Grind objectively exists

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I want to reply to another thread on the front page entitled "any grind is in your mind", but I've got the completely opposite view as the posters there.

The common meme I see around here is that playing the game with any kind of goal in mind is doing it wrong.

Tell me - in your mind, what is a game?

I read a book a long while ago - called Reality is Broken. It's about "gamification", or putting game rules on various things in an attempt to solve various problems. It's a great read, but one of the things I learned from that book is a very simple definition of how you can define any game:

A game is an activity in which a player overcomes arbitrary goals for some reward. Saving the princess, beating that tricky level, completing your castle in Minecraft.

Nobody plays a game without having some idea in mind of what they want to accomplish. Even if that idea is something as simple as "that looks cool, I want it!"

With that - back to the topic:

Grind is doing repetatives task to get to your goal/objective in the shortest amount of time. While there can be grind in ED if you play it like that, you don't need to.

You can cut off the "shortest amount of time" and still be correct.

Look, Elite simply does not have that many different things to do. You can trade, you can pew pew, you can mine, you can explore. Let's break those high level things into their components:

  • Exploration: Plot a path out of the bubble, press the jump button 1000+ times (no exaggeration), occasionally stopping for fuel every 6-10 jumps.
  • Trading: Jump to a station. Look at their goods prices. Bring up the starmap, look for a place that imports the stuff. Fill cargo hold, jump, dock, unload, repeat.
  • Pew pew: Missions to kill stuff, or trolling other CMDRs. I don't count real piracy, since the game mechanics make it nearly impossible to do.
  • Mining: Shoot a prospector limpet, repeat until decent asteroid is found, blast asteroid, suck up the fragments, repeat until bin is full, repeat until cargo hold is full.

This is why I say Elite is a lightyear wide and an inch deep. The "pattern" reveals itself very quickly, and you find yourself doing the above 4 activities over and over and over again, just with different "skins" on them.

There is no story here. It does not exist. Story in any other MMO is what gives you a reason to slay 20 basilisks and collect their crispy urethras to deliver to some random NPC. Story is what makes you feel like you're having an impact on the world. Story is the tasty filling on the bread that is the game mechanics.

Minecraft? Probably the sandboxiest of sandbox games? Even that has a story and has goals to work towards. Even if that goal is "get enough diamond to create that beacon" or "finish building that castle and populating it with NPCs".

A game with no goals is not a game.

Elite gives us implicit goals. Acquire bigger ships, upgrade your gear, slaughter that pirate, rank up with your factions and power, and so forth.

Here's a simple test. Pretend for a minute that you've sunk the time necessary to become triple elite. Exploration, trade, and combat. You have every ship, and you have an A rated and engineered build for each one. You have more money than God because you have no reason to spend any of it because you own everything already

What do you do next? What is your next goal?

Is it a wonder that people like the SDCs of the world turn towards CMDR harassment? It's not like there's much else to do.

And you dump on people because they see meeting those goals as the point of the game? Because they point to the utter lack of anything resembling a reason to do these repetitive tasks? Grind becomes grind when it becomes not fun - when you're working through tasks you'd rather not do because they're in the way of doing what you'd rather do. Elite's got a lot of that - some of it more arbitrary than others. I'd love to have a 5G FSD - but it requires me collecting a lot of hard to find materials (this is fine) and then rolling a ton of dice (boring) to get the chance to roll the dice (boring) to get the upgrade I want.

Something to think about. Expecting people to not have goals to accomplish in a game means it's a very poor game.
 
I want to reply to another thread on the front page entitled "any grind is in your mind", but I've got the completely opposite view as the posters there.

The common meme I see around here is that playing the game with any kind of goal in mind is doing it wrong.

Tell me - in your mind, what is a game?

I read a book a long while ago - called Reality is Broken. It's about "gamification", or putting game rules on various things in an attempt to solve various problems. It's a great read, but one of the things I learned from that book is a very simple definition of how you can define any game:

A game is an activity in which a player overcomes arbitrary goals for some reward. Saving the princess, beating that tricky level, completing your castle in Minecraft.

Nobody plays a game without having some idea in mind of what they want to accomplish. Even if that idea is something as simple as "that looks cool, I want it!"

