Horizons 4 Hours wasted

Today I spent over 4 hrs on a tourist mission to the Desserati sector looking for the visitor beacon. It was the last leg of the journey looking for an incorrectly named body (Taylor Colony) where the visitor beacon supposedly existed. I tried the nav beacon when I first arrived as I suspected it was incorrect and was unable to get the visitor beacon info from the nav beacon. If I hadn't travelled over 200 L yrs I would've abandoned the mission, but instead I tried to hunt down the visitor beacon and after a overwhelmingly frustratingly long search I discovered the beacon. I found it at the 18th and last body in the system furthest from the entry point. What an absolutely frustrating experience, I know games have bugs but this experience has lead me to taking a break from playing and feel quite turned off from wanting to play again, I hope others don't have the same experience. Would like to rant more but feel too exhausted.[knocked out]
 
At least you found yours. I spent so long looking for one, and was interdicted so many times, that the risk-averse passenger got the hump and instructed me to abandon the mission.

Known bug, by the way. The passenger is supposed to give you the name of the body where the beacon is located, but instead they give you the name of the body from the previous leg again. Unless you want to search every new system for that last POI, and/or keep copious notes about where in the system they are, I'd leave the tourism missions alone for now and stick with the point-to-point taxi missions. They don't pay nearly as well but at least they work.
 
Oh didn't know it was a known bug, yes I agree the point to point taxi missions are probly best atm, did quite a few, tho i'd try a long distance tourist mission to rack up some credits, what a mistake that was, and yeah I lost count of how many times I was interdicted while searching for the beacon which only adds to the frustration. Think I need to smoke a carton of cigs and drink a bottle port just so I can chill ;)
 
Have had this happen on each one I tried for the past few days; the location doesn't update correctly so need to abandon the missions.

I'm going back to exploring until they fix it, but I definately want to do some VIP hauling in the future.
 
Oh my,

asbolutely agreed. I quite like the passenger mission system - the rewards are rather reasonable and its more fun than just trading A->B, but this bug is sooo bad. I hope they repair it soon: what always happens is that on your second leg you still have a stellar body from the first visit listed -> finding the damn beacon is terribly time-consuming in large systems. Honestly I can't understand how this bug made it past the beta :-( Not completely game-breaking, but completely off-puting.
 
I had the same problem, but the beacon appeared in the navigation panel while I was in super cruise. (In my case the passenger wanted to see Palin. But I didn't have an invitation et, but the beacon is in the orbit) Maybe check there.
 
Damm they knew about the bug in beta and it's still persistent and no patches to rectify it. I am a little surprised it was released. I mean they are just wasting ppls time having Tourists Missions in atm.
 
Damm they knew about the bug in beta and it's still persistent and no patches to rectify it. I am a little surprised it was released. I mean they are just wasting ppls time having Tourists Missions in atm.

Its one of the greatest mysteries with FD. I cant think of a single reason why they do stuff like this, and noone ever presented one either. if stuff doesnt work, and you know it doesnt work, dont put it into the game. Same as with the 0m00 timers. If they couldnt fix it at the time, disable that stuff and put it back in when it works. Its almost as if they have some min req like 'if 95% works its good enough, we'll fix 90% of the remaining stuff in the next patch' etc. Just not having irritatingly broken stuff in the game is far better for the game than frustrating countless people for no real reason whatsoever.
 
Its one of the greatest mysteries with FD. I cant think of a single reason why they do stuff like this, and noone ever presented one either. if stuff doesnt work, and you know it doesnt work, dont put it into the game. Same as with the 0m00 timers. If they couldnt fix it at the time, disable that stuff and put it back in when it works. Its almost as if they have some min req like 'if 95% works its good enough, we'll fix 90% of the remaining stuff in the next patch' etc. Just not having irritatingly broken stuff in the game is far better for the game than frustrating countless people for no real reason whatsoever.

I came back from a long break to check out the new shiny and not only did the new shiny have annoying bugs to the core update components, but a lot of the bugs and/or annoyances of old still persist....Not sure I can keep doing this. I keep hoping things will change with FD...but alas...
 
I have experienced two instances of incorrect information recently as well, both were tip-offs that direct you to the Mant system, specifies a planet, gives you coordinates and teases you with a possible find of value.

The problem is that the planets identified are not in Mant but different systems completely. The first tip-off I went fat, dumb and happy to Mant, a not inconsiderable distance from where I was, got there, and the specified planet was nowhere to be found. I found the planet in a system 200-300 light years away! I put in a bug report where I stated the issue but said that I would be more diligent checking out the information.

Sure enough, second tip-off, same issue. I'm beginning to think that misdirection has become part of ED's galaxy. I didn't waste time with the tip-off, I had better things to do because, what guarantee is there that there is anything to find?
 
Today I spent over 4 hrs on a tourist mission to the Desserati sector looking for the visitor beacon. It was the last leg of the journey looking for an incorrectly named body (Taylor Colony) where the visitor beacon supposedly existed. I tried the nav beacon when I first arrived as I suspected it was incorrect and was unable to get the visitor beacon info from the nav beacon. If I hadn't travelled over 200 L yrs I would've abandoned the mission, but instead I tried to hunt down the visitor beacon and after a overwhelmingly frustratingly long search I discovered the beacon. I found it at the 18th and last body in the system furthest from the entry point. What an absolutely frustrating experience, I know games have bugs but this experience has lead me to taking a break from playing and feel quite turned off from wanting to play again, I hope others don't have the same experience. Would like to rant more but feel too exhausted.[knocked out]

Do you have any discovery scanner?, I have an inmediately discovery scanner (dont need to scan the nav beacon), and I completed all the missions of this kind. When you scan the destination system, inmediately receive a message notifiying you the dest planet, lock and cruise to the planet and you will see the beacon close to it.
 
