Engineers Surely another bonus to gameplay when we can store Engineer cargo at Engineers?

...We can then craft smaller ships more easily.

ie: There's not much cargo space on an Eagle for example, so having the necessary cargo on it is a pain. If we could have dropped for 20T of the necessary cargo there before and then use that with our Eagle when crafting at the Engineer... Far nicer!
 
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...We can then craft smaller ships more easily.

ie: There's not much cargo space on an Eagle for example, so having the necessary cargo on it is a pain. If we could have dropped for 20T of the necessary cargo there before and then use that with our Eagle when crafting at the Engineer... Far nicer!


I completely agree and it has been discussed to death already.
Surely you, being the forum dweller that you are :), must have participated in these discussions?
Currently pure combat ships are a horror to engineer.
I am now in the process of rediscovering the fun of combat in a Vulture and I want to engineer it, but I just can't bring myself to do it.
It just is too much of a hassle. And compared to the Sidewinder and the Eagle and Viper the Vulture is a 'big' ship.

If I am correct FD wants to add engineer commodity storage at engineers bases eventually. Sandy said something to that effect. Of course no promises were made.

Personally I think that the lack of this type of storage is the biggest and most annoying omission of the engineers update. This really should be a huuuuuuuge priority.
 
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I completely agree and it has been discussed to death already.
Surely you, being the forum dweller that you are :), must have participated in these discussions?
Currently pure combat ships are a horror to engineer.
I am now in the process of rediscovering the fun of combat in a Vulture and I want to engineer it, but I just can't bring myself to do it.
It just is too much of a hassle. And compared to the Sidewinder and the Eagle and Viper the Vulture is a 'big' ship.

If I am correct FD wants to add engineer commodity storage at engineers bases eventually. Sandy said something to that effect. Of course no promises were made.

Personally I think that the lack of this type of storage is the biggest and most annoying omission of the engineers update. This really should be a huuuuuuuge priority.

I've been in & started a couple of engineer cargo related discussions, but not seen specific mention of it helping the smaller craft with only a few tons of cargo space... But it's not suprising if others have stated the same beneficial outcome if we can store cargo at an Engineer in effect to build up credit.

Note: I've not even crafted a small ship yet. Still waiting for FD to give us cargo storage at Engineers because, as you say, it's a huge pain. With the next biggest issue being how painful (impossible at times) it is just finding some of the materials.
 
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I've just spent the whole weekend travelling about in an Asp trying to upgrade engines and power for my vulture and FDL.

What a pain it was when I got to an engineer with the grade 5 commodity to realise I hadn't ranked her past 3. Back to the Anaconda I guess.......
REAL pain these smaller ships. I want to fly them but always end up in the 'Conda or 'Vette for storage or range reasons.....

It's great we can now buy modules and transport them to the engineer and then upgrade. That's a positive [big grin]
And as for navigating to Palin in an un-modded FDL..... !! :eek: Glad I had my 45ly Asp.
 
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Smallest I've done so far is my Vulture and I did most of that by sticking the relevant gear on an Asp, upgrading it and transferring it across. I guess I could do most of the gear for a smaller ship by using a T6 the same way but it's not ideal. Personally, the ability to store the mission-only cargo commodities remains my main wish though. I saw yet again in another dev post some nonsense about how cargo storage could lead to 'exploits', still haven't seen a single cogent argument from anybody explaining how that would be the case if it was limited to say 500 tons (which would be plenty for the stuff I'm talking about) when I can already deliver that much of anything to a station's commodity market using an Anaconda, T9, cutter or corvette.
 
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Its not ideal but i plan to fit the gear i want to eng to another ship then move to storage and fit on the ship i want. I reckon the adder may surragate for most stuff

Edit red anders already posted same idea
 
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Having a place to 'store cargo' has been discussed and discounted a number of time for many reasons. We already have the 'automatic transfer' of so much 'junk in our holds' already: Which is a positive thing and a major step up from the 'This is Elite and we never had cargo storage in the days of 84 Elite'. Storing of cargo itself, opens too many cans of worms.

However: In a way, the OP (whom I respect very well) has a moot point. As I can take any ship to any engineer any part of it and then transfer any part 'engineered' to any other ship, said part will fit into.
 
Having a place to 'store cargo' has been discussed and discounted a number of time for many reasons. We already have the 'automatic transfer' of so much 'junk in our holds' already: Which is a positive thing and a major step up from the 'This is Elite and we never had cargo storage in the days of 84 Elite'. Storing of cargo itself, opens too many cans of worms.

I'd still like to know what can of worms is opened by offered X hundred tons of cargo storage?

However: In a way, the OP (whom I respect very well) has a moot point. As I can take any ship to any engineer any part of it and then transfer any part 'engineered' to any other ship, said part will fit into.

I love you to ;)

Note I said it wasn't a make or break... It would make it easier... ie: Rather than having to say faff about putting 3A thrusters in a Asp, which are really destined for your Eagle, you can now just take your Eagle :) ie: As you've already dropped off the 10T of Engineer ralted cargo there, to be used as credit as you pull upon it for crafting.

The real issues are just having to fly around with Engineer cargo on board you don't really need at that moment. As well as swapping ships over etc - eg: Just this afternoon I had to faff about with a friend of mine to get into my Asp. It only had 8T of cargo, and I didn't want to have to faff about collecting the 20T of engineer related cargo I had on my Python. If I could have just dropped it off/stored it... Perfect. Using my mate a locker is faffy, slow and clunky :)
 
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I'd still like to know what can of worms is opened by offered X hundred tons of cargo storage?



I love you to ;)

Note I said it wasn't a make or break... It would make it easier... ie: Rather than having to say faff about putting 3A thrusters in a Asp, which are really destined for your Eagle, you can now just take your Eagle :) ie: As you've already dropped off the 10T of Engineer ralted cargo there, to be used as credit as you pull upon it for crafting.

The real issues are just having to fly around with Engineer cargo on board you don't really need at that moment. As well as swapping ships over etc - eg: Just this afternoon I had to faff about with a friend of mine to get into my Asp. It only had 8T of cargo, and I didn't want to have to faff about collecting the 20T of engineer related cargo I had on my Python. If I could have just dropped it off/stored it... Perfect. Using my mate a locker is faffy, slow and clunky :)
It would be 'easier' if the engineers had all the bits required for sale at there bases. At a premium price of course.
 
I saw yet again in another dev post some nonsense about how cargo storage could lead to 'exploits', still haven't seen a single cogent argument from anybody explaining how that would be the case if it was limited to say 500 tons (which would be plenty for the stuff I'm talking about) when I can already deliver that much of anything to a station's commodity market using an Anaconda, T9, cutter or corvette.

I'd like to hear how it would be exploitable. I think the exploit argument is nonsense if engineer commodity storage is implemented with some thought.

- Storage would be limited to engineer related commodities only.
- There would be a limit to the amount of storage.
- Also once the commodities have been stored at an engineer they could be flagged as usable for engineering only and no longer be sellable at normal stations. In that case we might be able to only sell the goods at cost price to the engineer if we do not need them anymore.


Storing of cargo itself, opens too many cans of worms.

I disagree. If it is implemented with restrictions there will be no problem (see above).

It would be 'easier' if the engineers had all the bits required for sale at there bases. At a premium price of course.

I think that would make things far too easy for the billionaires among us.
(of which I am one :))
 
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It would be 'easier' if the engineers had all the bits required for sale at there bases. At a premium price of course.

Yes... But we're not going there...

But at least cargo storage, and specifically engineer cargo storage, solves a number of issues, and could be argued as rounding off a few rough edges... all in one go.
 
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