Engineers stifles the game.

Then do something else and come back to it. There's no gun to your head forcing you to do it.

Their is a gun if you're into pvp, or want to get the most out of your ship and the game. I really wish people would realise how much engineers changes things and not all for the good. I hate engineers it's the worst update to the game period, in my opinion.

As for those that say if you don't like it leave, I have and I haven't missed it since. Seeing as I backed it from beta I'd say that this is an issue. The game is becoming very casual and not in good ways.
 
Their is a gun if you're into pvp, or want to get the most out of your ship and the game. I really wish people would realise how much engineers changes things and not all for the good. I hate engineers it's the worst update to the game period, in my opinion.
The idea that you need the best of the best is no different from every other game or MMO then. The difference is unlike in AS12 in FF XIV it is not mandatory to have i240 gear in every slot.

What you are saying is that you feel pressured to do so and I'd agree. 100%.

But unlike hardcore raids in an MMO it's not mandatory to do it if you don't want too. It's not. No matter how much you argue otherwise, it is not mandatory in Elite to grind.

It may be beneficial, it might make it more fun, it might open things up for you. But it's not mandatory. You're confusing feeling pressured to do something with being forced to do something. They are not the same thing. I would agree the game pressures you do grind and do things you don't like but I'm never forced to do it. I do it because I choose to because I want the result.

Also, you can't complain about a grind and then say it's becoming casual. A grind is the exact opposite of casual. I think you just mean to say it's becoming a game you don't like.
 
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Bimbling around doing engineers along with other stuff and enjoying the experience here... not stifling my game in any way. Im not engaged in an arms race...
 
Settle down, the Op is just trying to fit in around here.


Why are you flying around chasing RNG materials? What is so GOOD about engineers that forces you to ignore the rest of the game.

No one likes grinding. So stop trying to argue that everyone else loves it.

My assumption is you are trying to beat the game. You are trying to get *the* best ship in the game. Maxed everything.

It's just not necessary. All of the ships operated fine without engineers.

I think you need to be more specific with your activities and your ship loadouts. You cannot have a ship that does everything well.

Invent a long term goal, and then decide how to achieve it. THEN you can decide which ship you need, and what mods will make it more effective.

That gives you direction and motivation to enjoy the gameplay that you are trying to skip.

Don't try and engineer a multi purpose ship.

Ps if you have no experience in engineers.

Step one. Use Srv to surface hunt for carbon,nickel, phosphorus and sulphur. Maybe for 1-2 hours.

Step two, Take your A rated modules to felicity farseer.

Step three. Use minerals to upgrade fsd thrusters and powerplant by 10%.

Walk away and enjoy you newly.modded ship.

If you liked that outcome....keep going with engineers.

If you don't, then walk away and don't touch engineers again. Bonus tip you can now dispose of the useless mission rewards.

Always remember there is nothing in the game that requires a engineered module. Absolutely nothing.

(Except those specialized cargo racks to carry unknown artefacts, but I doubt you need those.)

What an Amazingly sensible post, in a thread that is deteriorating to slander and madness. The op would do well to Read & Learn.
 
to get the most out of your ship and the game.

You can't unlock anything with the engineers so what are you missing out on?

Ok so you arnt able to compete in pvp on an even field. Who said you ever could?

It just adds another bar ontop of the a class requirements for modules.

If you want fair pvp, stick to fighters in cqc.
 
I actually am mostly on board with the changes, but fd i think you seriously need to put in commodity storgae tho. We can store ships, modules but not modular terminals.
Its.collosal pain trying to buy a ship for a bounty hunt and keep the engineers stuff. Why can't it stay with the bigger ship why does it have to follow me.into a vulture for example. If i trust the station with a cutter, surely I can trust it with the contents of the cargo bays
 
I play ED without engineers, nor I feel forced to use them. I want to improve some of my modules, but I don't rush to A setup neither. Nothing in the game forces you to.
 
I've had fun with engineers. Enjoy the planet and salvage aspects and don't get too hung up on maxing out. However I agree with previous comments about the commodities only available through missions. I find these frustrating and they seem to reward mission board refreshing, which is a bad play mechanic. There should be other ways of getting them.
 
I play ED without engineers, nor I feel forced to use them. I want to improve some of my modules, but I don't rush to A setup neither. Nothing in the game forces you to.

How do you avoid interactions with engineered players and NPC's then? Do you launch the non-horizons client? But then you can't access other content.

So basically whilst you are not physically forced to engineer your modules, unless you do so you are at a significant disadvantage. Unless I'm missing something.
 
I've had fun with engineers. Enjoy the planet and salvage aspects and don't get too hung up on maxing out. However I agree with previous comments about the commodities only available through missions. I find these frustrating and they seem to reward mission board refreshing, which is a bad play mechanic. There should be other ways of getting them.

