Do you care about preventing combat logging?

Do you care about preventing combat logging?

  • Yes

    Votes: 174 26.5%
  • No

    Votes: 483 73.5%

  • Total voters
    657
  • Poll closed .
You can't really prevent it anway, FD can't makie sure your computer and network is running. More punishment is all they could do. Which I don't care for either way, if they would do it or not, yawn.
 
If you combat log and play open in particular it is a        move, stop it or admit you don't have the stomach for open and instead play in PG or solo.

However, my gripes with some of those who are the most vocal regarding combat logging run deep. My biggest gripe is the hypocrisy, there are players that frequent these boards that shout from the rooftops that those combat logging are the scum of the earth, the lowest of the low and much more besides. These posters do so knowing full well that they are members of groups that have players that combat log in them, in some cases the posters whining about combat logging have even been known to do so themselves, and said actions have been streamed, though, unsurprisingly, these videos are often taken down pretty quickly. More hypocrisy raises it's ugly head when they spout in one thread about why players shouldn't combat log and 'be all precious about their pretend spaceship pixels', while at the same time getting precious about vanishing pretend spaceship pixels in another.

Let's be honest here, if you are combat logged on it should be an 'awww' and move on moment, in all honesty how much time have you lost, 2 minutes, 3, maybe 4? In an ideal world and if Frontier had not chosen a P2P infrastructure combat logging would be more visible and punishable by the developers. In the real world that we have, with what Frontier have chosen, I had to vote 'no', I think there are much bigger fish that Frontier need to be frying than combat logging, some of those fish may well help to a small degree with combat logging anyway, things like improvements to crime and punishment, closing loopholes, fixes for piracy and the like.

I will and must reiterate though, if you are playing open and combat logging you are in the wrong mode, don't be a spanner.
 
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In this very recent, 47-page, similar thread I set out in a number of posts why the use of the immortality cheat known as combat logging has a corrosive effect on both the direct and indirect competitive aspects of the game, just as an immortality hack would.

It particularly affects player group interaction and protection of new players, as Riverside has said.

https://forums.frontier.co.uk/showthread.php/300537-Same-old-song-about-cheaters/?page=1

I'm not minded to re-engage with all that again so soon but it's there to be read.

Suffice to say that if we had 1.5 million separate off-line galaxies, no BGS, no Powerplay, no piracy, no bounty hunting, no new player slaughters, no vigilante protection, then we could all cheat and hack as much as we liked.

But we don't have that.
 
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As a game developer ignore combat logging. Implementing something will only have a long-term impact on game sales that is negative. This is because it degrades the quality of the game experience... for the casual gamer.

Griefers and murderers do more damage to game sales than combat loggers. It is simple mathematics.

This is a business run for profit, not a social club of idealists.

The poll shows that only idealogs feel passionately about this issue. Profit should rule, not love of ideology.
 
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Hmmmmm *very* interesting poll.

I voted "yes" and so far (much to my surprise) I'm in the minority ...

FD, you'd better have a good look at the results of this one, because they might be quite counter-intuitive.
 
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So would it be fair to say that for you it's a sort of a matter of honour? If so, would it then not be acceptable to CL against a dishonourably one sided attack? Or do you feel that simply engaging in open compells us to accept without complaint attacks from vastly superior opponents?

Kind of, yeah. But I wouldn't CL at any time. An attack may come in from a dishonourable player, but my own sense of honour would prevent me from logging.
Obviously, I can (and do) use solo as a way of avoiding this kind of play. As my time is limited, thereby limiting my funds for rebuys, I feel it's the only way for me to maintain progression. I also don't do the Sothis/Ceos type runs and won't trade in slaves. It's a roleplay type thing, so IMO, in a real life situation the Sothis/Ceos type payouts (yes, I know they've been nerfed) would never exist.
 
I play the game in my own way, I don't care how others play it.

This constant cry of "it's not fair" is pathetic and given the mature audience of this game, quite frankly, baffling.

Stop worrying about others, make your own decisions and grow up.

Or don't - as already noted, I don't care.
 
Any active pirate will tell you that it's gone downhill now because people just combat log as first port of defense. Hell, why don't we just let them have a "combat logging" module so they can continue to run the most stripped down builds as possible at no risk?

