Ship Builds & Load Outs FSD grade five increased range- expert feedback / interpretation please

I've been visiting Felicity Farseer quite regularly lately. She's a good conversationalist, and has some interesting stories to tell. But I'm really not sure about this upgrade she did for me. It looks a bit... questionable for a grade five, but its the best she's built for me so far and I'm just a poor old country pilot, so what do I know?

Below is a screenshot of the modifications Felicity has applied to my 6A frame shift drive. I was really hoping to get my ship another 10-15% range versus what this drive is giving me... but I could really use the eyes and minds of more people more knowledgeable about FSD engineering than I am.

Is this actually better than I think it is? And if I keep nagging Felicity over and over, and feeding her materials she needs for her work, how much better can I realistically expect to get? And looking at all those fancy numbers, which one(s) should I pay the most attention to when she hands the finished product back to me if maximum jump range is my primary concern?

fsd_modification.png
 
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The main stat is the optimised mass. 47% is a good role and that is what I had on my Anaconda for some time, until I got a 50% roll.
When I had 47% I was getting around a 52-53 ly range. With the current 50% I'm getting a 57 ly range.
It all depends on your set up really
 
It's pretty good (in as far as increased range goes). Grade 5 upgrade gets you between 20 - 50% increased range (optimized mass is the value that equates to range) and you have 47%, so not bad.

You can keep trying to improve the negative effects, but of course there's every chance you will then get worse optimized mass as a result.
 
I'm doing range 4 FSD right now and was looking for this exactly...

So for me to understand, "optimised mass" is the most important value that will give you the best/long jump range, but the thing is if the overall mass will decrease it heavily as well or will it have a less impact than if I get less "optimised mass" value?

For example on my Python I got this just a minute before writing this comment and have 2 more tries left and not sure if wait until I can do level 5 FSD (I need one of those "wake" hard to get materials only). Have in mind that I'm doing passenger missions with 4 First class cabins (2 x 6 and 2 x 5 class cabins) plus the SRV, shield and weapons to the teeth. [yesnod]

wRMZLjB.jpg


Thanks in advance for the help CMDR's!


PS: Also with level 5 FSD I hope to get close to 30Ly at least. (Already bought a Beluga but need to make credits to put that 51 million A rated FSD and then mod the heck out of it...yup got it and I'm not even using it [squeeeee])
 
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I'm doing range 4 FSD right now and was looking for this exactly...

So for me to understand, "optimised mass" is the most important value that will give you the best/long jump range, but the thing is if the overall mass will decrease it heavily as well or will it have a less impact than if I get less "optimised mass" value?

For example on my Python I got this just a minute before writing this comment and have 2 more tries left and not sure if wait until I can do level 5 FSD (I need one of those "wake" hard to get materials only). Have in mind that I'm doing passenger missions with 4 First class cabins (2 x 6 and 2 x 5 class cabins) plus the SRV, shield and weapons to the teeth. [yesnod]



Thanks in advance for the help CMDR's!


PS: Also with level 5 FSD I hope to get close to 30Ly at least. (Already bought a Beluga but need to make credits to put that 51 million A rated FSD and then mod the heck out of it...yup got it and I'm not even using it [squeeeee])

Yes, you seem to have got it... :)

Basically, with the roll you have / had, you had got the best optimised mass possible (slightly above that actually) but the module's mass unfortunately also saw the maximum increase. If you continue to roll, while it's possible that you can get a smaller mass increase, there's obviously a high chance that your optimised mass will decrease.

That said, the 7 ton increase in mass of the module will probably not be losing you all that much in jump range compared to a 40+% optimised mass increase.
 
Yes, you seem to have got it... :)

Basically, with the roll you have / had, you had got the best optimised mass possible (slightly above that actually) but the module's mass unfortunately also saw the maximum increase. If you continue to roll, while it's possible that you can get a smaller mass increase, there's obviously a high chance that your optimised mass will decrease.

