[Elite Dangerous] is an immense Galactic sandbox, the biggest game world in history.
No. It invalidates your claim that EThe size of NMS does not invalidate my claim that with their pew-pew updates like 2.2, FD are missing the opportunity of a lifetime to make a sandbox space exploration game.
It's not unique to exploration. I would like to see them fix and enrich all of the content they have already put out more than I would like to see more (half-done) content added.Yes you're right. Which illustrates precisely my point: FD should be releasing updates which include more exploration content and options. Just for players to be able to place something themselves.
I was contrasting them with changes like "fixed bug where sometimes blue sign would appear more greenish" or "fixed where names of crew would repeat" and such.Erm, you gave a list of 'major changes' which included all of the changes, and I already quoted it:
Yea: I'd raise that as a bug. I've seen no mention from FD that these modules were to be exempt.Maybe I'm missing something apart from my modded 3D Shield Generator. But I'm at the Founder's World. Everything is available. And if I'm missing a trick with the game mechanism for module storage it's because it's not been explained at all, and the feature is already known to be catastrophically bugged. Navigating three or four or five or six nested menus you haven't seen before, trying not to activate a catastrophic bug, trying to discover why the option to store one module is missing when the option to store another module isn't, is not as immediately intuitive as a single menu panel with every option - Buy, Sell, Swap, Store, Transfer - already on it where you can see straight away whether or not an option is absent, even if there is no explanation whatever of why the option is absent. FD obviously expect some dedicated player to write them a comprehensive professional-quality game manual, for nothing more than a pat on the back in the newsletter. Module storage is a great idea for sure, but as far as I am concerned for now at least it is just something else to avoid.
I'll regularly argue points I disagree with even if they favor a position I don't share.Oh good. I'm glad to hear that. There are a number of posters here enthusing about how much they love 2.2, so when you replied to my original post contradicting me I assumed you were one of the believers, and replied to your post as a representative of them. Thanks for clearing that up.
Fix module storage, un-nerf delivery missions, add cargo storage, and make ship transfers free, instant, or both. Then you'll have an update that might be underwhelming to some, but will certainly not be "bad".For me trying out all of the features of 2.2 has been a complete waste of time, and having tested them and been disappointed and frustrated by them, obviously I'm simply not going to use any of them now and save time in future. Apart from the interaction on the forums and the wasted time 2.2 is totally irrelevant to me. I really can't see how FD can ever make 2.2 good, and AfaIac they have completely wasted our money and their good programming time on it.