Alien archeology and other mysteries: Thread 9 - The Canonn

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I am heading over to Col 173 Sector KY-Q D5-47 to do some surface surveying. Anybody got a recommendation on where to look?

around unusual geographic formations, anything that seems out of place ie deep riverbeds, mountains that sort of thing
 
I'm wondering if we have a complete signal though, as the first and last sections seem to be partial.

Is there a significant delay between the end and the recording starting over? Maybe the final segment is the start of the first.

looking at it, it's mostly reminding me of a stretched-out barcode at the moment. but just a guess.

It's very reminiscent of a postal barcode, though they tend to use 4 bar heights, rather than 3. The 3 we have, plus another short centered bar.

ACdUSYg.jpg


royalcbc-02201847.jpg
 
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I'm in the system. Boy, there's a ton of stellar bodies out here. Going to try and match surface type, surface temp, and gravity (along with the whole binary moon bit) and see if I find any matches to Site 1.
 
I'm in Col 173 Sector KY-Q D5-47, landed on B 2 (I think)... That was my first high g landing.... I realised that after my hull dropped to 14% very quickly. Bed time, I'll explore tomorrow.
 
I may be a very poor unemployed graphic designer, and admittedly it was a drunk miner who suggested using a laser scanner and retail barcodes, but we need someone who stacks shelves at Walmart now to help read these barcodes...

Barcodes. Hmm. Very cute FD.

http://carbryck.com/EDSCREENS/4_Signal_Component_Sets.jpg

These are the component sets that I chose to turn into what hopefully resemble retail barcodes, enough that someone who works in retail with moderate experience and an acuity for numbers should not have too much trouble decoding them.

These codes use 6 individual bars of varying weights. Light. Medium. Heavy. Very Heavy. Double Light, and Double light long.
These have been directly translated from what I called Short Top. Tall Bar. Wide Bottom Bar. Big Bar. Slim Double Bar and Deep Slim Double Bar, respectively.

I have tried to incorporate spacing to be proportionate with the original spacing in the spectragraphs, and still look a bit like what I expect a retail barcode should look like. But it was mainly guesswork. If there is any error in reading, it may be this.

Hopefully if the supermarket attendant is suitably numerate, they may be able to error check based on their experience...

I don't know for sure if this is the correct assumption, and this of couse is only a small sample of what could potentially be an unlimited number of numbers, due to it's randomly inserted nature. I would hazard a guess though, that if we recognise these sample numbers from the retailesque barcodes, then that's half the mystery solved. We shouldn't need to examine too many more component sets to find some kind of order from them. If it is prime numbers, then it may well be the case that these ancient aliens were not just intelligent, but also had a civilisation and culture based on consumerism, similar to our own...

http://carbryck.com/EDSCREENS/BARCODES.jpg

- Si
 
hmmmm :(

I'm really starting to think that the audio code is not actually anything. Considering that there are many events in the game where there is a set of sounds for the same function, and games tend to have a set of sounds to avoid 'static repetition' (think of a running cycle sound effect in FPS games).

After singling these sounds out of playback they DO SOUND just like randomly triggered samples which are always followed by the 'marker' chunk (Sound design wise, purely this would sound like a machine processing and the marker is programmed to always play at the end to signify the process stopping. This is supported by no part between each marker block having been looped yet - keeping in mind that the similar spacing of 2 elements is down the size of the sample having spacing, it is in no way part of a larger sound file). If an entire chunk is confirmed to have been an exact match to a previous chunk then the possibility of being a message is greatly increased. But until that is proven it seems as if they are just sound design elements and no real code. Hopefully waiting to eat these words.
 
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hmmmm :(

I'm really starting to think that the audio code is not actually anything. Considering that there are many events in the game where there is a set of sounds for the same function, and games tend to have a set of sounds to avoid 'static repetition' (think of a running cycle sound effect in FPS games).

After singling these sounds out of playback they DO SOUND just like randomly triggered samples which are always followed by the 'marker' chunk (Sound design wise, purely this would sound like a machine processing and the marker is programmed to always play at the end to signify the process stopping. This is supported by no part between each marker block having been looped yet - keeping in mind that the similar spacing of 2 elements is down the size of the sample having spacing, it is in no way part of a larger sound file). If an entire chunk is confirmed to have been an exact match to a previous chunk then the possibility of being a message is greatly increased. But until that is proven it seems as if they are just sound design elements and no real code. Hopefully waiting to eat these words.

The audio sample loop itself is merely a container for digitally 'game engine' inserted components ranging in the high frequencies above 8KHz. These are added separately to the audio waveform which itself is only a 2:51 minute sample loop. There is probably no information in the audio itself, only the inserted component sets visible in it's spectra-graph present any possible information. Still though, it might be nothing of interest, but I want to know that for a fact first.
 
I may be a very poor unemployed graphic designer, and admittedly it was a drunk miner who suggested using a laser scanner and retail barcodes, but we need someone who stacks shelves at Walmart now to help read these barcodes...

Barcodes. Hmm. Very cute FD.

http://carbryck.com/EDSCREENS/4_Signal_Component_Sets.jpg

These are the component sets that I chose to turn into what hopefully resemble retail barcodes, enough that someone who works in retail with moderate experience and an acuity for numbers should not have too much trouble decoding them.

