Engineers stifles the game.

Just been reflecting on my game experience recently and since Engineers launched my combat rank has gone up 1% with the other 2 not much better.
Simply put Engineers has totally ruined my game experience. I no longer login and enjoy a fly around, it's all about chasing around for rng materials which without doubt is the worst addition so far.
It may seem a wonderful system for the devs but rng is just a cheap way of getting content into the game with minimum effort. Is there a problem to hard code missions which are triggered by reaching a certain level, perhaps that's just too much work.
The motivation to login to refresh the mission board or spend mindless hours in super cruise hoping some random item will spawn is rapidly wearing away my interest here.

Take not devs, this game is one huge disfunctional dice roll.

Engeneers
are a fine addition in my opinion.

Never feel the "need" to upgrade: i do t when i want.

Still now I would have prefer to purchase the improvment with credit but at the end of the day, i can live with it :)
 
From my personal perspective, the rng-factor with the engineers was the main issue.
So I just did what I did back in GPP and enjoyed just it just as well.
 
I'm sure I heard David Braben say in more than one interview that the game was not going to have liner upgrades. Now we have grade 1-5 modules...
 
Ok. Admittedly I don't have much time to play and so may not have the full picture. It is my understanding that you can engineer your engines to be faster. I have always flown fast ships so that I can escape encounters rather than fight. (I like to smuggle). I am worried that my Cobra, that is fitted for speed, can now be matched for speed by an engineered combat vessel. The only solution to this is to get my own engines engineered in order to stay ahead, but I don't have the time.

Am I wrong?
I own a unmodified Cobra and it still escapes just fine from Npc's. I can't speak for escaping other players since it's so rare that I ever see one.
 

Jex =TE=

Banned
I don't know how anyone can defend the inclusion of Engineers. FD took the worst kind of game mechanic and just threw it in there because why? Who asked for this? How was this wanted over other features that we all want in the game? It's getting stupid now - the amount of failed game modes FD put in is getting silly. How did they ever get to thinking that grind+RNG roll+possibly a worse result than before = good gameplay?????

Think of how much more they could have added to exploration rather than coding all that rubbish. FD need to get with the times and start fleshing out the galaxy - what's the point of having 400 billion systems if there's literally nothing to see in it. I would suggest people take a look at this thread and start demanding more stuff like this, as in, actual content rather than the bread crumbs they're giving us right now.

https://forums.frontier.co.uk/showthread.php/301780-The-Best-Alien-Ruin-Site-Vid-I-ve-seen-so-far
 
Engeneers
are a fine addition in my opinion.

Never feel the "need" to upgrade: i do t when i want.

Still now I would have prefer to purchase the improvment with credit but at the end of the day, i can live with it :)

If you only do pve content that's fine. If you'd like a ship even moderately capable of pvp then intense grind it is. The advantages of massively grinding are rather extreme too. A rated is meaningless these days.
 

Jex =TE=

Banned
I play ED without engineers, nor I feel forced to use them. I want to improve some of my modules, but I don't rush to A setup neither. Nothing in the game forces you to.

OK lets say one day you decide you're going to PVP or you meet some new friends and they're having issues defending their home system and you decide to help them out.

How many times do you need your butt handed to you until you quit because you can't compete? Surely the game is now forcing you to upgrade your systems here right? You want to help your friends but tnow there's a massive wall to climb over. Guess what - this kind of gameplay is off limits to you right now - you cannot do it and if you want to - see you in a few months.
 
If you only do pve content that's fine. If you'd like a ship even moderately capable of pvp then intense grind it is. The advantages of massively grinding are rather extreme too. A rated is meaningless these days.

True.

But the problem isn't the engeneers: problems are player who spend a lot of time to equip at best their ships.

No more open (only mobius) and problem solved :)
 
When I read posts such as the OP's and many subsequent responses, I always feel like I live in an alternate universe, playing a completely different game than many of you.

First, an unqualified comment re: engineers; best addition ever to ED, even coming out ahead of planetary landings. I haven't had time to properly check out 2.2 yet, but 2.1 was my favorite addition to ED by far. The search for materials adds a lot more depth to the game, and the upgrades themselves are very fun and useful. It's utterly untrue that you need the engineers for PvE, but I do think it's true that without them, you want to avoid PvP--a fully upgraded PvP ship will wreck the best unmodded ship in a matter of seconds...all the more reason to drop the negative attitude about the process and start looking into efficient methods for getting your ship geared up.

