Alien archeology and other mysteries: Thread 9 - The Canonn

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A Virocide is not a Virus. Actually, it's called a Viricide and it destroys the Virus (hence, "Pest Control")

Ingame description:
Engineered to order, Toxandji Virocide can be created to target whatever pest or parasite is effecting your crops. This highly intelligent virus can be programmed to self terminate at the end of a season, or to hibernate in preparation for the next cycle.

So this is a Bio-weapon that can be engineered to target parasites. So who knows what other species this can also be programmed to kill. Thargoids, Humans? It remains unknown
 
A Virocide is not a Virus. Actually, it's called a Viricide and it destroys the Virus (hence, "Pest Control")

Virus / Virocide...
as for me i'm waiting clues in the end of this CG. Were some thoughts to start UA bombing but i don't have CRCR :D

PS It's interesting to see how ED history evolves
 
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Ingame description:
Engineered to order, Toxandji Virocide can be created to target whatever pest or parasite is effecting your crops. This highly intelligent virus can be programmed to self terminate at the end of a season, or to hibernate in preparation for the next cycle.

So this is a Bio-weapon that can be engineered to target parasites. So who knows what other species this can also be programmed to kill. Thargoids, Humans? It remains unknown

A lot remains unkown. Except: Remember, Remember, the 5th of November.
 
Actually that is just garbage that the devs don't want us to see. Clip through geometry in any game and you'll see stuff like that. So that is not reliable evidence to go on.

How about the rotating stuff below the beacons?
It starts rotating as soon as the beacon moves out of the Ground.
 
Actually that is just garbage that the devs don't want us to see. Clip through geometry in any game and you'll see stuff like that. So that is not reliable evidence to go on.

Sure, if I clip threw walls in any game I will some some stuff, but for sure that stuff will not have details, markings and other interesting features like this ones here. Well, it was just an idea, but it still looks like a machine of some kind to me.
 
I've been considering the asymetric nature of the puzzle setting/solving. FDev have what - two, maybe three people? - working on setting them. We have hundreds, maybe thousands, plus resources from odd corners of the internet that FDev may not even know about.

So cipher/mythological/numerical/logic problems are going to be solved very fast, as we have seen. And of course every solved problem gives us a new method to test with every new problem (an automatic reaction to morse now will be to test whether it's a drawing)

OTOH, leaving out the clues and just hiding stuff and hoping someone will run across it poses equally big problems in the other direction as we saw in the Barnacle hunt and possibly in the Formadine Rift (where we don't even know there is something to be found). The map - especially if you include planets - is just too big to be sure that discoveries will be made within a reasonable time frame (Jaques was a lucky exception). So you do need to drop clues as to where stuff can be found...

So, if you were FDev, where would you go next? I'm struck by the fact they haven't (yet) moved onto linguistics - making us search ancient human languages, or work out the sytax, vocabulary and grammar of an invented one. Nor have they (yet) created a puzzle around a genetic code, or atomic/molecular structures. But that's just two possible areas

Imagine Lord Braben has asked you to set a puzzle that the community won't solve for 'at least a week, longer if possible...' Where would you start?
 
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I've been considering the asymetric nature of the puzzle setting/solving. FDev have what - two, maybe three people? - working on setting them. We have hundreds, maybe thousands, plus resources from odd corners of the internet that FDev may not even know about.

So cipher/mythological/numerical/logic problems are going to be solved very fast, as we have seen. And of course every solved problem gives us a new method to test with every new problem (an automatic reaction to morse now will be to test whether it's a drawing)

OTOH, leaving out the clues and just hiding stuff and hoping someone will run across it poses equally big problems in the other direction as we saw in the Barnacle hunt and possibly in the Formadine Rift (where we don't even know there is something to be found). The map - especially if you include planets - is just too big to be sure that discoveries will be made within a reasonable time frame (Jaques was a lucky exception). So you do need to drop clues as to where stuff can be found...

So, if you were FDev, where would you go next? I'm struck by the fact they haven't (yet) moved onto linguistics - making us search ancient human languages, or work out the sytax, vocabulary and grammar of an invented one. Nor have they (yet) created a puzzle around a genetic code, or atomic/molecular structures. But that's just two possible areas

Imagine Lord Braben has asked you to set a puzzle that the community won't solve for 'at least a week, longer if possible...' Where would you start?

