Thanks alot ED for ruining piracy!!!!!!!!!!

1) Launch hatch breakers.
2) Pop the AI's shield.
3) Disable thrusters of AI using missiles.
4) Use collector limpets to get the goodies.
5) Bail before the cops show up.


NPCs now reboot modules, and disabling thrusters just means they keep going in the direction they were going. Disabling the power plant gives you 15s or so at most before they reboot and start shooting you again.
 
How the ..... am I gonna survive on piracy now, when the cargo I limpet out of my target blows up even before I can pick it up? First I have to kill my target AI(because it fights back), by the time im done with him all the cargo that was dropped have exploded before i even have time to pick up 1 container. Before 2.2 I could make a good living from it, know its just worhtless, cant even finance the limpets i use!! Got dammit, you made the hatch breaker better, but ruined other parts of piracy. Got dammit ED....

Disable target then pirate them, no need to blow them up?
 
Rather than rating you could stop to think why containers have an expiry time? I personally don't want to go back to the days of people dropping 100's of canisters at the station, causing the game to drop to 10 fps. Now, a possible 'fix' would be to allow the entire contents of a rack to drop in a single container, or event just up to 4 or 8 tonnes together, but...
 
How the ..... am I gonna survive on piracy now, when the cargo I limpet out of my target blows up even before I can pick it up? First I have to kill my target AI(because it fights back), by the time im done with him all the cargo that was dropped have exploded before i even have time to pick up 1 container. Before 2.2 I could make a good living from it, know its just worhtless, cant even finance the limpets i use!! Got dammit, you made the hatch breaker better, but ruined other parts of piracy. Got dammit ED....

Report it in a polite way and if others have the same experience and it is not a fluke (I wouldn'd know, I never Pirate) FD will no doubt have a look at it and change it.

There is so much going in this game that FD might have missed this problem.
 
Rather than rating you could stop to think why containers have an expiry time? I personally don't want to go back to the days of people dropping 100's of canisters at the station, causing the game to drop to 10 fps. Now, a possible 'fix' would be to allow the entire contents of a rack to drop in a single container, or event just up to 4 or 8 tonnes together, but...

Come and tell me you love it when 1mill cred worth of low temp diomonds blow up infront off your face every time you try to pirate a ship, the expire time on cointainers worked pretty well before 2.2 dropped, why change it? Yeah they gotta hate piracy at the office of frontier... I loved this game until this patch came along, now i hate it with passion, for me its a waste of time. Im gonna go to erevate and blow up some noobs to vent my frustration....(yes im serious)!!!
 
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Im gonna go to erevate and blow up some noobs to vent my frustration....

And 'blowing up n00bs' will just make the sum total of anger and despair on this planet go up a little bit. How about counting to 10, then submitting a bug report as Iskariot says? Then playing something else to reduce tension? Or finding a less stressful profession in Elite?
 
And 'blowing up n00bs' will just make the sum total of anger and despair on this planet go up a little bit. How about counting to 10, then submitting a bug report as Iskariot says? Then playing something else to reduce tension? Or finding a less stressful profession in Elite?

Well for me its gonna help blow out some steam before I leave this game for good, and its my way of saying screw you frontier(remember the game made me a killer in the first place by having to kill NPC before I could collect their cargo), If there was a way for me too kill David Braben ingame I would have gone for that, but I cant, so I kill some of he's sheeps instead...

Also I actually deleted my previous account so my new one(stats) would reflect me going 100 percent pirate, and it was all good before this patch dropped, now I can barely even afford new limpets, I was doing great with piracy before this update. I don't want to switch proffesion, piracy is what i liked playing most, the other proffesions I found boring.... So I just gonna quit the game(after killing a dozen noob commanders in the starting systems). Right now my goal is to create as much anger as possible..
 
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Well for me its gonna help blow out some steam before I leave this game for good, and its my way of saying screw you frontier(remember the game made me a killer in the first place by having to kill NPC before I could collect their cargo), If there was a way for me too kill David Braben ingame I would have gone for that, but I cant, so I kill some of he's sheeps instead...

Heh. I actually have killed David Braben in game... ...well in CQC. :D
 
NPCs reboot modules now, making it very annoying/frustrating (and no more skillful).
Poking their power supply or trusters once in a while doesn't seem like a bad requirement?
you are after all just waiting for hatch breaker limpets to finish the job?
 
Poking their power supply or trusters once in a while doesn't seem like a bad requirement?
you are after all just waiting for hatch breaker limpets to finish the job?

Doesn't matter, even if you limpet the cargo and nothing disturbes you while collecting, the collector can only collect a few containers before most of the containers blows up... Piracy is useless unless you have 2 collectors going at once, even then you gonna loose some. So using a cobra mk 3 is useless as a pirate ship, unless you run without shields, wich is sure gonna cut into your profit when getting damaged...
 
Ruined Piracy? It was never even setup to make it a role. Ruined Missions just because a new role called Passengers is added. What the?
 
Ruined Piracy? It was never even setup to make it a role. Ruined Missions just because a new role called Passengers is added. What the?

Then why do we have the hatch breaker limpets, cargo scanner,,,?, and the smuggler stats?, cmon, piracy is ingame and the tools too do it aswell and its a perfecly legit role in elite but it has always been neglected, and now totally ruined.... The smuggling nerf is bull, i agree(probably because frontier want to force us to play their new feature, just like they forced grinding enginers just to survive in open)...
 
