ya'll need to find girlfriends.
Only to find out these have bugs too, and down time, and are a grind.
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ya'll need to find girlfriends.
unlike other games the reward is not immediate, it is not guaranteed, and it is not predictable.
No farming, no hoarding, no min maxing, no quick levelling or twinking
Only to find out these have bugs too, and down time, and are a grind.
C.
Sorry, to you folks who either don't have a life or responsibilities outside of your gaming hobby, but to unironically say that spending 20 hours on a game is nothing really does suggest that ya'll need to find girlfriends.
I used to fish. 20 hrs woukd constitute 2 night fishing sessions taking into account baiting up and tying up my rigs etc
here is another example...
Unlock Didi Vartman (engineer) : Deliver 50 units of Lavian Brandy.
Ok so go to Lave system and buy 50 units of the rare Lavian Brandy commodity, simple right? Oh no you can't have more than 12 units of that rare commodity in your inventory and be able to buy more you must offload it. Only the game doesn't tell you this you have to sit there like a dumb pilock waiting for moar like Oliver Twist only it never comes. Then in frustration you head off back to Didi-da-da-dah (Wigfield by any other name) base to offload the rare and come back to find 12 more units for sale. So all you have to do is go A ---> B ---> A five times and the job is done. Grindy-Grind-McGrindFace no way at all to avoid that you cannot by chance be passing though and expect to make that delivery ever.
Compelling argument.I don't care what you all say, 20 hours is a large amount of time to spend on a game.
can you not ask a friend to be a dropship while you go back and forward outside the station to do 5 runs to fill up with the rare item?? A second account comes in handy for this sort of thing i would suspect?
It only becomes a grind if you make it so!!
Yep, that's a clickbait title. However, bear with me here...
Until a couple of months ago, I was getting more and more frustrated with the game - it honestly felt like a grind (not to mention the heat effects which destroyed PvP), and it got to the point where I couldn't face playing any more...so I reset my save, came up with a backstory for my new CMDR, and set about getting his life back on track.
In two months, playing an average of slightly less than half an hour a day, I've gone from an Eagle (Imperial Bounty Hunter pack, courtesy of Kickstarter) to a fully-modded Vulture. Here's the thing - it didn't feel like a grind, and I was surprisingly surprised by that.
Now, I'll be the first to admit that a tooled-up, fished-out Vulture isn't quite such a lofty goal as a lot of you folk on here - there's always going to be a lot more legwork in getting a Cutter up to spec, for example. It is, however, the goal which gives me the best fun:time ratio in the game (YMMV).
It just seems to me that a lot of what people talk about as "the grind" can be avoided with intelligent use of the tools available - Inara, Coriolis.io, EDDB, this forum and the like. I set myself a goal, and I used those tools to focus my activities such that getting everything I needed (both money and resources) was reasonably simple. I know there are those of you out there who say we shouldn't need external tools and everything should be available in the game, but...seriously? You think there wouldn't be a galactic version of the Internet in 3302? Of course there would be, and people would talk rubbish, tell others where they found useful stuff, keep track of the markets and shout when they found a bargain just as much as they do in real life now. These tools are all part of the game, even though they weren't written by Frontier.
Sure, there have been irritations and annoyances (Exquisite Focus Crystals being the main one), but there are less in the game than there are in real life. Since I reset my save, I've concentrated on playing the game that's there instead of the game that I thought it should be, and I've been a lot happier because of it (my blood pressure thanked me too).
From that perspective, 2.2 is brilliant. I don't use fighters, and I don't ferry irritating passengers around, but everything else just seems to have made the game nicer to play. Even PvP has become a bit more interesting again, albeit not quite as much so as 2.0.
Anyway, that's my take on it. Chill, play the game that's in front of you, and be happy.
Of course, I know that ain't gonna happen, so I'm here in my flame-retardant suit waiting for the inevitable...![]()
Yep, that's a clickbait title. However, bear with me here...
Until a couple of months ago, I was getting more and more frustrated with the game - it honestly felt like a grind (not to mention the heat effects which destroyed PvP), and it got to the point where I couldn't face playing any more...so I reset my save, came up with a backstory for my new CMDR, and set about getting his life back on track.
In two months, playing an average of slightly less than half an hour a day, I've gone from an Eagle (Imperial Bounty Hunter pack, courtesy of Kickstarter) to a fully-modded Vulture. Here's the thing - it didn't feel like a grind, and I was surprisingly surprised by that.
