I really enjoyed Sothis Ceos and Robigo missions. Yes they payed well. But perhaps more importantly, what was incorporated in them was multiple hops and sometimes within a short period of time. The Black Box salvage and Data salvage missions are quite frankly boring to say the least. So my request is to make them shorter in duration but also less time from the discovery aspect. Sitting around waiting for something to come along for 20min+ at a time is not going to keep people playing E.D. for the next 10 years (and most players are limited to a couple of hours per day). So waiting for something to appear has zero game play satisfaction. So why not make the mission duration shorter so that you have to complete 3 missions within an hour and have the Data or Black Box show earlier (or perhaps be there as soon as you arrive). I am trying to understand where E.D. is heading and keeping people excited for the next 10 years. Players want to be engrossed in what they are doing. They have short periods of time to play in most cases and want maximum enjoyment in that time. So I would ask that you consider two things. Make the missions so that they are within a much short time period (30 mins to 2 hours) to complete. This would allow a number of missions to be spread over that time. Secondly change the narrative. "We have just found out that there is a black box at Colonis A5. We need you to get there and bring it back to us asap. We fear it will be gone with the next "x" minutes "x" hours." And have it visible as soon as you arrive (or within a minute or so). I'm not understanding why everything has to be so drawn out. I'm not asking for arcade game play, but just a little more thought that most players play for a relatively short duration each day and want to maximize their experience.