31K LY Passenger Mission in 2 Weeks and 6 days

Greetings fellow Commanders!

I'm currently 1,700K LY into a 31,000 LY Passenger mission and I have a ~32LY jump range. The deadline is 2 weeks and 6 days, but is that deadline simply for me to get there? Or am I expected to bring the passengers back to the home station in that time? It'd be good to know whether I should start flooring it with my Explorer Anaconda tonight [smile]

Many thanks!
 
Greetings fellow Commanders!

I'm currently 1,700K LY into a 31,000 LY Passenger mission and I have a ~32LY jump range. The deadline is 2 weeks and 6 days, but is that deadline simply for me to get there? Or am I expected to bring the passengers back to the home station in that time? It'd be good to know whether I should start flooring it with my Explorer Anaconda tonight [smile]

Many thanks!

Read the Mission , it will inform you either to return them or drop them off within the time limit given.
 
That kind of a distance will be a return jobbie, as there won't be a station to drop them off at out in the black! So yes, you will need to return them to the home station in that time.
 
Done a similar mission;

31K LY mission is out into the void, it is a go, see and return the passengers in that time frame.

I scored a 105 million credit one with similar range, fun runs if your into long range jumping. I took a Type 9 (14ly a jump loaded with cargo = 1700ish jumps) to Jaques, so doing this in my Pimped Beluga is easy, since its jumping at 35.8ly a jump, and I enjoy the solitude out in the void, even my passagers x 3 are quiet and taking in the views :)

Fly safe Cmdr!
 
Passenger missions seem a bit unbalanced to me...I can get offers to take someone to Sag A* for 20Million or whatever, or a 14ly jump to next system for 7Million. Doesn't take a rocket scientist to realise which approach has the greater earning potential Vs time.

Needs serious re-balance pass, or the longer missions should be offering a s ton more coin.
 
Personally, I'd like to see the passenger mission "rewards" the other way round to what they are currently - I'd like to set my rate myself, and the passengers either agree to pay it or go elsewhere.

It could be a brand new profession track with rankings. At the lowest end where you start off, you should only set your prices for tourism on the lower end (like, price per jump or price per light year), otherwise you'll alienate plenty of potential passengers. As your Tourism rank increases, you can be more confident that potential passengers will be more willing to pay higher prices for your services. So eventually you hit Elite in Tourism and you can charge big big money for the long range missions, and the rich explorers will willingly pay it because they have confidence in you.

Just because it doesn't really make much sense for passengers to be setting the price... when does that happen in real life? "I want to go on a round the world cruise, here's my offer", "Come off it mate, the price is the price".
 
Passenger missions seem a bit unbalanced to me...I can get offers to take someone to Sag A* for 20Million or whatever, or a 14ly jump to next system for 7Million. Doesn't take a rocket scientist to realise which approach has the greater earning potential Vs time.

Needs serious re-balance pass, or the longer missions should be offering a s ton more coin.

I've seen those missions offer up to 70-80m. Got to love RNG ;)
 
Passenger missions seem a bit unbalanced to me...I can get offers to take someone to Sag A* for 20Million or whatever, or a 14ly jump to next system for 7Million. Doesn't take a rocket scientist to realise which approach has the greater earning potential Vs time.

Needs serious re-balance pass, or the longer missions should be offering a s ton more coin.
It's not necessarily about the cost per light year. For explorers wanting higher pay-outs or more directed play, these missions are a great way to get paid extra for doing what they enjoy doing anyway.
 
Greetings fellow Commanders!

I'm currently 1,700K LY into a 31,000 LY Passenger mission and I have a ~32LY jump range. The deadline is 2 weeks and 6 days, but is that deadline simply for me to get there? Or am I expected to bring the passengers back to the home station in that time? It'd be good to know whether I should start flooring it with my Explorer Anaconda tonight [smile]

Many thanks!

ExploraConda with 32Ly jump range? Looks like you're doing something very very wrong.
 
ExploraConda with 32Ly jump range? Looks like you're doing something very very wrong.

Not everyone gimp his fitting down to hell. Anaconda with Class 3 Thruster sounds very wrong. and exploration has nothing to do with jump range. Just jump into an empty system and explore. There is absolutly nothing in 30000 Ly what you cannot find in 100 Ly distant in Elite Dangerous. So who is doing something wrong ?
 
Personally, I'd like to see the passenger mission "rewards" the other way round to what they are currently - I'd like to set my rate myself, and the passengers either agree to pay it or go elsewhere.

ED Uber?
 
Passenger missions seem a bit unbalanced to me...I can get offers to take someone to Sag A* for 20Million or whatever, or a 14ly jump to next system for 7Million. Doesn't take a rocket scientist to realise which approach has the greater earning potential Vs time.

Needs serious re-balance pass, or the longer missions should be offering a s ton more coin.

Maybe a solution is to offer larger alternative rewards as the cash returns on a huge trip would need to be ridiculous to balance. So offer a shed load of rank with someone or be given a quality engineered module as reward, maybe even a free ship.
 
Hope they aren't wanted, as that would be a right stinker getting back from that trip to be blown up in the letterbox !
 
Hope your packing jumponium. Some of those missions have a destination that is 50+ ly to the next closest star.

There are 2 ships in the game that have that ability to complete some of these missions. I would fully engineer that fsd and optimize the build a little before you get too far.
 
Could you share your build, please?

Working will double check when back home, but very close to this except for all the engineered parts, Great roll on the Tier 5 FSD as well, 56% boosted, took me 12 rolls to score near perfect FSD boost roll, Thank you RNG Gods!

MooBoat One

Fly safe Cmdrs!
 
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Hope your packing jumponium. Some of those missions have a destination that is 50+ ly to the next closest star.

I learned that the hard way. Took two missions - one between Witch Head Nebula and Barnard's Loop, the other almost directly 'south' of it at what turned out the be the bottom fringe of the galactic arm. I was already close to 1000 LY out before I finally concluded that there was no way to reach either one in my 25LY-range Cutter - the first was cut off by restricted systems, and the second was too isolated for my jump range to bridge the gap. Made my way all the way back to my starting station, earning nothing but a small reputation decrease.
 
Done a similar mission;

31K LY mission is out into the void, it is a go, see and return the passengers in that time frame.

I scored a 105 million credit one with similar range, fun runs if your into long range jumping. I took a Type 9 (14ly a jump loaded with cargo = 1700ish jumps) to Jaques, so doing this in my Pimped Beluga is easy, since its jumping at 35.8ly a jump, and I enjoy the solitude out in the void, even my passagers x 3 are quiet and taking in the views :)

Fly safe Cmdr!

1700 jumps, jesus - how many hours a day did that take. Fair play.
 
Read the Mission , it will inform you either to return them or drop them off within the time limit given.

Thank you, Commander. You were absolutely right. I had a look at the mission details and it just says to transport the explorers there and that I will get paid when I get back to the home station. So there's plenty of time.

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ExploraConda with 32Ly jump range? Looks like you're doing something very very wrong.

I think you may be right here. I've read with envy how some people get their jump ranges up to 50LY and I'm not sure what I'm doing wrong yet. I'll investigate further when I get back. For the moment I'm making great time anyway as I'm just honking and jumping without making any stopovers or exploring systems this time.

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Hope your packing jumponium. Some of those missions have a destination that is 50+ ly to the next closest star.

There are 2 ships in the game that have that ability to complete some of these missions. I would fully engineer that fsd and optimize the build a little before you get too far.

Got enough for three FSD boosts, so I should be OK for that. Fingers crossed!
 
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