This philosophy is fine if you haven't chosen to establish in-game commitments, such as to a particular play style (eg apex PvP), or player group, or to defending a particular system, or aspects of the BGS, or all of those.
If you have made such commitments and the goal posts move (I'm talking about 2.1 RNGineering grind, here) you face a choice: spend months ascending a grind-wall that you wish didn't exist, or accept that everything you have worked towards will be harmed - perhaps even destroyed - if you do not.
The imposition of that choice (grind or become irrelevant) was so unpalatable to many of our most celebrated players that sadly, as stated in a recent thread in the RNGineering sub-forum, they left.
Outside PvP Engineers is optional. Always have been, always will be. Inside PvP it is no different than having me fighting in my Cobra against wing of Anacondas (one on one engagement seems to be uninteresting for so called PvP players mostly).
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Satisfaction with the status quo comes from the same place, you know. I'd say the fact that many players have repeatedly expressed dissatisfaciton since before 1.0 is indicative of something that needs polishing gameplay-wise. Beyond that, I'm not too bothered about the debate. The grass grows, the sun rises, the ages turn, and people tell each other that their views are wrong on the ED forums. [wacky]
Fact is only that there are many people loudly expressing their opinion on forums. Nothing more, nothing else. Only FD have means to gather and collate such player input as they listen to many sources as humanly possible. It is also to them to decide to how to react on this input.