Horizons Can I Get Ship Reimbursed From Frontier?

Indeed. We're going to change the text to make it clearer. We'll also make sure you have the warning on the status string, although you being wanted will still take precedence.

Michael

Let's hope the dev team can fix the bounty instead of fine bug at the same time the text is updated, otherwise the support team will still be very busy with requests stemming from this.
 
Indeed. We're going to change the text to make it clearer. We'll also make sure you have the warning on the status string, although you being wanted will still take precedence.

Locally wanted fugitives provide an opportunity for some more pacy writing in the mission flavour text, since getting out of the station environment alive could be a big challenge.
 
Ok, that's one step.... but it is also bugged: you' re not supposed to face an unescapable instant death when landing with a wanted passenger .... In the other thread your team has already clarified that this is not working as intended and that for now we better avoid these missions.

To the folks saying "you are doing it wrond, and read the bulletin, and use silent running and whatsoever ".... NO!! It has been acknowledged as a severe bug. Once again, read the other thread. Some players already got a refund, i'll ask mine soon.

As said above, I think they are two different issues:
Being wanted: Intended
Station response: Not intended
 
Thanks for the clarification. What about station defense? Don't you think it's a little bit harsh? Getting attacked by security vessels upon scan would be enough.

But why should it be that way? Those missions pay more so there should be some risk involved. Silent running/smuggling was really fun in the early days of Elite. Imho it's too easy now.

If you want to stay on the safe side, do legal missions.
 

Ozric

Volunteer Moderator
Thanks for the clarification. What about station defense? Don't you think it's a little bit harsh? Getting attacked by security vessels upon scan would be enough.

So a station realises that you are carrying a criminal mastermind and trying to offload him into their station and you think they're just going to let you land :D

I'm sorry but if it is changed so stations actively allow you to land carrying wanted passengers when they know that they are, then that is absolutely ridiculous.
 
But why should it be that way? Those missions pay more so there should be some risk involved. Silent running/smuggling was really fun in the early days of Elite. Imho it's too easy now.

If you want to stay on the safe side, do legal missions.

Smuggling doesn't make you wanted and doesn't get you killed by station defense. I love the idea of being wanted, keep it for security response/scanning/attacking so that you still need silent running but don't get attacked by the station itself (that's just a death sentence and doesn't allow escape).

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So a station realises that you are carrying a criminal mastermind and trying to offload him into their station and you think they're just going to let you land :D

I'm sorry but if it is changed so stations actively allow you to land carrying wanted passengers when they know that they are, then that is absolutely ridiculous.

IIRC that's already the case with all other mechanics. The station doesn't handle crime and punishment, that's the job of the police. The station only attacks you when you commit a crime inside the no fire zone. Or did they change that recently?
 
Smuggling doesn't make you wanted and doesn't get you killed by station defense. I love the idea of being wanted, keep it for security response/scanning/attacking so that you still need silent running but don't get attacked by the station itself (that's just a death sentence and doesn't allow escape).

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IIRC that's already the case with all other mechanics. The station doesn't handle crime and punishment, that's the job of the police. The station only attacks you when you commit a crime inside the no fire zone. Or did they change that recently?

I do agree with this. But it should also mean that you don't get paid as your passenger is lead away in chains after you land. If you want to successfully get the criminal mastermind into the station, don't get scanned basically.
 
I do agree with this. But it should also mean that you don't get paid as your passenger is lead away in chains after you land. If you want to successfully get the criminal mastermind into the station, don't get scanned basically.

Yes, absolutely. The station could also revoke docking rights once wanted status is detected (isn't this already the case since 2.1?)
 
I like these missions, did them all morning in an Orca and didn't die. Amazing.

Leave something skillful in this game please. It's not even that skillful, just pop some heat sinks and come in fast to the Station.

Criminal Masterminds don't want to be flown around by Half-wits. It isn't hard, but the threat of destruction makes it exciting.
 

Ozric

Volunteer Moderator
IIRC that's already the case with all other mechanics. The station doesn't handle crime and punishment, that's the job of the police. The station only attacks you when you commit a crime inside the no fire zone. Or did they change that recently?

No I don't think they did, but there's a difference between cargo and passengers. I'm not saying it couldn't be refined, but I think the penalty should be harsh.

Yes, absolutely. The station could also revoke docking rights once wanted status is detected (isn't this already the case since 2.1?)

I believe you are refused docking if you are Hostile, I believe there's a difference between wanted and hostile.
 