Any other

The next thing will be a BBC Elite save file broadcasted via ingame beacons in 8 different parts [without order given], hex format. The savegame will contain clues hidden in saved CMDR's name and location... good luck!
 
How about the rotating stuff below the beacons?
It starts rotating as soon as the beacon moves out of the Ground.
That might be because it is somehow linked in the game geometry to the "pillars" that rotate around the relic.
Perhaps it's something leftover that they didn't bother cleaning up, because they didn't think players would clip threw the ground to look at it.

Sure, if I clip threw walls in any game I will some some stuff, but for sure that stuff will not have details, markings and other interesting features like this ones here. Well, it was just an idea, but it still looks like a machine of some kind to me.
The detail is there because that piece is the same model as the supports around the walls. They didn't bother to adjust the shape of the model as then it would require a whole new file in data.

I've played around with modding tools that devs release with games before. There is a lot of weird things you have to do to get something to look or move just right.
And I am not saying you are wrong or right, what I am saying is that is unreliable evidence to go on.
 
According to eddb
Maia [Darnielle's Progess] is still selling Meta-Alloys (price was last updated 40 min ago)
Ah thanks, I stand corrected, and good to know too!

I was sure the one of the devs made a post saying it was a temporary workaround because the barnacles' meta-alloys were buggy on the engineers release and one of the engineers asks for a meta alloy for the invite. I'd also seen people noticing that they were no longer available after the bug was fixed. I suppose the devs could have changed their mind afterwards and reinstated the market. :D
 
Imagine Lord Braben has asked you to set a puzzle that the community won't solve for 'at least a week, longer if possible...' Where would you start?

Any other

I dunno. Probably get some ancient ruins where you can solve the puzzle only by using the light from perhaps a sunrise. Then use a planet that has a gap of many days between each sunrise/sunset.
Throw in the distraction of alien crash sites and CGs...jobs a good'un! it'll be months before anybody gets close to solving it! :D
 
I think you might have missed the point. The Canonn does not dictate what it's pilots can and cannot do. That is up to the Pilot.
While the Canonns primary interest is in hunting Aliens, Exploration, and Science, we also do detective work here and there for other things.

The CG is not Alien related nor is there any more detective work to do. If anyone wants to participate or UA bomb the city, that is up to them.

What I am saying is, discussion of the CG doesn't belong here in the thread. I understand that we don't have anything else to discuss at the moment.
But our active discussion and involvement legitimizes this as an Alien/Ancient/Thargoid thing to users less involved or informed.
I've already read one post from a user thinking the CG is about a revolt against the "Guardians"(colloquial term for the creators of the Ancient Ruins).

Many will be sorely disappointed when the CG completes and no one saw an Alien.


This, so much this.
 
:eek:Back to working on the mysteries of the relics. This is no place for politics, i agree. We do SCEINCE!!! In the nude .... some of us .... :eek:
 
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:eek:Back to working on the mysteries of the relics. This is no place for politics, i agree. We do SCEINCE!!! In the nude .... some of us .... :eek:

I don't trust that the cameras in our devices are actually all turned off (laptop and Kinect)

the glory that is me shall remain clothed...mostly

seriously...the way I slouch languidly on the couch would not be a pretty pic from the Kinect eye angle.......but its is a good way to munch the Drs golden biscuits.....the crumbs are conveniently caught upon the chest, as stated earlier creating a lovely bedazzled effect on the black leathery pecs
 
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I dunno, you spend one day playing another game besides ED and you miss yet another discovery!

I am sure it's already been said but a crashed alien vessel along with 3 T9s and 2 Anacondas???

Some of the ships appear to have damage from weapons fire.

And food cargo scattered around???

uc


It doesn't make much sense, the first thought is to call it a food shipment for one of the Pleiades bases but the wreckage is further out than the furthest known base, meaning there's nowhere it could have been carrying food to!

And the weapon's fire? It implies a fight, but between the aliens and the Condas/T9s? Or did a third party ambush both?

If it was a battle between the alien vessel & Condas then it might be a clue as to how strong this particular class of alien vessel is?


As an aside I so so wish Frontier had put some skeletons in the T9 cockpits!

It's the little details guys. :)
 
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