With that - back to the topic:



You can cut off the "shortest amount of time" and still be correct.

Look, Elite simply does not have that many different things to do. You can trade, you can pew pew, you can mine, you can explore. Let's break those high level things into their components:

  • Exploration: Plot a path out of the bubble, press the jump button 1000+ times (no exaggeration), occasionally stopping for fuel every 6-10 jumps.
  • Trading: Jump to a station. Look at their goods prices. Bring up the starmap, look for a place that imports the stuff. Fill cargo hold, jump, dock, unload, repeat.
  • Pew pew: Missions to kill stuff, or trolling other CMDRs. I don't count real piracy, since the game mechanics make it nearly impossible to do.
  • Mining: Shoot a prospector limpet, repeat until decent asteroid is found, blast asteroid, suck up the fragments, repeat until bin is full, repeat until cargo hold is full.

This is why I say Elite is a lightyear wide and an inch deep. The "pattern" reveals itself very quickly, and you find yourself doing the above 4 activities over and over and over again, just with different "skins" on them.

There is no story here. It does not exist. Story in any other MMO is what gives you a reason to slay 20 basilisks and collect their crispy urethras to deliver to some random NPC. Story is what makes you feel like you're having an impact on the world. Story is the tasty filling on the bread that is the game mechanics.

Minecraft? Probably the sandboxiest of sandbox games? Even that has a story and has goals to work towards. Even if that goal is "get enough diamond to create that beacon" or "finish building that castle and populating it with NPCs".

A game with no goals is not a game.

Elite gives us implicit goals. Acquire bigger ships, upgrade your gear, slaughter that pirate, rank up with your factions and power, and so forth.

Here's a simple test. Pretend for a minute that you've sunk the time necessary to become triple elite. Exploration, trade, and combat. You have every ship, and you have an A rated and engineered build for each one. You have more money than God because you have no reason to spend any of it because you own everything already

What do you do next? What is your next goal?

Is it a wonder that people like the SDCs of the world turn towards CMDR harassment? It's not like there's much else to do.

And you dump on people because they see meeting those goals as the point of the game? Because they point to the utter lack of anything resembling a reason to do these repetitive tasks? Grind becomes grind when it becomes not fun - when you're working through tasks you'd rather not do because they're in the way of doing what you'd rather do. Elite's got a lot of that - some of it more arbitrary than others. I'd love to have a 5G FSD - but it requires me collecting a lot of hard to find materials (this is fine) and then rolling a ton of dice (boring) to get the chance to roll the dice (boring) to get the upgrade I want.

Something to think about. Expecting people to not have goals to accomplish in a game means it's a very poor game.

I don't know about you but i am not grinding.On one planet i am at it has poi and system defense on it (This is with a system with no population.). So i guess i am not going credit crazy or grinding right now.
 
Well, it exists everywhere.

Even calling minecraft the sandboxiest of sandboxes. Minecraft has extreme amounts of grinds as well.

Unless you play in creative mode, but then you're not playing Minecraft, you're playing its beta. But for every castle build, you'd better have a huge chasm underground, or else I'd question your methods.

The thing is, people don't expect Minecraft to hold their hands and set a goal for them. Why do they have that expectation in ED?

Now if you excuse me, I have to make the Galaxy greener. A goal that I set for myself and not one that was mechanically imposed like Triple Elite.
 
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I want to reply to another thread on the front page entitled "any grind is in your mind", but I've got the completely opposite view as the posters there.

The common meme I see around here is that playing the game with any kind of goal in mind is doing it wrong.

Tell me - in your mind, what is a game?

I read a book a long while ago - called Reality is Broken. It's about "gamification", or putting game rules on various things in an attempt to solve various problems. It's a great read, but one of the things I learned from that book is a very simple definition of how you can define any game:

A game is an activity in which a player overcomes arbitrary goals for some reward. Saving the princess, beating that tricky level, completing your castle in Minecraft.

Nobody plays a game without having some idea in mind of what they want to accomplish. Even if that idea is something as simple as "that looks cool, I want it!"

With that - back to the topic:



You can cut off the "shortest amount of time" and still be correct.

