Engineers Do you want station storage?

Do you want station storage?

  • Yes! I want to be able to store commodities and modules at stations please!

    Votes: 795 90.2%
  • Yes! I want to be able to store commodities at stations please, but not the modules!

    Votes: 31 3.5%
  • Yes! I want to be able to store ship modules at stations please, but not the commodities!

    Votes: 33 3.7%
  • I don't trust other people with my stuff! I like it in my ship at all times where I can see it!

    Votes: 22 2.5%

  • Total voters
    881
  • Poll closed .
I'm actually thinking of taking break mainly because of this matter. I've upgraded my bigger ships and don't like the idea of binning loads of commodities just because of poor design/mechanics.

Wonder how long till FD sort?
 
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I'm actually thinking of taking break mainly because of this matter. I've upgraded my bigger ships and don't like the idea of binning loads of commodities just because of poor design/mechanics.

Wonder how long till FD sort?

I hope they would do something soon. Being able to store materials and at the very least engineering commodities would make this actually fun instead of frustrating. Heck or at least let us keep cargo in our stored ships and significantly increase the materials and data we can store.
 
Commodity storage, at least for commodities required by engineers.
~ spend hours of gameplay to build and pimp big ships by engineers.
~ Storage full of rare and useful commodities for engineers. Plus have enough $ to enlarge your fleet.

Gameplay stop at this point, because it is not possible to purchase or move into smaller ships.
Annoying to read on mission-board "ship too large" or "required cargo space".

The Game force you to trash hours of grid and gameplay, because the only way to enjoy the game again is to discard, rare and required, commodities.

Sure, you can Store souped-up modules, and downgrade the modules build in your Corvette or Cutter and start your trip to the engineers, to collect modules for small ships and lower the material and commodity storage.
And after a while it is maybe possible jump in the next smaller ship.
Gameplay backwards ?

It should be possible to move into a smaller ship to fullfill a offered mission or purchase a freight ship and enjoy a trader mission.

It's why I don't even bother.
 
Seems as though FD is the ULTIMATE GRIEFER since they STICK IT TOO SO MANY POTENTIAL PLAYERS by making the game almost impossible and annoying because they refuse to implement simple game changes like storage for mats for mod engineering etc. Just a bunch of control freaks.
 
I suggest keeping on nagging about what players want but without that repeated "they ignore us!" whining. They did ignore us. Sometimes for GOOD reasons, sometimes for less. Nonetheless we're the consumers, not the creators, we can just advise..

We are the customers yes. The customer is King. Without the customer, there are no pay days. I don't feel too strongly about this 'material storage' feature myself but the OP does, and the Cmdr who posted a text wall in response to your advice obviously does. And their money has the same value as mine.

To make my point clear: Get a stop watch. Read the 2.2. change log aloud. Write down how long it took. Now imagine, that was only the time to say "finished this, finished that".

This is such an important point. And despite saying you want to make it clear, I don't think it's made strongly enough. Cmdr "wall of text' said something (and I'm paraphrasing) 'easy to make a patch in 3-4 days with this feature in it'. Hmm - No. That's not how a software development plan works. If you take a side road from the plan when a customer piles on the pressure, you endanger all future deadlines and compromise quality, especially if - like Frontier - you have no proper testing environment. InlineSix is quite right to imply that each line in the 2.2 change log represents a lot of work on the part of the dev.

In my humble opinion it's quite right for people to vent their frustration. It's an interesting fact that reading peoples rants' actually helps me because I have my own frustrations with 2.2 but they pale into insignificance when I read about the pain of others. Although some of that pain is self-inflicted.

This situation won't change unless the community mobilises themselves into an ordered mass with an agenda. InlineSix is quite right to rail against 'whining' because Frontier won't listen to a mob. If people feel strongly enough about the short-comings in ED, they should band together and produce one reasonable voice, rather than a gaggle of whinings, however justified they may be.
 
I am pretty amazed that nothing was added in 2.2

I am very happy with all the improvements but I still find Engineers very awkward to engage with in general play because of this limitation.

Pretty sure there has not even been any official word from FD that they even plan to address the issue.
 
Can I add the proviso that I think "Material" should have storage, but not necessarily all commodities? I know they're treated the same in the game, but I'm so tired of having half my cargo hold taken up with material that I hope might come in useful later.
 
Option 5: remove all the required engineer commodities from the blueprint.

Option 6: make commodities linked to engineer like "resource" with for example, limit 200 (more or less).


But at least, a storage commodities should be good also ... maybe for 2.3
 
Can I add the proviso that I think "Material" should have storage, but not necessarily all commodities? I know they're treated the same in the game, but I'm so tired of having half my cargo hold taken up with material that I hope might come in useful later.

FD wants you to figure what will be useful later instead of hoarding everything you come across.
 
FD wants you to figure what will be useful later instead of hoarding everything you come across.

And if I decide just 10T of stuff is useful, I have to carry it around until I finally use it? And in the meantime I can't hop into my Eagle or Asp as they have <10T of cargo space? And in the meantime, any Wanteds treat me like I have a huge glowing target on my rear end?

And this is by (good) design?
 
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Option 5: remove all the required engineer commodities from the blueprint.

Option 6: make commodities linked to engineer like "resource" with for example, limit 200 (more or less).


But at least, a storage commodities should be good also ... maybe for 2.3

What ever it is... We need it ASAP IMHO!
 
Every single game that has loot and crafting also provides some manner of storage. Module storage is now a thing, we just need commodity storage too
 
And if I decide just 10T of stuff is useful, I have to carry it around until I finally use it? And in the meantime I can't hop into my Eagle or Asp as they have <10T of cargo space? And in the meantime, any Wanteds treat me like I have a huge glowing target on my rear end?

And this is by (good) design?

This is exactly why I don't play this game anymore! I complete a mission and receive 2T of rubber hoses (odd as it is) and suddenly every pirate within 10Ly knows I have them and has a bulls-eye painted on my . What kind of poor game design is that ? The rest of you players can have it , I've been gone since engineers came out......I won't EVEN CONSIDER spending any more of my money (or gaming time) on this game till it's fixed.

On a brighter note : I love this forum that they created works great. I really do like reading it..

We get to vent and rant and shake are fists (through are toys from the pram as you say :)) in almost complete silence from FD........ Pffffffttt
 
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I support that massive vote a million times ! Please make our grind great again ;)

More seriously, it would really ease the process of taking care of our beloved ships by managing the required resources to optimize their modules and specific roles.
As a newcomer in the whole engineers process, I'd drop the ball if I have to go back and forth loosing some materials I would have collected earlier. My playtime is too precious for that kind of game mechanics.
 
I missed the voting, but i vote yes, need storage. Brandon31 ++, Frontier Devs are kinda dumb... I think that Frontier team is full of old people, because the games design is kinda from 2009, everything happens through menus, no actions no animations no nothing, just press buttons(i mean more like these passenger missions, like another cargo delivery).
 
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