That said, the 7 ton increase in mass of the module will probably not be losing you all that much in jump range compared to a 40+% optimised mass increase.

Thank you very much CMDR, I'll let it as it is in that image and go find those components for the level 5 FSD. 21Ly is not bad at all judging the amount of stuff I have in that ship, and also need to upgrade its thrusters to at least level 3 since I think I have a level 1 upgrade in it at the moment. Dirty drive gives more speed as far as I could tell so that will be the next thing with the level 5 FSD. ;)

o7
 
Thank you very much CMDR, I'll let it as it is in that image and go find those components for the level 5 FSD. 21Ly is not bad at all judging the amount of stuff I have in that ship, and also need to upgrade its thrusters to at least level 3 since I think I have a level 1 upgrade in it at the moment. Dirty drive gives more speed as far as I could tell so that will be the next thing with the level 5 FSD. ;)

o7

You are welcome, and best of luck with your future modifications!

Bear in mind, a grade 5 upgrade will (considering how good your grade 4 one was) only give you 8-9% optimised mass increase, even if it's as good as it can be. You'll be lucky (I think) to get a Python to 30 Ly, assuming that is what you are trying to do. I think mine with the grade 5 got to about 24 Ly, but obviously much will depend on your build.
 
You are welcome, and best of luck with your future modifications!

Bear in mind, a grade 5 upgrade will (considering how good your grade 4 one was) only give you 8-9% optimised mass increase, even if it's as good as it can be. You'll be lucky (I think) to get a Python to 30 Ly, assuming that is what you are trying to do. I think mine with the grade 5 got to about 24 Ly, but obviously much will depend on your build.

Yeah, I sure know that after adding those extra first class 5 cabins I dropped like 6/7Ly in range...as of now if I remove those I'll be around 27/28Ly with this level 4 FSD. A friend of mine has a 32Ly jump in his Python with level 5 FSD.

I like to have the ship with everything in it (all weapons and defences), included detailed surface and advanced discovery scanners for some occasional exploration, that's why my jump range is so low as of now.

Well, need to get those materials dang it! [hotas]
 
I find edshipyard extremely useful in checking out what a mod will do before deciding on it.
 
The main stat is the optimised mass. 47% is a good role and that is what I had on my Anaconda for some time, until I got a 50% roll.
When I had 47% I was getting around a 52-53 ly range. With the current 50% I'm getting a 57 ly range.
It all depends on your set up really

Thank you, Commander Frost! So I probably can't expect significantly more than what I'm currently getting, even if I re-roll multiple times. That is a bit disappointing, but it is better to know.

With my current Anaconda build [ coriolis.io ] and the drive modifications I have above my jump range is just under 40 Ly. I don't feel at all comfortable flying without shields and weapons, which of course means a larger power supply, all of which adds weight and reduces jump range. But for fun I'll assemble the downgraded parts so I can 'strip' my Anaconda for maximum range and see what I can get. I just don't consider such builds to be really very viable for myself: I don't like having to always run away in fear whenever I fail the Interdiction game.

The only reason I'm at all concerned about pushing my jump range is because of some recent experiences I had on a trip out to Y Canum Venaticorum. I hadn't really thought of jump range being much more than a 'convenience' thing before, but now I know some places that aren't that far away are simply unreachable without greater range.

And thanks to everyone else who has posted in this thread thus far as well. I'm particularly interested in the discussion about Commander Foxiol Eagle's build: I'm always learning stuff, it seems!
 
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You should consider getting some lightweight mounts for your weapons.
I had 3 large beam lasers with lightweight mounts, plus a multicannon on my Anaconda and was still getting just over 50 ly range.
I had 5D shields I think also.
I've currently got 3D shields which is scary when you're near the bubble, plus only a 1D power distributor, so no boost, but with a 57 ly range I'm soon out of the danger zone.
 
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