It just isn't that hard to get modules upgraded, either. The problem players are having is due to a mental block, lack of research, and general all around prejudice. After getting tossed about in the recent CG, I took a closer look at my shields and realized that I was running a mod that I didn't like on the generator and no mods at all on the SCB's, so I took a look at Didi Vadderman whom I had not unlocked yet (I had the invite, though) and discovered that she offered G5 upgrades to the boosters. In two evenings of play, 1 hour for each evening, I managed to: unlock her, level her to G5, and upgrade 5x SCB's to G5 in several categories, dramatically increasing the defensive capabilities of my rig. This was with a combination of materials and data already in my hold as well as going hunting for the specific materials and commodities.

I don't share this story to be argumentative, but instead to make some of you on the fence think to yourselves "Hmm, maybe it isn't so bad after all" in the hopes that you'll drop the negative mental block and start learning about the process. Anybody that wants to improve their engineer game and reap the benefits, feel free to hit me with a PM and I'll be glad to assist:)
 
You can choose to not visit Engineers, thus not spend time gathering materials, and play as if they did not even exist.

NPC's always "cheat" in every game. They are Aimbots, they don't run out of ammo, they can't make mistakes.

That's the trade-off for not having a brain, but a program.
 
By that logic, it's not mandatory to A rate your ship, the equivalent of leveling your character in some other MMO.
You're confusing Engineers with endgame content. They're nothing more than a system of progression (leveling) for your ship.
A properly modded ship is way more powerful than a default A rated, in absolutely every regard.

Endgame means "The gameplay available for characters that have completed their level progression."
Currently, there's no such thing. You do the same things you were doing 500 hours ago, against the same enemies, in the same environments.

If you want to experience all the game has to offer currently (of course you do, you paid for it), it is mandatory to grind.
Riiight. So again, how is it mandatory to do something optional?

Logic has no meaning here.

That's why I used "currently" in that sentence, to underline the fact that the game has little to offer in terms of content.
"Experiencing" a game's content does not have to imply daily hardcore sessions, so no need to talk about serious disorders.

It's funny how you admit that you can easily just play the game without committing a hardcore grind but some how come to conclude you must grind
in order to play.

Engineers are not optional content,

I think you need to learn what the word "optional" means. I'm not sure if simple concepts are just beyond you but let me try and explain it in a simple way for you.

Optional means you are not forced to do something. It means you have an option. Engineers is not forced on anyone, NOBODY has to do engineers but if you want the best of the best, you need to grind in order to get it. The key word is "want".

If you want a faster ship, a stronger one, a more damaging one, etc. You go to the engineers. If none of that interests you ignore them. If it was so mandatory to have engineers why do many people choose to ignore them? Look at the people who said "I tried the grind. hated it. ignored them since."

Do you see them going "OMG I CAN'T PLAY I HAVE TO DO THE ENGINEERS"

No, they are playing the game without it just fine. (Damn the censors on these forums)

Every single instance of ANYONE EVER using the Engineers was because that person CHOOSE to do so.


they are a core part of the game tied to your ships progression.
Wow!

Aren't you smart? An entire update named after them must mean they are a big part of the game! You know what else is also a big part of the game? Trading, do I have to do trading? No. What about combat? Nope. Exploration? Nope.

All big parts of the game, none of them mandatory to do.


But that's not the problem here, the problem is that you have to grind trading, mining and exploration if you want to upgrade your combat ship.
Oh no I have to play a game in order to progress in a game!

What has the world come too! Progression based on time put into a game?!!

Yes, yes, everything in life is optional, spare me the simplistic closing wannabe argument.

Spoken truly by someone who doesn't even understand how to use the word "optional" correctly [haha]
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List of things I don't like/I feel need to be changed:

4. loading times/mission board

Looks like that one was adressed. I was playing today and it was very fast. Either they have fixed it, or I was lucky many times.

12. mission payouts

From what I've read in other threads, it seems that FD have accknowledged that it is a bug that they are working on fixing. I guess this happened when they nerfed Ceos / Sothis and it went accross the board?

14. Constant interdictions for every little thing.

This also seems to be have been fixed. Yesterday I was hauling tons of goods to an Outpost 40k Ls out. This NPC interdicted me, I committed, boosted and low-waked. I was thinking "Oh noo.... not this again...."

