Alien archeology and other mysteries: Thread 9 - The Canonn

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I have finally decided to jump in to the mystery side of ED, and have began analysing my sound files taken from the obelisk that is positioned in the following cluster:

View attachment 113454

I'm not too bad at pattern recognition, but not so good a maths. I think you need to be good at both these things to solve these kind of puzzles. So I havent attempted to decrypt any of this yet, I just feel that there are some details that have gone unnoticed so far, that may or may not be relevant.

I was trying to get an hour long recording, but the game crashed after 46 minutes, so I went with what I had after first trying to analyse just a ten minute sample.

So really I'm just trying to describe things as I see them, from my own point of view rather than try to decode any of this.

First of all the audio loop in the waveform appears to be 2:51.4 minutes long and repeats indefinitely, you can clearly observe this graphicaly in the following image:

View attachment 113455

Secondly I could not detect any repeated signal component sets in the 46 minute recording. Is it supposd to repeat after one hour? Did I read that somewhere? Well anyway from the data I have each signal component set seems unique, and they vary from just a handful of bars up to several dozen. Each component set seems to reside within a single audio loop, never do you get two component sets within a single audio loop parameter.

Here are 18 signal component sets cut out of the file, and presented in the order that they were recorded:

http://www.carbryck.com/EDSCREENS/18_Signal_Components.jpg

Observational notes:

There are six individually unique types of bar component. For descriptive purposes I have chosen the following nomenclature, indicated here in the following images:

SHORT TOP DOUBLE BAR:

View attachment 113459

This when we look closely is not just a single block, but is composed of two parts.

WIDE BOTTOM BAR
TABBED TALL BAR

View attachment 113460

The WIDE BOTTOM BAR is the only component that is genuinely solid. TABBED TALL BAR has a small tab at it's top right corner.

DEEP SLIM TABBED DOUBLE BAR
SLIM DOUBLE TABBED END BAR

View attachment 113461

DEEP SLIM is tabbed on the top right hand bar segment and reaches down below 8KHz. None of the other bar components do this.
SLIM DOUBLE TABBED is as described. It has two tabs on each of its bar segments. Also it appears to be part of some kind of footer to indicate the end of that component set.

TABBED BIG END BAR

View attachment 113462

Again as I'm sure everyone has already noticed this component indicates the end of the component set, and seems to be paired with the SLIM DOUBLE TABBED END BAR. These two components are always indicating some kind of component set footer and are always the same distance apart. This component bar actually has five tabs in total, one of which is very faint, but still definitely present.

View attachment 113463

Time distances between component bars in a set seems to vary considerably, and must surely be a factor to consider. Also the tabs on the top of most of the component bars must also surely bare some kind of significance. If the creators of this puzzle wanted to make plain solid bars, I'm sure they would have done so.

Sorry if this makes things more complicated! And also sorry that I have no input regarding solving the puzzle, although I think we can gather from the style of the ruins that this particular mystery probably has nothing to do with the previous UA/UP/Thargoids mysteries and perhaps should be considered a seperate entity.

My ASP is currently parked up at the Ruins and I intend to gather more recordings from all of the Obelisks over the next few days. But I don't think I'm capable of actually solving a puzzle like this.

- Si

All of your attachments are coming up "invalid" for me
 

Arguendo

Volunteer Moderator
I took another 20min recording at a random obelisk (I'm sure it doesn't matter).
After comparing both files I saw there ARE repeating patterns. Just not whole group patterns.

edit2: they match not 100% as the spacing seems to be off a bit sometimes, maybe due to technical stuff I don't understand

Have a look:
Here is an image of the outpost sound -> spectrogram:
b7kxhaZ.png
The symbols there follow a similar non-pattern behavior as the ones in the obelisks, even though the symbols are repeated. There is no information to be found there though...or rather noone has been able to find any information in it.
And like RiZ@L mentioned, we found something similar with the Purrs of the UAs and had a few discussions about it here. That was even a repeating pattern, but there was no visible start or end signal. We still haven't found anything in those, but there was other information in the sounds from the UA just not the Purrs.
Which leads to...

There apparently are signalling systems intended to convey information in such a way as to make the transmission appear like random noise. However noting Riz's comment about the UA purrs being random (the real info being inthe bifrequency Morse), perhaps the obelisk information is being carried in the "carrier signal" rather than the more obvious ternary symbols.
If there is information there (in its current form) then this may be a possibility. I'll leave that to sound experts though, and if we're lucky maybe jmanis will find some morse in there ;)

I do like the theory of old-school data storage as discussed above, but that's way beyond my capabilities or knowledge. Or perhaps, like someone else mentioned, we need the ruins to reach a certain state which will in turn change the carrier signal to something which information can be extracted from.

NOTE: This is not meant to detract anyone from further pursuing the search for information in the sound files. It's just my observation, nothing more.
 
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Now... let me seeeeee.... well..... remember we have Sir David Braben here... he started coding at those very exciting "analogic" times...

Ah I remember my time on the university computer, spending hours typing out Hollerith cards, then dropping them & trying to get them back in order....the miners' strike, petrol less than £1/gallon... happy days
 

Arguendo

Volunteer Moderator
Is the y-axis logarithmic or linear in that spectro?
It's been a while, but I believe that is Log. It has been tried using both though, and it doesn't change anything. Feel free to check for yourself though. Just request docking at any station (Coriolis) and fly towards the antenna at the far wall. The sound is there and isn't too hard to find. Some outposts also has it, if you are nearer those.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm seeing things...
Panzertard found this shortly after the UP signal, so we were also seeing information everywhere at the time. It's not just you ;)
 
0SLYxUJ.png


Ohhhh look a piano!
Try Debussy's Clair de Lune (Moonlight) on it.

p.s. Ed played it at the end of one of his biscuit streams this week.
It felt a bit special. ;)
 
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Will 12 UAs be enough to push Wright City over the limit? Probably not:

screenshot showed 220 as demand ( 220 for tier 1 technical diffiulcties) another 220 will close it, the demand is the key and it is affected by npc pop of the system on the system map ( a 500 pop system will only need about 15 to go t1 and then another 15 to close it down) whereas a system with millions of npc population will need hundreds of thousands of UAs to have any affect.
 
Am I wrong or is there actually a star appearing almost just between the two metalic 'clamps" at the end of the 'finger' of the large pad ? Which one could it be ?

Yeah noticed this too. Im currently trying to wiggle my way around Col 70 to that blue nebula. Id be interested to see how these two systems look like from the ruins. Anybody nearby that could snap a pic?
 
Yeah noticed this too. Im currently trying to wiggle my way around Col 70 to that blue nebula. Id be interested to see how these two systems look like from the ruins. Anybody nearby that could snap a pic?
I'm there right now after a fun hour or so with a CMDR Jackie Silver, what do you want a screen grab of?
 
screenshot showed 220 as demand ( 220 for tier 1 technical diffiulcties) another 220 will close it, the demand is the key and it is affected by npc pop of the system on the system map ( a 500 pop system will only need about 15 to go t1 and then another 15 to close it down) whereas a system with millions of npc population will need hundreds of thousands of UAs to have any affect.

Wait. Lave have 25 billion population. So how many UAs were dumped there? I don't think it works that way, right?
 
Wait. Lave have 25 billion population. So how many UAs were dumped there? I don't think it works that way, right?

perhaps up to a certain size and then it might top out, i have worked with elements of what might be unliked UA sellers as well as a couple myself in the past, our main reason was to push the storyline forward. And with the smaller systems it was quite predictable. Especially with 49 areitis and pic tok and a few other spots, im not really active in that anymore, chasing ruins and listening posts and jaques these days but i am in contact with a few groups that are about to put a few more sub 1000 npc pop systems out of actions and as a bit of a test for 2.2 mechanics around UAs

I think lave was a few hundred anyway it may have an upper limit, otherwise maia would have gone a lot quicker.
 
perhaps up to a certain size and then it might top out, i have worked with elements of what might be unliked UA sellers as well as a couple myself in the past, our main reason was to push the storyline forward. And with the smaller systems it was quite predictable. Especially with 49 areitis and pic tok and a few other spots, im not really active in that anymore, chasing ruins and listening posts and jaques these days but i am in contact with a few groups that are about to put a few more sub 1000 npc pop systems out of actions and as a bit of a test for 2.2 mechanics around UAs

I think lave was a few hundred anyway it may have an upper limit, otherwise maia would have gone a lot quicker.

Interesting. Maybe economy/government as well as population affects upper limit. Or security state. Or everything including some FDev server dude's mood in the morning :D
 
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