Look, Elite simply does not have that many different things to do. You can trade, you can pew pew, you can mine, you can explore. Let's break those high level things into their components:

  • Exploration: Plot a path out of the bubble, press the jump button 1000+ times (no exaggeration), occasionally stopping for fuel every 6-10 jumps.
  • Trading: Jump to a station. Look at their goods prices. Bring up the starmap, look for a place that imports the stuff. Fill cargo hold, jump, dock, unload, repeat.
  • Pew pew: Missions to kill stuff, or trolling other CMDRs. I don't count real piracy, since the game mechanics make it nearly impossible to do.
  • Mining: Shoot a prospector limpet, repeat until decent asteroid is found, blast asteroid, suck up the fragments, repeat until bin is full, repeat until cargo hold is full.

This is why I say Elite is a lightyear wide and an inch deep. The "pattern" reveals itself very quickly, and you find yourself doing the above 4 activities over and over and over again, just with different "skins" on them.

There is no story here. It does not exist. Story in any other MMO is what gives you a reason to slay 20 basilisks and collect their crispy urethras to deliver to some random NPC. Story is what makes you feel like you're having an impact on the world. Story is the tasty filling on the bread that is the game mechanics.

Minecraft? Probably the sandboxiest of sandbox games? Even that has a story and has goals to work towards. Even if that goal is "get enough diamond to create that beacon" or "finish building that castle and populating it with NPCs".

A game with no goals is not a game.

Elite gives us implicit goals. Acquire bigger ships, upgrade your gear, slaughter that pirate, rank up with your factions and power, and so forth.

Here's a simple test. Pretend for a minute that you've sunk the time necessary to become triple elite. Exploration, trade, and combat. You have every ship, and you have an A rated and engineered build for each one. You have more money than God because you have no reason to spend any of it because you own everything already

What do you do next? What is your next goal?

Is it a wonder that people like the SDCs of the world turn towards CMDR harassment? It's not like there's much else to do.

And you dump on people because they see meeting those goals as the point of the game? Because they point to the utter lack of anything resembling a reason to do these repetitive tasks? Grind becomes grind when it becomes not fun - when you're working through tasks you'd rather not do because they're in the way of doing what you'd rather do. Elite's got a lot of that - some of it more arbitrary than others. I'd love to have a 5G FSD - but it requires me collecting a lot of hard to find materials (this is fine) and then rolling a ton of dice (boring) to get the chance to roll the dice (boring) to get the upgrade I want.

Something to think about. Expecting people to not have goals to accomplish in a game means it's a very poor game.

*angels singing*
 
Well, it exists everywhere.

Even calling minecraft the sandboxiest of sandboxes. Minecraft has extreme amounts of grinds as well.

Unless you play in creative mode, but then you're not playing Minecraft, you're playing its beta. But for every castle build, you'd better have a huge chasm underground, or else I'd question your methods.

The thing is, people don't expect Minecraft to hold their hands and set a goal for them. Why do they have that expectation in ED?

Now if you excuse me, I have to make the Galaxy greener. A goal that I set for myself and not one that was mechanically imposed like Triple Elite.

Except, in Minecraft, you can literally do anything you want at any time without it taking hundreds of hours.
 
What do you do next? What is your next goal?

When you come to this point, then I'd suggest you put the game away. Play something else, maybe return after the next major update and try the new features. It's certainly better than harass other CMDRs or whine on the forum.

BTW: I'm not grinding. I'm doing this or that, sometimes a mission, sometimes exploring, sometimes mining etc. Whatever I am in the mood for. In other words: I'm having fun
 
i think it comes down to definition of grind.

imo if you are having fun its not grind.

if you are not having fun it is grind.

i wanted seriously 2.0 achievement in Gears of war 2 (looking back it seems silly now thank god i got out of that mindset)

playing horde mode time after time after time, it was doing the same thing over again, but with 3 mates it was endless fun, I loved it... therefore imo NOT grind because i never once thought "why am i bothering".

however, at the end, all boxes were ticked except for the kill 100,000 locust

and so i repeated the last part of the last level, over and over again for about 10 hrs to get the achievment. this was SOOOOOOO dull and imo WAS grind. At the end i was sick of the sight of the game and it made me stay away from the entire franchise for 4 months before the bug got me again.

so, like i said i think it comes to the definition of grind.

in GOW i WAS doing the same thing over and over in horde..... just like in elite technically i AM doing the same thing over and over either travelling, delivering stuff or shooting stuff.... but i am enjoying it, so not grind.

the moment i am NOT enjoying it, and doing it solely to unlock X ship / Engineer then it has become a grind, and it is time to down the game for a bit and play one of the umpteen other games i have in my library currently untouched.

