What 2.2 means for small craft pilots

There is more to it than just the missions listed there. When you gain rep with a minor faction, the NPC you interact with can change, and a new set of "better" missions can appear.

I saw this in action recently. I started working for a minor unaligned faction because it was the only one with a decent set of missions attached, and there was a lucrative medicines-to-outbreak route involved. As a feudal society my contact was initially something like a Squire. After a few days, I think when I became friendly with them, the contact changed to a Baroness along with a different set of missions and better payouts.

DBOBE did discuss this in the recent interviews - the way he modelled it, as your character is initially seen as an itinerant wanderer the locals have no real trust in you. As you do work for them, repeatedly, trust builds up along with your reputation and they will open up better opportunities for you.

A-ha! Okay, there is the magic. So in other words, the listing of missions you can't yet accept are basically bunkola since they don't at all reflect what you could be earning at the top of the rep scale. Thanks!

Okay, there is no profit anywhere at all. Everyone who is earning millions and millions is just lying to egg you on.[rolleyes]

No thanks.
 
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The exact same two ships I currently fly.....and I am having an absolute *blast*. Lots of high paying salvage missions and missions where you buy stuff and bring it back to the faction. I picked up over 500,000 credits from a few passenger missions, all within about 30Ly of each other.

That would be okay for me, although I think 500,000 credits are not a well payout for even "a few" missions -- maybe I'm a bit spoiled, having played a lot of planet assault and assassination which pay out a lot more, starting at 500,000 cr per mission, and often can be stacked (multiple sentry drone assault missions at the same base). But I wanted to do something new, so if I'd been offered something like this, I hadn't bleated.

I did 2 missions for the Alioth Independants, & that got me to Cordial with them.

Well, that requires that I get 2 missions offered. I flew around to random stations in neighboured systems and almost everywhere I got no missions offered (need more rep). It's hard to gain rep when you get no missions...
 
When you're flying small or midsize crafts (I fly Vulture for bounty hunting and Cobra Mk3 for Multi Purpose things), 2.2 does not seem add fun to the game. The ship launched fighters are not available for you and slow down your progress even more as your bounty targets got a lot tougher now. The tourist missions.. Well, I didn't find any mental access to it. Bought a 1st class cabin for the Cobra, took a VIP.. Wanted to give me lousy 270k for two destinations, one of which was 35 hops away... ok, took it. Got attacked after 15 hops (the tourist was declared prone to attacks), got some scratches, he wants to leave at the next station.

Really, for 270k? For this tiny bit of rep with a minor faction that ist 35 hops away? Don't get it. Can someone explain me what this is all about?

It should take you all of 5 seconds to destroy a fighter in a Vulture. Just get yourself a gimballed weapon and the fighter wont even know what hit him. For the Cobra I would suggest small gimballed pulse or small gimballed beam.

Havent tried the tourist missions yet, so no comment on that part.
 
The fun is in navigating FTL through the galaxy via hyperjumps. That is the fun. You are talking about the fun part right there.

Considering that one of the core mechanics of the game is navigation between star systems via hyperjumps, you might be playing the wrong game, bro.

Intra-system navigation is also fun.

I play this game to fly space ships. Passenger missions give me new places to fly my ship to, often much farther than my current sphere of activity.
 
It should take you all of 5 seconds to destroy a fighter in a Vulture. Just get yourself a gimballed weapon and the fighter wont even know what hit him. For the Cobra I would suggest small gimballed pulse or small gimballed beam.

Havent tried the tourist missions yet, so no comment on that part.

Well, I've been in a Cobra and defeated the NPC, but the passenger got scared and canceled the mission.
 
When you're flying small or midsize crafts (I fly Vulture for bounty hunting and Cobra Mk3 for Multi Purpose things)

Try the keelback, it's a medium sized ship in the price range of the vulture and can be an amazing multipurpose ship now with the ability to launch a fighter.

Try this build for bounty hunting

http://www.edshipyard.com/#/L=80Z0,...Q06u06Q02C04s03m06k0,1rq07iW07RA013q012G012G0

You fly the fighter to take down the shield while you ship takes down the hull or vise versa ;)
 
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As far as the update not adding anything for small/medium ship combat pilots.. It's just the way things go sometimes? I mean, when Wings were added to the game that pretty much added nothing for me, but it was a feature other people and the game as a whole needed. I personally consider it a good stepping stone towards multicrew, as it adds a much needed role for other players to fill aboard their friend's ships.
 
