Engineers Special effect roll chances - utter nonsense?

OK so 25 roles at a 10% chance of special effect.

Not a single one gives. But magically they either slam to a stop just before or somehow manage to keep on going just that pixel extra to flip back into the red again [mad]

I certainly wish I'd been keeping an actually record of rolls vs effect success but after having totally modded a Anaconda to Level 5 mostly all over and a Python to #3 and a FDL to #3 I think I have naturally rolled 2 or three special effects.

Frankly FD I think the system is rigged, what say you?

Note that it's the several extremely close shaves that I find the most suspicious.
 
I highly recommend you spend your engineer "rep" in order to pick the one you want. Trying to play the RNG game is never a good idea.
 
From previous explanations, the decision as to whether or not you get an effect is determined before the wheel of fortune even spins. The wheel is just decoration. I've had it land on the blue several times and no effect, that raised some hackles!

The only way to control it is to have enough stuff to adjust your rolls. you work up to five, adjust your best roll, then build back up to five and so on. But you knew that.

I modded 3 pulse lasers to focused five today and had to adjust to get two of the effects I wanted, only rolled one at the right time. Lots of rolls. Hear that grinding noise? I bet you did.
 
Yes, funny you should mention that. I rarely mod weapons but when I do I never get an effect from the casino wheel thingy.

Is it just me or is this not the greatest bit of design work from ED?
 
OK so 25 roles at a 10% chance of special effect.

Not a single one gives. But magically they either slam to a stop just before or somehow manage to keep on going just that pixel extra to flip back into the red again [mad]

I certainly wish I'd been keeping an actually record of rolls vs effect success but after having totally modded a Anaconda to Level 5 mostly all over and a Python to #3 and a FDL to #3 I think I have naturally rolled 2 or three special effects.

Frankly FD I think the system is rigged, what say you?

Note that it's the several extremely close shaves that I find the most suspicious.

Umm, do you know how probability works?
10% means that if you do 100 rolls, you will receive the special effect approximately 10 times. But it DOESN'T mean that every 10th roll will be the special effect.
Nothing's rigged

I'd say that 10% chance in a lottery is pretty big. If you don't accept that, buy the special effect for rep and circumvent the whole thing.
 
Last edited:
Yes, funny you should mention that. I rarely mod weapons but when I do I never get an effect from the casino wheel thingy.

Is it just me or is this not the greatest bit of design work from ED?

It's a piece of work alright!!!
 
i have roughly done 100 L4-L5 upgrades in 2.2.

i calculated with 9 to 10 special effects (and brought some extra material with me to adjust them).

i got 11 special effects.

utter nonsense!

(rng means, you can roll a six 100 times in a row... or no six in 100 rolls)
 
On top of all the explanations about statistics and what random means, one should also never forget that computers are unable to perform "random" anything with any kind of link to "random" in the real world, where randomness is also debatable as a concept.
Being deterministic machines, computers are and will never be able to really to random, but they can simulate it, although the correctness of the simulation can by definition never be measured or proven.

By a computers definition of randomness, everything that you can't calculate with the information you have at on point is random. Since you can't calculate the success or non success yourself, it is perfectly random, thank you =)
 
On top of all the explanations about statistics and what random means, one should also never forget that computers are unable to perform "random" anything with any kind of link to "random" in the real world, where randomness is also debatable as a concept.
Being deterministic machines, computers are and will never be able to really to random, but they can simulate it, although the correctness of the simulation can by definition never be measured or proven.

By a computers definition of randomness, everything that you can't calculate with the information you have at on point is random. Since you can't calculate the success or non success yourself, it is perfectly random, thank you =)

Engineering rolls are not random, though. There are set rules of how the individual sliders depend on one another and set statistic probability for special effects.
 
I highly recommend you spend your engineer "rep" in order to pick the one you want. Trying to play the RNG game is never a good idea.

How the heck do you do that?

I appear to have the BUY unlocked on most of mine, but I have no idea how I BUY anything from these guys. Since I am just about to head over to Dweller to upgrade another pair of C3 Beam Lasers, and a 2F Pulse, I would LOVE to be able to have more control over the kind of mods I get. Especially those experimental ones, which I managed to score on another pair of C3s I use on my Python.

Thanks in advance.
 
Last edited:
Bringing out the little I remember from school: 25 tries at 10% chance = 7% chance of not getting any. You were just unlucky, but that outcome was not hugely unlikely.
 
Umm, do you know how probability works?
10% means that if you do 100 rolls, you will receive the special effect approximately 10 times. But it DOESN'T mean that every 10th roll will be the special effect.
Nothing's rigged

I'd say that 10% chance in a lottery is pretty big. If you don't accept that, buy the special effect for rep and circumvent the whole thing.

Urr yes, but statistically....

any way I'm beginning to agree with the buy your effect principal suggested in other posts :)
 
You should never rely on rolling an experimental effect. The odds are, it will happen when all the sliders for the upgrade are at the worst possible place.

Take enough mats and cargo to get several extras of the upgrade you want, plus enough to regain the reputation you lose from buying the experimental effect. This way you get it on an upgrade with the sliders in a good arrangement.
 
How the heck do you do that?

I appear to have the BUY unlocked on most of mine, but I have no idea how I BUY anything from these guys. Since I am just about to head over to Dweller to upgrade another pair of C3 Beam Lasers, and a 2F Pulse, I would LOVE to be able to have more control over the kind of mods I get. Especially those experimental ones, which I managed to score on another pair of C3s I use on my Python.

Thanks in advance.

After you roll, there is an Adjust button that allows you to spend rep to get a special effect.
 
Urr yes, but statistically....

any way I'm beginning to agree with the buy your effect principal suggested in other posts :)


That's the way I've been doing it. I use the G3 materials to get it back up to 5 quickly for the next one which also helps clear out material storage limits.
 
OK so 25 roles at a 10% chance of special effect.

Not a single one gives. But magically they either slam to a stop just before or somehow manage to keep on going just that pixel extra to flip back into the red again [mad]

I certainly wish I'd been keeping an actually record of rolls vs effect success but after having totally modded a Anaconda to Level 5 mostly all over and a Python to #3 and a FDL to #3 I think I have naturally rolled 2 or three special effects.

Frankly FD I think the system is rigged, what say you?

Note that it's the several extremely close shaves that I find the most suspicious.

Consider yourself lucky. I've landed dead on a "special", and still got nothing. I even have a pic of it. It was L1, so not too stress, but still, yet another way the game "cheats".

Yes, funny you should mention that. I rarely mod weapons but when I do I never get an effect from the casino wheel thingy.

Is it just me or is this not the greatest bit of design work from ED?

Someone really needs to be tied to a chair, and smacked in the face with a wet tissue repeatedly.

Z...
 
Last edited:
Whether the required grinding to get that rep back for the special effects is worth it is another question.

Depends. If it's exploration data, or bounties/combet bonds, then I'll take it. at least I enjoy doing those things...

Z...
 
Back
Top Bottom