Engineers Biotech Conductors Everywhere

Really FD?

Are these now place holders for the materials we're supposed to be able to get doing missions?

I know it's early post 2.2 release, but it's getting a bit depressing that every mission board, including passenger missions seem to not have anything I'm looking for nor anything I'm looking to do.

It seems that 9 out of 10 material rewards are Biotech Conductors. When it's not BC's it always something I'm never looking for.

I'm actually very pleased with the 2.2 update for the most part, but I'd really like to be able to find some worthwhile things to do that provide things I'm looking for without having to search for several hours.

Currently I just wander thinking, "nope, nothing here."

And then the board freezes and disconnects - ON MONDAY MORNING??????

I don't mind working for things I need or doing difficult missions, but I'm not even seeing opportunities anymore. I haven't seen one mission reward for anything I need since 2.2 dropped.
 
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Agreed. Seeing way more of these than other commodity rewards.

They are used in a few long or short range weapon mods.
 
too many Biotech Conductors. Biotech conductors I have already disposed of very many. Probably we will need them when the mushrooms have spread from the Jaques to here.
 
Oh, an another rant about Biotech conductors... look like some folks like OP, aint really pay much attention to Bug report section, so they post countless post about same issue. Meh
 
The same here...always and again Biotech conductors.

FD we need a happy update and not a torture update like the 2.2 :mad:
 
Short version.

Engineers dropped, NPC's became powerful, forced everyone to use engineers (some have refused to do so, but remain a minority).

Guardians dropped, missions, except passenger, became, let just say, less rewarding, pushing players towards the better paying passenger ones.

FD not only wants you to do passenger run, they are strongly "encouraging" you to do so. As they "encouraged" the use of engineers.

So mission nerfing is no mistake, as the buffing of NPC's wasn't a mistake before.
 
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Short version.

Engineers dropped, NPC's became powerful, forced everyone to use engineers (some have refused to do so, but remain a minority).

Guardians dropped, missions, except passenger, became, let just say, less rewarding, pushing players towards the better paying passenger ones.

FD not only wants you to do passenger run, they are strongly "encouraging" you to do so. As they "encouraged" the use of engineers.

So mission nerfing is no mistake, as the buffing of NPC's wasn't a mistake before.

Getting "pushy" with the player base is never a good approach to take....
 
Couldn't resist...

4691221.jpg
 
You haven't figured it out yet? When you combine Biotech conductors, with 1 of each of the alien data fragments and an alien relic in the Stellar Forge of the third star in Or###s belt, you get #############...#####of unlimited####$$#######...
 
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