That would be okay for me, although I think 500,000 credits are not a well payout for even "a few" missions -- maybe I'm a bit spoiled, having played a lot of planet assault and assassination which pay out a lot more, starting at 500,000 cr per mission, and often can be stacked (multiple sentry drone assault missions at the same base). But I wanted to do something new, so if I'd been offered something like this, I hadn't bleated.



Well, that requires that I get 2 missions offered. I flew around to random stations in neighboured systems and almost everywhere I got no missions offered (need more rep). It's hard to gain rep when you get no missions...

Then do bounty hunting in the system. Turning in bounties and exploration data gets rep with the factions in that system.
 
Then do bounty hunting in the system. Turning in bounties and exploration data gets rep with the factions in that system.

Ok, well, I know.. Damn, I don't have my Vulture there, but good I can transfer it now.. But, is this the way thing's are going to be now? I have to do combat (although I just wanted to take a break from it) to rep up? I mean, I've really been around several systems right now, and barely get any mission offered that I actually can accept... Why did they change this?
 
i have not even started to bring my medium or large ships iut in 2.2. - shiptransfer allows me to take my dbs, dbe, courier and cobra mkiii everywhere i want them; modulstorage and transfer makes their restricted internals trivial... and the small powerdistributor wins a lot from L5 overcharged pulses.

so, for me as a small ship cmdr it is a great update till now.

why should i care about cr/h in terms of mission, when one mission pays one rebuy?
 
The fun is in navigating FTL through the galaxy via hyperjumps. That is the fun. You are talking about the fun part right there.

Considering that one of the core mechanics of the game is navigation between star systems via hyperjumps, you might be playing the wrong game, bro.

Is this all you do? Tell people to play other games? You are all over threads saying the same thing, You yourself said you were on 1.7, so maybe that's all there is for YOU to do, but that does not apply to other people. You would think your real game is patronizing people on the forums. Perhaps you consider basic Alpha gameplay enough to keep the mind alive, but it seems the rest of the community have moved on to new and exciting features "bro" ;)

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i have not even started to bring my medium or large ships iut in 2.2. - shiptransfer allows me to take my dbs, dbe, courier and cobra mkiii everywhere i want them; modulstorage and transfer makes their restricted internals trivial... and the small powerdistributor wins a lot from L5 overcharged pulses.

so, for me as a small ship cmdr it is a great update till now.

why should i care about cr/h in terms of mission, when one mission pays one rebuy?

I for one like the idea that small ships are no longer the uber killers they once were, the whole point of fighters was to address the balance.
 
Well guys, I really don't get what's wrong here in this thread. Maybe I'm victim of a bug or sort of, or you're telling me things that worked for you once and you now assume that still works. For me - to state that very clearly now - 2.2 has the following impact:

- I AM ABSOLUTELY UNABLE TO MAKE **ANY** PROGRESS SINCE THREE DAYS - NO INCOME, NO REP UP, NO RANK UP

Now the reasons, and before blaming me for not knowing how to play, please try yourself first. Either some things have changed or I'm being bugged or in extremely bad luck:

- I get nearly no missions in new systems because of my "neutral" ranking to new factions. This is new now and was not an issue before 2.2. I was in 10 systems, got 1 mission for 32,000, which was not enough to rep up.
- I get no tourist missions because of that exact same issue.
- Bounty hunting became ways harder, especially for actually profitable targets. Vulture insurance is 1M credits, you don't wanna go for 100 of the 10,000 cr targets just to get your insurance in...

So, is this a bug, are you ACTUALLY not having these issues in new systems NOW or am I just having very bad luck??

What I did NOT want is want to compain about that 2.2 adds some stuff that is not yet avaiable to me.
 
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conceit,

There's a number of things you can do to build good will with the locals besides bounty hunting. I'm an Alpha backer, and I just moved to the combat rank of novice, so I don't do all that much fighting. Most of the time, my Cobra's unarmed!

