Is Flight Assist Off is redundant?

Well if you have a Warthog or X55 then you can use the pinkie lever to just have FAOFF for each manoeuvre by holding and releasing to re-engage the assist. Its bloody marvellous and allows for very fight turns and flips.

If you have to turn off by pressing a button, perform manoeuvre then turn back on, it's less efficient, but the minute burst effect with the lever is awesome. To the point where I am really starting not to miss yaw on the stick, at least not in combat.
 
I am sure I have seen a dev post that thrusters are overpowered at the moment. If they are nerfed then some of the maneuvers used with FA-On will no longer work as well as they do now. FA-Off will become essential for some of the more advanced tactics in combat.
 
While I can't speak for anyone else, I play with Flight Assist permanently off not to gain an advantage - as Captain N and the OP says there is none (except perhaps the heat management already mentioned, but that is slight).

I play it because I prefer it. It gives me more to do on a moment to moment basis, and for me that makes the gameplay more interesting. I also love the way that the ship is never entirely stable, there's alway a bit of motion in one axis or another, and that makes the ships feel more real to me for some reason.

The multiplayer element of the game complicates things, as in combat it makes things especially harder. But I'm willing to take this extra challenge, and it makes any victories all the more satisfying (though I lose far more PvP encounters than I win!).

One area that I think FA OFF particularly shines is the docking process. You align your ship with the entrance, match the rotation then release the stick. You can then look around and see the galaxy spinning while you maintain your alignment with the entrance. And when it comes to the pad approach you can slowly decelerate your forward momentum while also slowly descending, and if you get it right you arc down perfectly onto the pad in one fluid motion, which is very satisfying.

FA Off is basically ED's hard mode, I wouldn't recommend it if you're looking to gain an advantage, only do it for the experience!
 
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I am sure I have seen a dev post that thrusters are overpowered at the moment. If they are nerfed then some of the maneuvers used with FA-On will no longer work as well as they do now. FA-Off will become essential for some of the more advanced tactics in combat.

Why would they be entering beta with a flight model not as they'd want it? ie: The whole purpose it surely is to test it to ensure it's balanced? Why commence testing with something that is going to change later so invalidate a lot of testing?
 
I am sure I have seen a dev post that thrusters are overpowered at the moment. If they are nerfed then some of the maneuvers used with FA-On will no longer work as well as they do now. FA-Off will become essential for some of the more advanced tactics in combat.

They are doing very small tweaks, like weakening reverse thrusters a tad. Essentially the flight model is ready as is though.
 
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omg :rolleyes::D
 
I used to toggle FA on and off all the time but since I've started using vertical and lateral thrusters more I rarely turn FA off anymore.
 
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omg :rolleyes::D
Yep, considering how much i use it it is a tad annoying..
 
FA assist off is a good way to maintain heat levels and speed if doing silent mode. Just saying. I also think it might a fare way to save fuel. So It will have its uses later on....
 
During operations, especially combat, I'm finding that using all modes of control in a choreographed dance, switching between main thrust, fa on, lat/vert thrusters, fa off (not in that particular order), all brought together at just the right moments, will make you the most proficient and dangerous pilot you can be... if you can perfect that choreography with practice.

Nothing is redundant, imo.
 
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Viajero

Volunteer Moderator
As you can see in this video, flight assist practically serves no use if you can perfect the use of lateral thrusters. There is no move that cannot be done with FA-on, that can with FA-off.

Whenever I see people using FA-off, I cannot help but wonder, why?

Oops, an extra 'is' in the title.

If you are flying at the sweet spot and then enter FA OFF while cutting throttle to zero, FA OFF seems to have the added advantage of maintaing your sweet spot. Any strafe impulse used during FA OFF does not seem to affect your sweet spot in any manner (even if the absolute velocity should mean you should not be in the sweet spot) as opposed to FA ON.

On the other hand, if you reach the sweet spot while in FA ON and then decide to strafe, your ship will increase or decrease its absolute velocity and you ll be leaving the sweet spot.

In other words, if you want to keep the fastest turning rates while strafing, you better be in FA OFF. That is, unless you are an Atreides Mentat skilled enough to maintain your absolute velocity at the bliue zone while in FA ON, throttling and strafing all at the same time.

That video simply shows a chase of an AI ship that does not really bother trying to move out of his chaser sights. That AI never tried to get at that human pilot´s 6.

If your opponent leaves your aim by a significant margin and you decide that you need to turn fast then you may need the sweet spot... which will be much more difficult to obtain if you remain in FA ON throttling and strafing.
 
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