Never seen the problem with just making them buyable, if Fd wants us to travel just make them like rares or something
 
How do you avoid interactions with engineered players and NPC's then? Do you launch the non-horizons client? But then you can't access other content.

So basically whilst you are not physically forced to engineer your modules, unless you do so you are at a significant disadvantage. Unless I'm missing something.

Disadvantage, hmm maybe in travel, or Extra power, but in Combat against NPC no. My Second account Cmdr, a naughty boy indeed, is not disadvantaged in NPC combat or when he pirate's other cmdrs. In Combat PvP HUGE HUGE HUGE Disadvantage not to have engineers, but if you are not into that, then no!
 
Never seen the problem with just making them buyable, if Fd wants us to travel just make them like rares or something

You realise most of them can be bought? Only some mid level mods use the mission only commodities. All level 5 mod commodities can be bought and a lot of level 4. Use level 1 mats to jump straight to level 4 and then level 4 mods to get to level 5. Commodity storage need avoided in vast majority of cases.
 
Disadvantage, hmm maybe in travel, or Extra power, but in Combat against NPC no. My Second account Cmdr, a naughty boy indeed, is not disadvantaged in NPC combat or when he pirate's other cmdrs. In Combat PvP HUGE HUGE HUGE Disadvantage not to have engineers, but if you are not into that, then no!

Ok. Admittedly I don't have much time to play and so may not have the full picture. It is my understanding that you can engineer your engines to be faster. I have always flown fast ships so that I can escape encounters rather than fight. (I like to smuggle). I am worried that my Cobra, that is fitted for speed, can now be matched for speed by an engineered combat vessel. The only solution to this is to get my own engines engineered in order to stay ahead, but I don't have the time.

Am I wrong?
 
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But unlike hardcore raids in an MMO it's not mandatory to do it if you don't want too. It's not. No matter how much you argue otherwise, it is not mandatory in Elite to grind.

By that logic, it's not mandatory to A rate your ship, the equivalent of leveling your character in some other MMO.
You're confusing Engineers with endgame content. They're nothing more than a system of progression (leveling) for your ship.
A properly modded ship is way more powerful than a default A rated, in absolutely every regard.

Endgame means "The gameplay available for characters that have completed their level progression."
Currently, there's no such thing. You do the same things you were doing 500 hours ago, against the same enemies, in the same environments.

If you want to experience all the game has to offer currently (of course you do, you paid for it), it is mandatory to grind.
 
I agree with the OP.
Engineers has changed the game from "Play it YOUR way" to "Play it OUR WAY OR DIE".
NPC's seem to be gifted many of the upgrades that real players scrimp for.
Insulting the OP with "Then don't play" is not really what "opinions" are about. His opinion is as equally valid as anyone else's.
 
Ok. Admittedly I don't have much time to play and so may not have the full picture. It is my understanding that you can engineer your engines to be faster. I have always flown fast ships so that I can escape encounters rather than fight. (I like to smuggle). I am worried that my Cobra, that is fitted for speed, can now be matched for speed by an engineered combat vessel. The only solution to this is to get my own engines engineered in order to stay ahead, but I don't have the time.

Am I wrong?

Well I guess I'm right then. Grinding for engineer mods is effectively compulsory.
 
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verminstar

Banned
As unhappy with certain aspects of the game, engineers ain't one of them because I never bothered with them after the first and ultimately last attempt. Two whole days looking fer something I never found...no fun that, so literally just ignored them entirely after that.

Ah but ye must have the fsd upgrade to explore they said...crossed two galactic arms in an unmodded asp. Ran into several dead ends where I merely used jumponium, but never once did I get stuck or have to back track on my route. Then just because I have a contrary nature, went to the very edge where the stars thin out and each and every jump has to be planned out...made it back without once ever finding out why I absolutely needed engineers.

Of course, open play in the bubble is another story altogether, but as I play solo only in the bubble, I find I simply don't need them at all...hence they don't bother me.
 
Why "of course you do"? If you are not heavy case of OCD, maxing out any such game is just a bit asking for it yourself.

That's why I used "currently" in that sentence, to underline the fact that the game has little to offer in terms of content.
"Experiencing" a game's content does not have to imply daily hardcore sessions, so no need to talk about serious disorders.

So stop doing that then. Engineers are optional content. Nobody's holding a phaser to your head.

Engineers are not optional content, they are a core part of the game tied to your ships progression.
But that's not the problem here, the problem is that you have to grind trading, mining and exploration if you want to upgrade your combat ship.

Yes, yes, everything in life is optional, spare me the simplistic closing wannabe argument.
 
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