Dazzle shells
Well i can say about DAZZLE SHELLS are that they are on the wrong weapon in this case.
While DS(dazzle shells) are great for ships with low heat output (cool runners ,Sillent runners) they are uselles for normal ships.
While getting hit by a dazzle shell... a ship that is fighting a SR build WILL LOSE ALL TRACK (not even resolve) for a few seconds.
but how do you pair this kind of advantage with one of the biggest heat builders in game... go figures!
Dispersal Field
Another kind of special effect in the wrong gun...
You give a gimmick and reduce firepower of a Plasma?
Not really tested this one... but if the effect is LONGER than the Cannon... (maybe double!)then it might be a interesting defense weapons...
Phasing Sequence
Tested this one... and it sucks plain and BAD, skip it...
Target Lock Breaker
Not really much use if you could at least stay out of the radar for a while.. then it would be good for something but just unlocking youself is stupid
Thermal Conduit
Thats one beserk weapon... maybe a build only for it might be crazy good. so this is what it does:
-It takes you 15% of your damage
-At 80% it does the same damage as unmoded.
-At 100% id does 100% more damage ((100%-15%)+100%)
Not healthy if you're carring anything on your hold BTW
This one i heard from a guy not tested really!
For me? if youre going to buil a ship around a plasma, use Conduit, maybe a whole bunch of this guys means that you are actualy firing twice guns wich is sick... but remember you cant stay much time at cooking or else it will back fire...
If you are just going to make a ship for your liking and it has a plasma on it ... keep it normal, no effects...