Lo and behold... that NPC didn't try to interdict me again... instead, he was at the Outpost when I reached it. Flew off when I reached the No Firezone.

15. The horrendous lack of attention to exploration in comparison to everything else.

I would argue that something has been added for explorers now with Passenger missions. I've seen several of them paying 6-7 millions to go 3000LYs to see something. The best ones I've seen are 62-67 million to take a passenger over to Jaques / Colonia. You have around 2W 5D to do it, so you should be able to do some exploration, both ways and sell the data back in the bubble. Look at those 62-67 million as a bonus for doing something you would do anyways.
 
This also seems to be have been fixed. Yesterday I was hauling tons of goods to an Outpost 40k Ls out. This NPC interdicted me, I committed, boosted and low-waked. I was thinking "Oh noo.... not this again...."

Lo and behold... that NPC didn't try to interdict me again... instead, he was at the Outpost when I reached it. Flew off when I reached the No Firezone.

I've had those. My Python is now faster than most non-engineered ships for I get to boost and run away again. (Thanks Elvira) Except they hang around outside the outpost and wait for me to come out to play...
 
I think you need to learn what the word "optional" means. I'm not sure if simple concepts are just beyond you but let me try and explain it in a simple way for you.

It's very rare someone so succictly directs a post at someone else that's best directed at themselves.

Engineers is "optional" in the sense that not paying your taxes is "optional". Yes, you can, technically, blow off April 15th like it's nothing. Nevermind the fact that angry people with guns will eventually show up at your front door, the fact that you can do something is less important than the consequences for doing so. Or something.

Unless you intend to hang out in Solo or PGs forever (or move to a country without an extradition treaty, going back to the previous example), they are effectively not optional. Reason being that every nolife with an axe to grind has engineered the hell out of their gear, and you will be ganked, and there is very little you will be able to do about it even with A ranked kit.

"Optional" with serious consequences attached is not truly optional. And I think you knew that, and would just rather snark at other CMDRs.
 

Jex =TE=

Banned
It's very rare someone so succictly directs a post at someone else that's best directed at themselves.

Engineers is "optional" in the sense that not paying your taxes is "optional". Yes, you can, technically, blow off April 15th like it's nothing. Nevermind the fact that angry people with guns will eventually show up at your front door, the fact that you can do something is less important than the consequences for doing so. Or something.

Unless you intend to hang out in Solo or PGs forever (or move to a country without an extradition treaty, going back to the previous example), they are effectively not optional. Reason being that every nolife with an axe to grind has engineered the hell out of their gear, and you will be ganked, and there is very little you will be able to do about it even with A ranked kit.

"Optional" with serious consequences attached is not truly optional. And I think you knew that, and would just rather snark at other CMDRs.

Has anyone tested just how bad or good an A rated ship can stand with the same ship but all modded? I'm thinking you can't run as they fly faster than you, they're more maneuverable and they have better shields and weapons? I'd like to see just what we're talking about here as that will settle the matter I think.
 
Since the update, the NPC's now seem to be absolute experts at avoiding mines, making them all but useless, as deploying them to destroy NPC's now requires flying around in circles and dropping 2-3x as many mines as before. However, it also appears that the Interdiction Game has had its difficulty greatly reduced. So it looks like my 27m credits for bounties in a Type-7 is not going to go up any more, but that's ok, as long as I can keep my 100% Interdiction Evasion as a trade-off.

It might just be me, but "balancing" reminds me of a friend of mine...
He became disgruntled with organized religion, so did he simply stop going to church? No, instead he joined a pagan coven, got himself tattooed, grew his hair long, and sprouted a beard ZZ Top would be envious of.
A few years later, he abandoned this path. But did he simply start going to church again? Oh no, he plunged into the depths of the most radical fundamentalist group as their most outspoken advocate, and spends all his free time handing out literature and pestering innocent bystanders, leading protests outside of businesses that do not share their fundamentalist values, and flooding every and anyone he knows e-mail boxes and social networking sights with their propaganda ever free moment he has.

FD Balancing <--- | <--- One Extreme - The Other Extreme ---> | ---> FD Balancing

There is a middle ground, really, and it's not just ok to be there, it's desirable.
 
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