Now, I'll be the first to admit that a tooled-up, fished-out Vulture isn't quite such a lofty goal as a lot of you folk on here - there's always going to be a lot more legwork in getting a Cutter up to spec, for example. It is, however, the goal which gives me the best fun:time ratio in the game (YMMV).
It just seems to me that a lot of what people talk about as "the grind" can be avoided with intelligent use of the tools available - Inara, Coriolis.io, EDDB, this forum and the like. I set myself a goal, and I used those tools to focus my activities such that getting everything I needed (both money and resources) was reasonably simple. I know there are those of you out there who say we shouldn't need external tools and everything should be available in the game, but...seriously? You think there wouldn't be a galactic version of the Internet in 3302? Of course there would be, and people would talk rubbish, tell others where they found useful stuff, keep track of the markets and shout when they found a bargain just as much as they do in real life now. These tools are all part of the game, even though they weren't written by Frontier.
Sure, there have been irritations and annoyances (Exquisite Focus Crystals being the main one), but there are less in the game than there are in real life. Since I reset my save, I've concentrated on playing the game that's there instead of the game that I thought it should be, and I've been a lot happier because of it (my blood pressure thanked me too).
From that perspective, 2.2 is brilliant. I don't use fighters, and I don't ferry irritating passengers around, but everything else just seems to have made the game nicer to play. Even PvP has become a bit more interesting again, albeit not quite as much so as 2.0.
Anyway, that's my take on it. Chill, play the game that's in front of you, and be happy.
Of course, I know that ain't gonna happen, so I'm here in my flame-retardant suit waiting for the inevitable...![]()
I understand what you're saying and the game is better than its ever been. I'm really pleased to see it have improved so much this year but try raising your empire or fed rank to duke or rear admiral and tell me its not a grind![]()
Yep, that's a clickbait title. However, bear with me here...
Until a couple of months ago, I was getting more and more frustrated with the game - it honestly felt like a grind (not to mention the heat effects which destroyed PvP), and it got to the point where I couldn't face playing any more...so I reset my save, came up with a backstory for my new CMDR, and set about getting his life back on track.
In two months, playing an average of slightly less than half an hour a day, I've gone from an Eagle (Imperial Bounty Hunter pack, courtesy of Kickstarter) to a fully-modded Vulture. Here's the thing - it didn't feel like a grind, and I was surprisingly surprised by that.
Now, I'll be the first to admit that a tooled-up, fished-out Vulture isn't quite such a lofty goal as a lot of you folk on here - there's always going to be a lot more legwork in getting a Cutter up to spec, for example. It is, however, the goal which gives me the best fun:time ratio in the game (YMMV).
It just seems to me that a lot of what people talk about as "the grind" can be avoided with intelligent use of the tools available - Inara, Coriolis.io, EDDB, this forum and the like. I set myself a goal, and I used those tools to focus my activities such that getting everything I needed (both money and resources) was reasonably simple. I know there are those of you out there who say we shouldn't need external tools and everything should be available in the game, but...seriously? You think there wouldn't be a galactic version of the Internet in 3302? Of course there would be, and people would talk rubbish, tell others where they found useful stuff, keep track of the markets and shout when they found a bargain just as much as they do in real life now. These tools are all part of the game, even though they weren't written by Frontier.
Sure, there have been irritations and annoyances (Exquisite Focus Crystals being the main one), but there are less in the game than there are in real life. Since I reset my save, I've concentrated on playing the game that's there instead of the game that I thought it should be, and I've been a lot happier because of it (my blood pressure thanked me too).
From that perspective, 2.2 is brilliant. I don't use fighters, and I don't ferry irritating passengers around, but everything else just seems to have made the game nicer to play. Even PvP has become a bit more interesting again, albeit not quite as much so as 2.0.
Anyway, that's my take on it. Chill, play the game that's in front of you, and be happy.
Of course, I know that ain't gonna happen, so I'm here in my flame-retardant suit waiting for the inevitable...![]()
It is regrettable, but the fact of the existence of this thread, and also many other says that it's like trying to convince himself and others: there is no grind)) the term "grind" is already so deeply absorbed in the gameplay that everyone is talking about it more and more. And yet if the subject is so popular , the answer is only one: there is grind)