Alien archeology and other mysteries: Thread 9 - The Canonn

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I was there yesterday on PC version. I did see that landed Defence force craft, which just sat there, and i didn't fire at it to see if he was awake!

Co-Ords 33.47 / 02.17

There is a mining facility with 2 skimmers and 2 turrets.

I was unable to kill the 2 turrets in my python they took me down to 19% hull and i had to leave so couldn't check it out, but it definitively was not the abandoned complex I've seen i images posted.

You sure you have those co-ords the right way round? had i seen this when i was there yesterday i would have reversed them and checked it out.

Abandoned base cordinates for PC are

System HR 5991 Planet 1B
33.47
-02.17

I also have found the above Poi's that you stated and yes nothing out of the ordinary I did find a heavily guarded something at the below cordinates and am not sure what it is. There were a lot of defense turrets so i did not approach :).

For PC
34.1559
7.6734

For Xbox
7.6734
34.1559

View attachment 113404
 
Not only do Obelisks have Random data, but they may hold up to two types of data.

is it like a get the scans in the right order ( a bit like a b c or b c a or b a c ) the right order opens the key which then reveals something else, is it a bit of a puzzle to figure out. ......
 
is it like a get the scans in the right order ( a bit like a b c or b c a or b a c ) the right order opens the key which then reveals something else, is it a bit of a puzzle to figure out. ......

Can they get synced to all display the exact same sequence? or vice versa?
 
As I suspected.

IT IS MUCH EASIER using Sonic Visualizer ;)
No need for settings, you can see the pattern as it is, without any fancy settings:


THERE IS SOMETHING HERE...

EDIT:
I suggest using linear scale not logarithmic... just my two cents.
I never needed log when I decoding UA morse for all the ships' drawings.

Using log scale the squares are smaller, harder to see the difference or similarities between them ;)

Aha.....
 
ill let others figure that out, its just a line of thought i hadnt seen brought up yet, and a while back Fdev referred to us finding the right key so the link (random link in my head) was made

I had the same thought earlier this day and I tried it. Impossible, since you don't know which Pattern you get from which Obelisk. The appear randomly, either single or double patterns.
_____________

Another thing:Why are there more sounds when you look at a Pillar? If you turn away there is a sound missing
 
I recall that post possibly somewhere before page 311 from memory.

Posts #4631 and 4633 refer

However it appears that it may have been a non persistent POI of which there are many near Dav's Hope mining post. With others we have been searching around there for days now with no luck for any permanent find yet of 'Shaft 48' despite searching a significant distance out from the post.

Good luck though :)

Went back to get the coordinates but both instances had gone. Re-logged a couple of times to see if they'd return: first time had a crashed spaceship just outside Dav's (visible from the base), then nothing for the other times. You wouldn't have been able to miss the PoI as one was only c1.2km from the base just up the slope towards the tallest mountain. The other was c. 5.0km up the ridge the same direction (but was a 'bunker' rather than the mining shaft - I didn't see a shaft).
 
Expanding on Mengy's hypothesis.

I've datamined EDDB to find other candidate systems where the assumption is made that the outer pyramid and the large landing pad are Sol and the site of the ruins (Synuefe XR-H d11-102) - in either position.

There are 40 systems that fit the alpha and beta target sites (+/- 1 ly) however comparing distances between any two of these and the distance between alpha and beta on the ruins, most can be discarded. This leaves 8 candidates (happily including those Mengy identified).

These are:
Col 132 Sector EQ-X a62-3 (1091.125,-43.6875,-449.40625)
IC 2602 Sector PS-J b9-10 (638.3125,-51.5,232.71875)
IC 2602 Sector PS-J b9-11 (639.34375,-48.15625,234.0625)
Col 132 Sector EI-Z b30-2 (1089.875,-76.15625,-449.0625)
Col 132 Sector CN-Z b30-10 (1089.875,-52,-450.375)
Stock 1 Sector LW-V c2-26 (-732.21875,25.65625,377.59375)
Synuefai CA-U a71-0 (-283.9375,-42.875,-304.9375)
Col 132 Sector CN-Z b30-9 (1091.40625,-52.78125,-448.625)

Notes and trilateration distances are at https://gist.github.com/ixalon/a057752e4d990c7d639c136a681056ec

Edit: BTW, my original plan was to do this removing the Sol assumption, but it would take my PC around 2 weeks to calculate and lead to many many candidate combinations.
 
