Are you having problems with the surface being generated properly? This sounds a bit like the bug I have experienced here :
https://forums.frontier.co.uk/showt...s-Trader-s-Rest-Is-There-But-His-Planet-Isn-t!
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I think that the testing you describe is effectively being crowdsourced by everyone who plays and reports bugs in the time after release. I don't expect things to be perfect but if I can reproduce a problem, then I report it. If I can't reproduce it then I keep playing (when possible) and see if a pattern emerges that allows me to then narrow down the way to reproduce it. e.g. I had some bad lighting/reflection flickering in starports today after a disconnect but not before, that I could see came from the starport lighting: I can't reproduce a disconnect so I haven't reported it but if it happens again next time I suffer a disconnect then I will do so.
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In fairness to the OP, I can empathise. I have encountered more bugs for this release than for any previous release, which is a surprise since the long beta period appeared to have squashed so many and I was optimistic that it would be in a very good state at release. Right now I am unable to access the system map; landing on planets is dangerous as their surface geometry is not being properly generated and I can wind up beneath it and I know from the bug report/support forum that there are numerous problems with passenger missions, CGs, CZs and other things. I would be able to do regular trading and some missions as well as hunt through signal sources for materials or go mining. I'm tempted to go mining but I also feel that it might be best to give FD a little time to sort things out, as I really wanted to visit the alien ruins, do some modding with the new Engineers, go exploring in and around the bubble looking for interesting surface locations (e.g. volcanic activity, alien life) and run a few passenger missions to nearby tourist beacons. Hopefully there will be another patch out this week that fixes some of these things...