These codes use 6 individual bars of varying weights. Light. Medium. Heavy. Very Heavy. Double Light, and Double light long.
These have been directly translated from what I called Short Top. Tall Bar. Wide Bottom Bar. Big Bar. Slim Double Bar and Deep Slim Double Bar, respectively.

I have tried to incorporate spacing to be proportionate with the original spacing in the spectragraphs, and still look a bit like what I expect a retail barcode should look like. But it was mainly guesswork. If there is any error in reading, it may be this.

Hopefully if the supermarket attendant is suitably numerate, they may be able to error check based on their experience...

I don't know for sure if this is the correct assumption, and this of couse is only a small sample of what could potentially be an unlimited number of numbers, due to it's randomly inserted nature. I would hazard a guess though, that if we recognise these sample numbers from the retailesque barcodes, then that's half the mystery solved. We shouldn't need to examine too many more component sets to find some kind of order from them. If it is prime numbers, then it may well be the case that these ancient aliens were not just intelligent, but also had a civilisation and culture based on consumerism, similar to our own...

http://carbryck.com/EDSCREENS/BARCODES.jpg

- Si

I tried several online tools, all saying no barcode.

https://zxing.org/w/decode.jspx

https://online-barcode-reader.inliteresearch.com/

http://www.onlinebarcodereader.com/
 
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I tried several online tools, all saying no barcode.

Yeah but that is to be expected. I did specify that it needs to be read by a human, with human intuition, able to get around the errors. Not a machine which will have tremendous difficulty with my inaccurate spacing of the bars, which are only guesswork on my behalf.

Does that make sense?
 
I may be a very poor unemployed graphic designer, and admittedly it was a drunk miner who suggested using a laser scanner and retail barcodes, but we need someone who stacks shelves at Walmart now to help read these barcodes...

Barcodes. Hmm. Very cute FD.

http://carbryck.com/EDSCREENS/4_Signal_Component_Sets.jpg

These are the component sets that I chose to turn into what hopefully resemble retail barcodes, enough that someone who works in retail with moderate experience and an acuity for numbers should not have too much trouble decoding them.

These codes use 6 individual bars of varying weights. Light. Medium. Heavy. Very Heavy. Double Light, and Double light long.
These have been directly translated from what I called Short Top. Tall Bar. Wide Bottom Bar. Big Bar. Slim Double Bar and Deep Slim Double Bar, respectively.

I have tried to incorporate spacing to be proportionate with the original spacing in the spectragraphs, and still look a bit like what I expect a retail barcode should look like. But it was mainly guesswork. If there is any error in reading, it may be this.

Hopefully if the supermarket attendant is suitably numerate, they may be able to error check based on their experience...

I don't know for sure if this is the correct assumption, and this of couse is only a small sample of what could potentially be an unlimited number of numbers, due to it's randomly inserted nature. I would hazard a guess though, that if we recognise these sample numbers from the retailesque barcodes, then that's half the mystery solved. We shouldn't need to examine too many more component sets to find some kind of order from them. If it is prime numbers, then it may well be the case that these ancient aliens were not just intelligent, but also had a civilisation and culture based on consumerism, similar to our own...

http://carbryck.com/EDSCREENS/BARCODES.jpg

- Si

It isn't a retail barcode, EAN / UPC barcodes are made up of thin bars and thick bars only. It looks a lot like a postal barcode to me, as some other people have suggested, but I'm not very familiar with those symbologies.
 
It isn't a retail barcode, EAN / UPC barcodes are made up of thin bars and thick bars only. It looks a lot like a postal barcode to me, as some other people have suggested, but I'm not very familiar with those symbologies.

military barcode, or not a barcode at all
 
It isn't a retail barcode, EAN / UPC barcodes are made up of thin bars and thick bars only. It looks a lot like a postal barcode to me, as some other people have suggested, but I'm not very familiar with those symbologies.

I just had another look at a spread of retail barcodes on various items in the room. I think you are partially right, I have made a mistake. When I look again now, there is no 'Very Heavy' bar. Some of the heavy bars just looked like they were weighted more.

But there are still definitely 5 distinct types. If you just remove the Very Heavy Bar at the end of my graphical representations of the rough retail barcodes, I still believe it may be possible to read them.

This actually makes more sense to me. The final 'footer' Very Heavy/Big Tabbed Bar at the end of each component set has five tabs, perhaps indicating the five bars which represent the informational content, and maybe the five types of pattern data we are able to retrieve from scanning these Obelisks?

Just pick up a thing in your room. Anything. Look carefully at it's barcode. Close inspection will reveal five distinct types of bars as previously described, minus the 'Very Heavy' type.
 
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On 8C. Judging from the orientation of Barnards loop, if there's something here, I'd hazard it'll be in the Northern hemisphere, close to the pole. Thoughts?

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On 8C. Judging from the orientation of Barnards loop, if there's something here, I'd hazard it'll be in the Northern hemisphere, close to the pole. Thoughts?

Col 173 sector KY-Q D5-47 8C *
 
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