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Theory regarding the style of code shown in the spectrograph:

https://en.wikipedia.org/wiki/RM4SCC

200px-Rm4scc.svg.png
 
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Hi Boys and Girls, Ladies and Gentleman, and Fellow Commanders.

I have something that will blow your mind... I believe I have cracked the code and figured out how to overlay stars aligning to the Ancient ruins.
It has taken me all night and I didn't get any sleep.
Have a look at the following picture, and see what you can make of it!

http://i.imgur.com/9aYjXUe.jpg

Good Luck in your space hunt!

-> CMDR SPACE HAMBURGER

Does this predict anything? If it predicts something, we can see if it is right by seeing if the prediction is right.

- - - - - Additional Content Posted / Auto Merge - - - - -

That definitely looks superficially like one of the shapes in the transform of the signal that the guy posted...
 
Expanding on Mengy's hypothesis.

I've datamined EDDB to find other candidate systems where the assumption is made that the outer pyramid and the large landing pad are Sol and the site of the ruins (Synuefe XR-H d11-102) - in either position.

There are 40 systems that fit the alpha and beta target sites (+/- 1 ly) however comparing distances between any two of these and the distance between alpha and beta on the ruins, most can be discarded. This leaves 8 candidates (happily including those Mengy identified).

These are:
Col 132 Sector EQ-X a62-3 (1091.125,-43.6875,-449.40625)
IC 2602 Sector PS-J b9-10 (638.3125,-51.5,232.71875)
IC 2602 Sector PS-J b9-11 (639.34375,-48.15625,234.0625)
Col 132 Sector EI-Z b30-2 (1089.875,-76.15625,-449.0625)
Col 132 Sector CN-Z b30-10 (1089.875,-52,-450.375)
Stock 1 Sector LW-V c2-26 (-732.21875,25.65625,377.59375)
Synuefai CA-U a71-0 (-283.9375,-42.875,-304.9375)
Col 132 Sector CN-Z b30-9 (1091.40625,-52.78125,-448.625)

Notes and trilateration distances are at https://gist.github.com/ixalon/a057752e4d990c7d639c136a681056ec

Edit: BTW, my original plan was to do this removing the Sol assumption, but it would take my PC around 2 weeks to calculate and lead to many many candidate combinations.

Good work Chris, I just checked my EDD logs and I've been in half of those systems already. I did explore a lot of systems around the target systems just to see what was in them, but many of them were either empty systems or no landables at all. Some of your list though I've not explored yet, might be worth checking them out just for the sake of science.

I will admit one very important note on my map: although both my alpha and beta targets lined up exactly with the systems, if any of my survey measurements are off a few meters then it would effect the target locations. I actually messed with this a bit to check a "measurement tolerance" so to speak, but surprisingly no other systems lined up anywhere near as precisely after doing so. No matter how I "flexed" the distances, the map always seemed to point to the same two systems.

And, of course, if my Z axis assumption is wrong, well then it really opens things up....:eek:
 
As I suspected.

IT IS MUCH EASIER using Sonic Visualizer ;)
No need for settings, you can see the pattern as it is, without any fancy settings:


THERE IS SOMETHING HERE...

EDIT:
I suggest using linear scale not logarithmic... just my two cents.
I never needed log when I decoding UA morse for all the ships' drawings.

Using log scale the squares are smaller, harder to see the difference or similarities between them ;)

Looks like bar code, a lot like a GS1 Data bar . . . . just throwing an idea out there.

Edit: Damn, beaten to it by SMARGH
 
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