This, IMHO, is a problem (though admittedly a very very minor one). Some of these steller phenomenon bend reality as we perceive it, they should not be risk free when approaching.
Realy?
I think of it as a gameplay feature.
It makes it feel more alive and ''real''
In movies and games you hear talk of all the special maneuvers and things pilots do. but in most games it skips that bit.
Elite even if the flight is basic has a lot of small features than ground it in reality.
For example I had this very han solo moment.
There was 4 anaconda attacking me , so I started my FSD. but it had taken 70% of damage.
That let to me trying to charge my FSD but it kept failing. after trying about 12 times it worked and I made it out alive.
Most games would skip that in fear of not making kids feel like an ace or just have it be scripted and be a QTE. just a small thing , but it makes a big difference to me