2.2 Instadeath because of wanted passengers

Oh no a 'massive fine' what will I do?

Right nothing because it means nothing. One of great new features of 2.2 showed me I had 44 million in legacy fines, which suprise means nothing because I never have to pay them.

Leave it at death as a punishment, we need missions for real smugglers.
It's a little bit exciting, remember that feeling in Elite?

Problem solved.

The Fine works in combination with the bounty status making it impossible to dock at high sec systems (which is identical to having a temporary Hostile status with every high security systemfaction). If you don't pay your fines, then they eventually become bounties. So they can very much still result in death. (This is like the bounty punishment system recently suggested by Sandro)


If we had the above, and steeper fines, then having insta-gibbing stations guns would be unnecessary. Powerful guns sure, but inescapable guns reduces gameplay and creates room for lethal bugs and exploits.
 
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It has always been like this to protect players from other attacking players close to stations.

As modifications allowed the attacking players to survive too long (high resistance shield builds), the station guns were boosted to compensate.

In summary: Don't do illegal things in the No Fire Zone (NFZ) or at least, do not get caught!

Love how instead of fixing the problem Frontier half-asses the symptom.
 
Here's an idea... don't have Wanted passengers through the normal Passenger lounge. Go to Contacts, same way you do for black market. If you want to stay above the table, you go to the passenger lounge. If you want the high payout and are willing to risk it all, go to some shady Contacts.
 
Instantly being destroyed by the station after you're scanned is really not ideal gameplay. When we enter a system in which a passenger is wanted we should get a warning in the bottom right similar to stolen cargo, and possibly have an option to turn over the wanted passenger to the authorities should we be scanned. There is absolutely nothing you can do short of logging out if you are scanned near a station. Hopefully this will get a change.

How about don't ferry wanted passengers? Its called risk vs reward.
 
Here's an idea... don't have Wanted passengers through the normal Passenger lounge. Go to Contacts, same way you do for black market. If you want to stay above the table, you go to the passenger lounge. If you want the high payout and are willing to risk it all, go to some shady Contacts.

That would indeed be best, as apparently nowdays reading is for nerds. As a flashy sentence in flashy color is not enough for the "I just look at the numbers and click" players, maybe criminal activities of any kind should be separated from the legit activities.
 
Please no, it has to stay a bounty, as it is a lot of fun in small ships.

The player just needs to make an informed choice, which is currently difficult with the currently unclear mission description (wanted hint vs. passenger criminal trait).
Until it is changed: watch out for the wanted hint!

My impression is that passenger traits are about how they react to your actions, not about how others react to them. A passenger with the Criminal trait is one who won't get upset by you committing criminal actions whilst he's aboard.
 
Picked up a passenger transport mission, left station, got scanned on way out, killed by station. Still my favorite content patch since wings.
 
How in the world does anyone think that the station defenses insta-gibbing your ship is logical or intended?
Giving the player zero chance of survival is asinine.

How in the world does anyone have the audacity to throw the toys out of the pram when they are basically given a clear set of choices? If you don't have the skill to succeed in silent running then don't let greed get the better of you and pick up Wanted passengers! There are plenty of non-Wanted passenger missions available even if you are only on neutral terms with the faction, the choice is there. This whine fest is purely people wanting high payouts for short trips and zero level of flying skill as well as not wanting to bother to think about ship dynamics and lazily relying on one beast to do all things. Fines just don't have the same gameplay impact and make just as little logical sense being set in a cut and throat universe a thousand years in the future with countless factions fighting each other, where death is an every minute occurrence in a galaxy populated by trillions. In fact I would go the other way and would extend smuggling weapons and narcotics into some sensitive systems as also being punishable by death if you get scanned.
 
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It's really not hard, I have been doing this in an Orca. Still the Orca is as fast as a Cobra lol.

Pop a heat sink, go fast in and out of the Station, don't fly next to security ships, look at your radar. I'm wanted in my home system, doesn't stop me landing and taking off 50 times a day.

Why do I keep getting these visions of Cmdr's with little T-Rex arms who appear to be unable fly a ship and still believe it's the games fault they suck.

Agreed. The game is already a breeze, start using your brain and tools at your disposal.
 
Instantly being destroyed by the station after you're scanned is really not ideal gameplay. When we enter a system in which a passenger is wanted we should get a warning in the bottom right similar to stolen cargo, and possibly have an option to turn over the wanted passenger to the authorities should we be scanned. There is absolutely nothing you can do short of logging out if you are scanned near a station. Hopefully this will get a change.

Support:


Thanks for getting in touch, sorry to hear about the loss of your Anaconda.

From looking through our game logs in conjunction with your video, we can confirm that the station killed you due to a bounty being placed on your head for carrying a wanted passenger.