They usually reimburse you if stuff like this happens. Just write them a ticket, tell them your story and it's likely you'll see the credits transfered to your account within 48 hours.

On the bug/design: I think missions involving wanted passengers are meant to get you attacked by security vessels if they scan you (and it should be that way IMO, it's not like Luke and Han never got attacked by the Empire...). AFAIK stations only open fire if you commit a crime within the no fire zone, everything else gets handled by security. It looks like the station registers you as someone committing a crime when entering the station and falsely opens fire.

Yep, that's my understanding.

If you are WANTED and scanned on station approach, the station itself doesn't attack you; the security patrol ships attack you.

If you are actively firing weapons at CLEAN pilots or the station, then sure, the station will smite you.


It isn't the right response for the station to instagib the entire ship and everyone on it, just because one of your passengers is WANTED. :)
 
Yep, that's my understanding.

If you are WANTED and scanned on station approach, the station itself doesn't attack you; the security patrol ships attack you.

If you are actively firing weapons at CLEAN pilots or the station, then sure, the station will smite you.


It isn't the right response for the station to instagib the entire ship and everyone on it, just because one of your passengers is WANTED. :)

Exactly.

They assume everyone on the ship knows that the person is wanted and are participating in his crime.

The correct way to handle this is to put the ship on lockdown and remove the wanted person once landed, a fine to the CMDR and no reward from the mission.

Just outside the space station, if scanned, the police force would say: "Hey, you got a wanted criminal on your ship! Land and get ready to be boarded immediately.!"

In outer space, the police force should either: Give you a bounty OR issue a fine for transporting a criminal without a license. However, you could try to trick them by sending false data telling them you are a licenced criminal transport ship....
 
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Exactly.

They assume everyone on the ship knows that the person is wanted and are participating in his crime.

The correct way to handle this is to put the ship on lockdown and remove the wanted person once landed, a fine to the CMDR and no reward from the mission.

Just outside the space station, if scanned, the police force would say: "Hey, you got a wanted criminal on your ship! Land and get ready to be boarded immediately.!"

In outer space, the police force should either: Give you a bounty OR issue a fine for transporting a criminal without a license. However, you could try to trick them by sending false data telling them you are a licenced criminal transport ship....

I think it's a good thing that police tries to blow you up. The other civilian passengers can just use their escape pods, it was your decision to transfer a wanted criminal, face the consequences. What I don't like is the station attacking you, AFAIK this doesn't happen in other cases. I can be a murderer and dock at a station without getting destroyed instantly. Getting hunted and attacked adds to the game, just like the Empire hunting Han added to the movie.
 
I think it's a good thing that police tries to blow you up. The other civilian passengers can just use their escape pods, it was your decision to transfer a wanted criminal, face the consequences. What I don't like is the station attacking you, AFAIK this doesn't happen in other cases. I can be a murderer and dock at a station without getting destroyed instantly. Getting hunted and attacked adds to the game, just like the Empire hunting Han added to the movie.

Yes, I agree. In space, we want to be hunted and have a way to get away anyway, not instantly blow up without any chance of facing these "consequences" before they result in the ultimate punishment, death.

But inside space stations, nah. I am ok with it if the wanted Criminal takes control of my ship, and it is collateral damage. Just instantly blowing up is not ok, game wise.

I am ok with it if it clearly says so on the mission description: "If you are successfully scanned by police while inside the space station, you and your ship will instantly blow up without any means of preventing it!"
Then it becomes part of the risk.
 
Now if the passenger was wanted and you aren't told about it in the mission description -- it would be an interesting wrinkle to get a critical mission update that one of the passengers doesn't exactly have a squeaky clean record. You could then make a choice when scanned:
1) space the passenger
2) turn him over to da fuzz and maybe claim a reward
3) help the passenger and get some sort of reward from him, and reputation with the passenger's faction (say, for example, he is wanted in imperial space, but the federation would love it if you helped out their "citizen" *cough cough agent cough*.
 
So to summarize. Devs are saying that the bug is ...You are getting a BOUNTY instead of a FINE. The Bounty is what makes the station attack???? mmmmm I dont think it works that way normally. correct me if Im wrong.
 
First mistake - smuggling in an Anaconda

have you tried it though

Back prior to Robigo being a thing. I used to smuggle Imperial Slaves on my conda between a station in Zemina and a station from the Kumo Crew.

Smuggling in an anaconda was very lucrative and fun.
 
Should be clearer, and Fdev are pretty good about this sort of thing. But "Criminal Mastermind"? The clues were there, mate... :D
 
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