Whenever I move to a new system to help the locals resist the oppression of the cruel Federation, I usually follow this pattern:

1. If there's a station controlled by the locals, I sell my accumulated exploration data at that station. Locals are always curious about systems far from home, and it helps build good will.
2. Donate generously, and donate often. Prove to the locals that you willing to invest in bettering their lives, and you'll reap the rewards later, once they trust you.
3. Focus on a single faction. There's no sense spreading your efforts around, and if the system is small and isolated enough, your activities alone may be enough to tip the balance of power.

edit:

When I get home from work, I'll move to a new system, and see if I have any problems. I'm enjoying quite good relations with quite a few factions in my current theatre of operations.
 
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Well guys, I really don't get what's wrong here in this thread. Maybe I'm victim of a bug or sort of, or you're telling me things that worked for you once and you now assume that still works. For me - to state that very clearly now - 2.2 has the following impact:

- I AM ABSOLUTELY UNABLE TO MAKE **ANY** PROGRESS SINCE THREE DAYS - NO INCOME, NO REP UP, NO RANK UP

Now the reasons, and before blaming me for not knowing how to play, please try yourself first. Either some things have changed or I'm being bugged or in extremely bad luck:

- I get nearly no missions in new systems because of my "neutral" ranking to new factions. This is new now and was not an issue before 2.2. I was in 10 systems, got 1 mission for 32,000, which was not enough to rep up.
- I get no tourist missions because of that exact same issue.
- Bounty hunting became ways harder, especially for actually profitable targets. Vulture insurance is 1M credits, you don't wanna go for 100 of the 10,000 cr targets just to get your insurance in...

So, is this a bug, are you ACTUALLY not having these issues in new systems NOW or am I just having very bad luck??

What I did NOT want is want to compain about that 2.2 adds some stuff that is not yet avaiable to me.

We're not just talking out of our rear, you know. So yes, I do get missions, well-paying ones, combat isn't noticably harder at all and tourist missions are all over the place. Bounties on NPCs are the same as before, RES zones still give you millions per hour, you gain local rep in the same ways as before, all independent professions work the same as before.

I doubt its just a unique bug. There are some known issues (transport mission rewards too low for example). What I think is that you're not really aware of how the BGS/rep/etc influence everything. If you cant find missions in a system you are interested in, do idnependent work to get your rep up. Then missions will be available no problem.
 
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We're not just talking out of our rear, you know. So yes, I do get missions, well-paying ones, combat isn't noticably harder at all and tourist missions are all over the place. Bounties on NPCs are the same as before, RES zones still give you millions per hour, you gain local rep in the same ways as before, all independent professions work the same as before.

I doubt its just a unique bug. There are some known issues (transport mission rewards too low for example). What I think is that you're not really aware of how the BGS/rep/etc influence everything. If you cant find missions in a system you are interested in, do idnependent work to get your rep up. Then missions will be available no problem.

Wow. great. Combat isnt noticeably harder? What a great motivation for ship launched fighters. I've played ED since it's release, so I really have not started playing just yesterday. And for me this all simply doesn't work out right now.

Well, not to repeat myself, but... Did you try actually after 2.2 to rep up with a local faction you're neutral at?

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conceit,

There's a number of things you can do to build good will with the locals besides bounty hunting. I'm an Alpha backer, and I just moved to the combat rank of novice, so I don't do all that much fighting. Most of the time, my Cobra's unarmed!

Whenever I move to a new system to help the locals resist the oppression of the cruel Federation, I usually follow this pattern:

1. If there's a station controlled by the locals, I sell my accumulated exploration data at that station. Locals are always curious about systems far from home, and it helps build good will.
2. Donate generously, and donate often. Prove to the locals that you willing to invest in bettering their lives, and you'll reap the rewards later, once they trust you.
3. Focus on a single faction. There's no sense spreading your efforts around, and if the system is small and isolated enough, your activities alone may be enough to tip the balance of power.

edit:

When I get home from work, I'll move to a new system, and see if I have any problems. I'm enjoying quite good relations with quite a few factions in my current theatre of operations.


You cannot donate, since it's a mission, and I've repd up a lot by bounty hunting. But never with exploration or trade. Are you certain to get a rep up at a local faction by that?
 
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does not mean they will do more for small ship in the future,Do you not have a larger ship because of a lack of funds or because of a preference for smaller ship,If the latter the fault is your lack of vision not the games

just more people complaining the Game is not the Game THEY want.What you want is no more important than what anybody else wants
 
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Its not the game I played the recent months. I like to play smaller ships and go for slow progression (not NO progression) instead of trade run grinding. I like to fly. Not to dock. ;)
 
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