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Sounds like you're into assault and battery accompanied by some pick-pocketing

As opposed to what? I don't recall Blackbeard or the likes being known for pulling ships aside and asking them nicely to hand over their goods. Piracy involves a certain intrinsic level of violence mate. It's only the weird mechanics of this game that make it less of a headache to simply demand someone stop and drop rather than forcibly liberate the cargo from their hold. If piracy (and the mechanics of handling cargo) actually worked the way it should there'd be no faffing around, only breach and clear before the rozzers show up.

And piracy is definitely an intended role in this game, other guy, it was one of the main selling points, so don't try that carry-on.
 
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Doesn't matter, even if you limpet the cargo and nothing disturbes you while collecting, the collector can only collect a few containers before most of the containers blows up... Piracy is useless unless you have 2 collectors going at once, even then you gonna loose some. So using a cobra mk 3 is useless as a pirate ship, unless you run without shields, wich is sure gonna cut into your profit when getting damaged...
Maybe it is just me, but wouldn't you have collector limpets running while hatch breakers are trying to get in? thus they pick it up near instantly?

As for cobra mk3, i doubt it is useless? unless I am missing something.

2x cargo, 1x shield, and 2x limpet controllers, one hatch breaker, the other collector, and an FSD?
 
No Pirate Role meaning it does not pay to do so and if tried on Players you'd need to do so in OPEN which nobody wants to be a victim in as you may lose your Ship all too often. There are only Missions on offer but they simply do not pay enough for the possible loss of your Ship. Why are FD so damned tight on credits? The game is full of things I will never experience due to the limitations on gaining credits to find out. It is very wrong to be forced into 1 play style. OPEN must be made safe to destruction by Players then we can all get to mingle for a good experience rather than hide ourselves within cleaky Private/SOLO Modes. FD must sort their game out!
 
Maybe it is just me, but wouldn't you have collector limpets running while hatch breakers are trying to get in? thus they pick it up near instantly?

As for cobra mk3, i doubt it is useless? unless I am missing something.

2x cargo, 1x shield, and 2x limpet controllers, one hatch breaker, the other collector, and an FSD?

Its just you....BTW, where do you fit the interdictor?

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No Pirate Role meaning it does not pay to do so and if tried on Players you'd need to do so in OPEN which nobody wants to be a victim in as you may lose your Ship all too often. There are only Missions on offer but they simply do not pay enough for the possible loss of your Ship. Why are FD so damned tight on credits? The game is full of things I will never experience due to the limitations on gaining credits to find out. It is very wrong to be forced into 1 play style. OPEN must be made safe to destruction by Players then we can all get to mingle for a good experience rather than hide ourselves within cleaky Private/SOLO Modes. FD must sort their game out!

Piracy pays well in PVE if you hunt for low temp diamonds, but yeah you have to be able to pick them up though before they turn into space dust(the reason for this thread), never tried PVP piracy so cant say much about that(did once, but my victim only carried animal meat:p)...

Never played anything but OPEN, been blown up 2 times since the game came out and that was before I learned howto run, OPEN is pretty safe if you ask me, most commanders I meet go on about their own bizniss and some occasionnaly says "hi" in the chat, even met some that i added in my friends list. No, keep open as it is, its supposed to be dangerous, not some kind of great gathering where we all sing combaya and hug trees, we got mobius for that kind of thing...
 
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never tried PVP piracy so cant say much about that...
Nobody would let you Pirate them in OPEN if they thought you may also kill 'em afterwards.
FD really need to think about the game roles and Mission payouts and safety in OPEN Play else it may as well become an OFFLINE MODE!
 
How the ..... am I gonna survive on piracy now, when the cargo I limpet out of my target blows up even before I can pick it up? First I have to kill my target AI(because it fights back), by the time im done with him all the cargo that was dropped have exploded before i even have time to pick up 1 container. Before 2.2 I could make a good living from it, know its just worhtless, cant even finance the limpets i use!! Got dammit, you made the hatch breaker better, but ruined other parts of piracy. Got dammit ED....

Ok, so I'm gonna let you in on a little secret. It might sound super complicated at first, but if you REEEAAALLY put your mind to it, you'll be able to understand the concept behind it. Perhaps you could use the limpet on the target when they get closer to death? Maybe 25% would be good, or even 15%? Attack, limpet, kill, collect. I believe in you!

Also, they didn't increase the rate in which canisters degrade, only the window in which you can use the limpet. It nice that you can use the limpet through the targets' shields (which is kind of ridiculous actually), but you should continue to use the limpets as before, and you wont have a problem.
 
Nobody would let you Pirate them in OPEN if they thought you may also kill 'em afterwards.
FD really need to think about the game roles and Mission payouts and safety in OPEN Play else it may as well become an OFFLINE MODE!

Not to mention combat logging protection would be helpful to enable actual acts of spontaneous player piracy. It's not really effective if you can't pirate anyone who doesn't feel like letting you. As someone who does the odd bit of bounty hunting the weak crime and punishment system (I haven't seen a WANTED player in months), difficulties acquiring and handling cargo, combat logging and general netcode bugginess mean there aren't any pirates for me to hunt. This is a problem that needs to be looked at from all sides because of the various systems that need to interact cohesively to enable the kinds of emergent gameplay we want to see more of.
 
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