Recently I had PvP with my comrad, me in Corvette, he in Anaconda.
Our loadout didn't matter much, we both had tough enough shields to tank each other's constant fire. I got Military Grade Armor with G5 Heavy duty Armor on my ship and 2x5D HRPs. Total of 1500+ armour.
My opponent has mostly laser build, with 2xLarge and 1x Huge Efficient G4 Pulses on fixed mounts. Even though I didn't lose my shield at all, my hull was at 40-50% within 2 minutes of constant fire. Since both ships are quite similar in maneuverability, I couldn't get myself out of his weapons sights, so I had to tank it and hope I can strip his shields faster than he will bring me down.
As a result, our friendly fight ended within 2-3 minutes, with me staying with working shield and hull at 43% and him having 100% and working shield too.
Before this thing becomes new meta, can you guys at FD take a look at it? I didn't pay attention to Phasing Sequence before, but now, when I felt this very thing with my own hull, it feels pretty damn scary.
And that's he had only 3 phasing sequence lasers on his ship. What if someone equips full Phasing Sequence loadout? Well, this happens. As you see, Cutter's armor dropped from 100% to 55% in 3-4 minutes of fight, and that's for ship with hardest armor rating (~70) in-game and military armor. Anaconda or Corvette would lose hull at faster rate.
What happens if you get attacked by a wing of phasing sequence ships? Well, your hull will be at 0% pretty damn soon. In a wing fights, one wing often focuses single target to concentrate firepower of 4 ships on single ship and bring down his shields. However, with this weapon, it'll be quite fast and sad outcome for target.
I know, some people gonna say that we need some weapons to counter that 5k shield ships, and that's right. Let Phasing Sequence do it's job, but maybe tweak it a bit, so target has a chance too? Following tweaks may be applied:
- % of damage that "bleeds" through shield inversely scales with target's shield %. The lower enemy's shield, the more damage is able to bleed.
- Anything FD may come with.
So, if possible, please take a look at this. For anyone who doubts it, try installing full phasing sequence laser build on large ship and fight another large ship. If you have tanky enough build to sustain damage for 2-3 minutes, you pretty much win fight anyway, even if opponent got his shields at full.
Our loadout didn't matter much, we both had tough enough shields to tank each other's constant fire. I got Military Grade Armor with G5 Heavy duty Armor on my ship and 2x5D HRPs. Total of 1500+ armour.
My opponent has mostly laser build, with 2xLarge and 1x Huge Efficient G4 Pulses on fixed mounts. Even though I didn't lose my shield at all, my hull was at 40-50% within 2 minutes of constant fire. Since both ships are quite similar in maneuverability, I couldn't get myself out of his weapons sights, so I had to tank it and hope I can strip his shields faster than he will bring me down.
As a result, our friendly fight ended within 2-3 minutes, with me staying with working shield and hull at 43% and him having 100% and working shield too.
Before this thing becomes new meta, can you guys at FD take a look at it? I didn't pay attention to Phasing Sequence before, but now, when I felt this very thing with my own hull, it feels pretty damn scary.
And that's he had only 3 phasing sequence lasers on his ship. What if someone equips full Phasing Sequence loadout? Well, this happens. As you see, Cutter's armor dropped from 100% to 55% in 3-4 minutes of fight, and that's for ship with hardest armor rating (~70) in-game and military armor. Anaconda or Corvette would lose hull at faster rate.
What happens if you get attacked by a wing of phasing sequence ships? Well, your hull will be at 0% pretty damn soon. In a wing fights, one wing often focuses single target to concentrate firepower of 4 ships on single ship and bring down his shields. However, with this weapon, it'll be quite fast and sad outcome for target.
I know, some people gonna say that we need some weapons to counter that 5k shield ships, and that's right. Let Phasing Sequence do it's job, but maybe tweak it a bit, so target has a chance too? Following tweaks may be applied:
- % of damage that "bleeds" through shield inversely scales with target's shield %. The lower enemy's shield, the more damage is able to bleed.
- Anything FD may come with.
So, if possible, please take a look at this. For anyone who doubts it, try installing full phasing sequence laser build on large ship and fight another large ship. If you have tanky enough build to sustain damage for 2-3 minutes, you pretty much win fight anyway, even if opponent got his shields at full.
Last edited: