it points towards the missing i think.
 
Alright, so all we need is a backhoe upgrade for the SRV or at the very least, find a good way to assblast the dirt away with ship engine exhaust.
 
Aye it's another mystery. What's the turquoise thing underneath?

Also, why would the relic towers rise from beneath the ground? Why isn't it just a static tower?

Perhaps that cracked ground in your image is a damaged relic tower that can't surface?

Perhaps it was all buried and then we turned up, and now its waking up as needed.
 
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