There is no doubt there is a lot of potential in ED to grind.. the trick is not falling into the trap.
 
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Except, in Minecraft, you can literally do anything you want at any time without it taking hundreds of hours.

Build a castle that doesn't look like the outcome of an all-eat buffet in Taco Bell without mining stone underground for hours.
 
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Build a castle that doesn't look like the outcome of an all-eat buffet in Taco Bell without mining stone underground for hours.

Oh, that's easy! I installed buildcraft, set up a quarry, and hooked up some electric smelters to a filter pipe that sorted all the cobblestone out.
 
This thread is again a perfect example for the community... Instead of "playing" they keep telling everyone they are "grinding" because the game is not what they expected. Unbelievable.
 
i think it comes down to definition of grind.

imo if you are having fun its not grind.

if you are not having fun it is grind.

i wanted seriously 2.0 achievement in Gears of war 2 (looking back it seems silly now thank god i got out of that mindset)

playing horde mode time after time after time, it was doing the same thing over again, but with 3 mates it was endless fun, I loved it... therefore imo NOT grind because i never once thought "why am i bothering".

however, at the end, all boxes were ticked except for the kill 100,000 locust

and so i repeated the last part of the last level, over and over again for about 10 hrs to get the achievment. this was SOOOOOOO dull and imo WAS grind. At the end i was sick of the sight of the game and it made me stay away from the entire franchise for 4 months before the bug got me again.

so, like i said i think it comes to the definition of grind.

in GOW i WAS doing the same thing over and over in horde..... just like in elite technically i AM doing the same thing over and over either travelling, delivering stuff or shooting stuff.... but i am enjoying it, so not grind.

the moment i am NOT enjoying it, and doing it solely to unlock X ship / Engineer then it has become a grind, and it is time to down the game for a bit and play one of the umpteen other games i have in my library currently untouched.

There is no doubt there is a lot of potential in ED to grind.. the trick is not falling into the trap.

The grind exists, it's how you handle it that matters.

I had fun "grinding" my elite exploration rank without neutron star farming for instance.
 
This thread is again a perfect example for the community... Instead of "playing" they keep telling everyone they are "grinding" because the game is not what they expected. Unbelievable.

And the other thread is just like the other part of the community. Y'know, the part that tells you you're playing the game wrong if you find it uninteresting and repetetive.
 
Nobody plays a game without having some idea in mind of what they want to accomplish. Even if that idea is something as simple as "that looks cool, I want it!"

I have no issue with people having issues and feeling that game pushes them to do things over and over again. There's certainly some behaviorial science backing such human nature, still it is mostly by choice.

However everyone who argues for it loses me when it uses general terms. I play ED for fun, for moment-to-moment gameplay, to attempt short term goal of delivering a to b, for beating that persistent pirate, for helping out friend.

TLDR it is still YOUR issue and therefore grind IS subjective. Objectively, there's repeated gameplay loop. Grind is how you feel SUBJECTIVELY about it.
 
The grind exists, it's how you handle it that matters.

I had fun "grinding" my elite exploration rank without neutron star farming for instance.

fair enough, your definition of grind is different to mine.... imo grind is a pejorative term, so by my definition if i was enjoying an action it cant possibly be a grind.

your definition is different, and that is ok too, tho does mean we can be disagreeing about a point, when we dont technically disagree i guess :)
 
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Was tempted to create a thread just to agree with you.

But, yeah, we didn't need another thread.

This is Dangerous Discussions. We always need another thread.

Moments from real life:
*looks at son playing Minecraft, thinks 'boy, what a grind'*
*son looks at me playing Elite, says 'dad, what a grind'*
 
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