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I notice that the guys who say that is the way its meant to be played are silent!

Bit like an advertisement here in Australia. The great wall in China was a wire fence and one guy says "Near enough is good enough" [down]
 
Do you have any discovery scanner?, I have an inmediately discovery scanner (dont need to scan the nav beacon), and I completed all the missions of this kind. When you scan the destination system, inmediately receive a message notifiying you the dest planet, lock and cruise to the planet and you will see the beacon close to it.

Yeah I have the discovery scanner and even so I should've got the info from the nav beacon but it didn't, so i'll be sticking to point to point taxi missions till its fixed. It's unfortunate imo that they included bugged Tourist Missions knowing that they're bugged, I know that games come with bugs but knowingly updating a game with a severe bug like that is wrong imo specially since they've known since beta testing.

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I notice that the guys who say that is the way its meant to be played are silent!

Bit like an advertisement here in Australia. The great wall in China was a wire fence and one guy says "Near enough is good enough" [down]

Yeah the "Near enough good enough" attitude is sad to see but becoming more prevalent.
 
2.2 is the first release that has made me stop playing. The amount of bugs and broken features has left me totally despondent. It would seem FD needs to drop down to one single release update a year. Postpone 2.3 for a year and fix 2.2.
 
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2.2 is the first release that has made me stop playing. The amount of bugs and broken features has left me totally despondent. It would seem FD needs to drop down to one single release update a year. Postpone 2.3 for a year and fix 2.2.
At the very least it would be nice if they were a little quicker with targeted hotfixes if they're going to push out base releases with known bugs. I remember in the early days when releases were followed up by a flurry of patches in the first week or so, sometimes only a couple of days apart. These days it all seems a bit hit and miss. I can only assume it's to do with the way their code is structured, and that pushing out lots of hotfixes for specific issues may lead to more problems than rolling out the occasional omnibus patch. But while that's always welcome when it happens, not knowing the timescale is frustrating.

Still it could be worse. How long into the 2.x cycle was it before the first batch of mission bugs was fixed? ISTR some mission types were temporarily removed in one patch just to stop people moaning about the bugs!

I love this game and massively admire what FD have achieved, but I can't get my head around their release and maintenance strategies. Sometimes it seems like they don't care, which I know isn't the case, but perception is key.

(Now waiting for tonight's newsletter to have an announcement of a mission bugfix just to make me look like a berk.) :)
 
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I had the same problem, but the beacon appeared in the navigation panel while I was in super cruise.
The beacons are there, the side panel just is too lazy to update. (I blame lazy passengers sipping their drinks and eating that fish I was tasked to get instead of bothering to check their tourist maps.)

So the missions do work, they just don't show you some info accurately. Get within 1000Ls of a planet and you will know if the beacon is there. I finished a 2.5mil CEO ferry last night having to look around for the beacons for a few minutes. And I have no idea why he wanted evacuation shelters on the trip...
To be honest, I don't mind it working like that as long as I can get the millions at the end of the trip.
 
Until it is sorted, to find them you need to fly within 1000ls of each planet to see the beacons around them.

Just hope it is either a small system or near the start or yes it can take a while.
 
Damm they knew about the bug in beta and it's still persistent and no patches to rectify it. I am a little surprised it was released. I mean they are just wasting ppls time having Tourists Missions in atm.

It is quite frustrating when I and many others posted bug report after bug report about this after the release of each consecutive Beta version that still contained this same missing beacon bug. I warned FD that this needed to be fixed before release because the REP HIT alone is a big deal, leave alone not getting paid for what is often hours of investment into completing these bugged missions!

The fact that the player has no way of knowing if the mission is bugged until they are almost done with it, makes this even more annoying and beyond frustrating!

After trying one the other night and coming up against the same missing visitor beacon issue, I have shelved Sightseeing Missions for the duration until Frontier actually treats this as the serious problem that it is!

My advice to everyone considering Sightseeing Missions as a way to make $$$... DON'T! The chances of you getting screwed is well over 75%!
 
The beacons are there, the side panel just is too lazy to update. (I blame lazy passengers sipping their drinks and eating that fish I was tasked to get instead of bothering to check their tourist maps.)

So the missions do work, they just don't show you some info accurately. Get within 1000Ls of a planet and you will know if the beacon is there. I finished a 2.5mil CEO ferry last night having to look around for the beacons for a few minutes. And I have no idea why he wanted evacuation shelters on the trip...
To be honest, I don't mind it working like that as long as I can get the millions at the end of the trip.

TOTALLY FALSE!

While there are some systems where the beacon is "hiding" and not indicated by the game, there are also plenty of missions that are truly missing the visitor beacon in what is most often the last system in the list of destinations. I have tested this extensively all through the Betas and have probably filed more bug reports and discussed this with tech support more than anyone else.

I have documented and confirmed more than half a dozen examples of the beacons not being present in the system. This was after an exhaustive check of every single planet within that system, up to and including surface scans and actual checks from Orbital Cruise.

Telling players that the beacons are actually always there is only going to make them waste even more time on a bugged mission. Eventually you will encounter one of these yourself. The fact that you haven't comes down to dumb luck and less Sightseeing missions under your belt than myself and others who have confirmed this bug beyond any doubt.
 
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