When scanned with a wanted passenger a bounty will be placed on you, (unlike a fine for carrying illicit cargo) this is an intended mechanic. However, we are currently investigating reports such as yours of people being instantly scanned and attacked at the same time, this does not appear to be quite working as intended

what did you expect, this is Frontier Derpylemoments, not an acual competent studio with a good track record.
 
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Lol. It's all gone a bit absurd really.
Carried a rich tourist around. Several tourist stops, I'd wasn't even going to break a million for the payout.
Completed the mission, 'take me home' cried the rich tourist, he was happy, I was happy, I don't do illegal stuff, only ever had one bounty on me, I'm careful like that, return to starter station, no warning, instant gibbed as docking.

Sigh

I'm not a rich player, I have 2 rebuys left on my exploraconda. Guess I'll just go back to exploring.
 
So far I've avoided death by carefully reading the 'contract'. It's only a matter of time though.

And those demanding passengers... It's packed lunch or nothing. I won't be filling my hold with pirate magnets for the rng.
 
So far I've avoided death by carefully reading the 'contract'. It's only a matter of time though.

And those demanding passengers... It's packed lunch or nothing. I won't be filling my hold with pirate magnets for the rng.

Passenger: 'I need two units of domestic appliances...NOW!'
Me: 'Next on our schedule is an excursion to this scenic K class star in front of us, board your pods please.'
 
How in the world does anyone have the audacity to throw the toys out of the pram when they are basically given a clear set of choices? If you don't have the skill to succeed in silent running then don't let greed get the better of you and pick up Wanted passengers! There are plenty of non-Wanted passenger missions available even if you are only on neutral terms with the faction, the choice is there. This whine fest is purely people wanting high payouts for short trips and zero level of flying skill as well as not wanting to bother to think about ship dynamics and lazily relying on one beast to do all things. Fines just don't have the same gameplay impact and make just as little logical sense being set in a cut and throat universe a thousand years in the future with countless factions fighting each other, where death is an every minute occurrence in a galaxy populated by trillions. In fact I would go the other way and would extend smuggling weapons and narcotics into some sensitive systems as also being punishable by death if you get scanned.

What skill? People are getting scanned and blasted just as they are clearing the slot after accepting the mission.
You guys crack me up with the lengths you will go to trying to explain away bugs and poor gameplay decisions.
 
My Commander finally got killed taking one of these missions. Scanned by a bounty hunter at an outpost, tired and made the wrong choice of options and paid the price. Sad to lose her.

This is one of the best, most interesting mechanisms in the game. Adds some danger and makes you think. Need's a more explicit warning on the contract screen, but other than that I think it's good as is.
 
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Remember when people kept asking for stronger punishment for crime? There were so many nodding heads, it looked like a death-metal mosh-pit.. lol.

Why are people complaining? All those "greifers" weren't supposed to get any warning either. Just instant hot death. I don't see the issue; this is precisely what has been asked for. Stiff penalties for crime, because bad people must be punished, regardless of context.

Even with a short delay, if you become involved in crime, regardless of context (because that never mattered when it was "other people" being "bad") you die. That's the law.

To be fair; AI have no concept of context. So this is pretty much bang on. Break the law. Die. Welcome to the 33rd century. It's a little rough.

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What skill? People are getting scanned and blasted just as they are clearing the slot after accepting the mission.
You guys crack me up with the lengths you will go to trying to explain away bugs and poor gameplay decisions.

Can I quote this, the next time some idiot demands more punishment, for criminal acts? Because I feel that somehow, it manages to miss the entire point.

This is happening, in part, because people asked for it. Might be slightly buggy, but this is what harsher penalties for crime, essentially looks like. Be careful what you ask for.
 
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Remember when people kept asking for stronger punishment for crime? There were so many nodding heads, it looked like a death-metal mosh-pit.. lol.

Why are people complaining? All those "greifers" weren't supposed to get any warning either. Just instant hot death. I don't see the issue; this is precisely what has been asked for. Stiff penalties for crime, because bad people must be punished, regardless of context.

Even with a short delay, if you become involved in crime, regardless of context (because that never mattered when it was "other people" being "bad") you die. That's the law.

To be fair; AI have no concept of context. So this is pretty much bang on. Break the law. Die. Welcome to the 33rd century. It's a little rough.

- - - - - Additional Content Posted / Auto Merge - - - - -



Can I quote this, the next time some idiot demands more punishment, for criminal acts? Because I feel that somehow, it manages to miss the entire point.

This is happening, in part, because people asked for it. Might be slightly buggy, but this is what harsher penalties for crime, essentially looks like. Be careful what you ask for.

I don't think so, the fact that they may have picked up wanted passengers does not mean the unlawful destruction of the ship and the murder of the remaining innocent passengers, at best a warning and hefty fine should have been given from the station they just left and the same (if they are still wanted) at the receiving station.
 
There is room for so much gameplay there. Get scanned by authorities and be presented the option to turn over the offender. Compliance means the faction the offender belongs to wont like you. Keep him aboard and incurr a heavy fine or bounty.
 
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