The effect on piracy is one I have a lot of sympathy for. Please correct me if I'm wrong, but doesn't destroying a ship also destroy the cargo the majority of the time? If we accept that CLing is primarilly to avoid the rebuy screen and piracy is primarilly about cargo, wouldn't it be more beneficial to provide methods for pirates to steal cargo without killing their victims, such that if initiated before a CL took place, the logger would still be without the cargo when they returned and the pirate would get the profit without the fear of possible retributive attack by an armed trader. That would surely lead to LESS CLing since traders would have less to fear - a partial loss of cargo rather than a total loss of cargo AND ship, and lead to more profit for pirates.
 
I play the game in my own way, I don't care how others play it.

This constant cry of "it's not fair" is pathetic and given the mature audience of this game, quite frankly, baffling.

Stop worrying about others, make your own decisions and grow up.

Or don't - as already noted, I don't care.

"I play how I want and I don't care".

Love it when that only applies to you.

So gankers are playing perfectly fine by you, and it's okay for them to not care?

Good. Glad we cleared that one up.
 
While I don't disagree, I feel this is a weak argument at best. The type of player who would consider combat logging an option is unlikely to also be able to have their actions significantly affect the BGS in my view. Yes it would make a difference, but probably not a noticeable one. Could be wrong of course ;)

e.g. You spend a week working towards allied in order to access the high reward missions of a given type with a given faction and Superpower, only to find your efforts undermined because a CL'ing CMDR has 'successfully' completed deliveries of personal weapons to opposing forces. You don't know the cause, but you notice the effect.

Even a single CL with a cargo-maxed T9 can be an effective BGS manipulator, nevermind the cumulative effects of a weeks worth strung together, and if you're flying a cargo-maxed T9 full of goodies, the opportunities for CL are going to be numerous.

A system state change isn't difficult to achieve, harder to avoid in most cases, and can have a large effect on the the fortunes of a system's factions and the missions & payouts available to CMDRs.
 
For players that can have all day in front of a PC or XBOX, combat logging is a shame. For the casual player that only have two or three hours after work to earn a few mills to buy a new ship, or to explore, or anything, combat logging is a must!

If your experience with other players is that negative and unpleasant, why are you bothering playing in OPEN in the first place? The game is no different in SOLO and PRIVATE modes, and SOLO allows you an uninterrupted session with the game and its NPC AI free from any chance of being ganked by the typical online jerk.

I have always played in SOLO with a few rare exceptions, so I really don't have a horse in the race regarding this whole combat logging debate. But rather than potentially screwing with a legit Pirate's game session by disconnecting at the first sign of another human player, just play SOLO and guarantee yourself a griefer free experience.
 
I think the action of logging out to avoid engaging in combat is cheating. With that in mind it's immaterial how you log out. The lead developer, in saying it is never cheating by using the main menu to do such a thing, is incorrect (IMO). Doesn't matter how you do it, it's the action of doing it, just some ways are quicker than others if you take into account the 15s timer going through the main menu.

It's not high on my list of things to fix either.

Logging via the menu is never cheating, even though some players don't like it. (Confirmed by lead developer)
Logging by other methods is cheating but from all the discussions the last 2 years is impossible to stop.

It is not high priority on my long list of things that I wish would be fixed.
 
Is combat logging a xxxxx move and "morally wrong"? Sure.

Do I care in the slightest? Nope.

Do I actually enjoy the whinefest of the donkey hat commander who attacks a stock Hauler with his engineered Battleconda, and then complains how his enjoyment was ruined by the "cowardly combat logger"? Yes, yes I do. Sometimes at least, other times I want both sides to just shut up and go away.
 
For those who feel it IS an impotant issue I'd also be interested in hearing about WHY it's so offensive to you? That's not mandatory of course, just for my own curiosity. :)

Well I personally don't find it to be particularly offensive, and I definitely understand why some people might choose to do it. However, as a pirate who has no intention of killing you as long as you are even marginally cooperative, it is frustrating and sad that many choose to simply combat log (or menu log for that matter) rather than engage in the interaction. As a pirate, if I encounter you in Open, I am going to assume that you are willing to have a player encounter, and if you combat log on me before that encounter can even begin, then it only wastes both our time when you could have just gone on your merry way in private or solo without interruption...
 
I'm not sure I understand this. If I were to engage you in PvP and you were to CL, how would that affect my combat rank, either positivley or negativley? Wouldn't it rather be neutral, no change?
If I CL rather than let you get the kill, your Combat rank is negatively affected because it should, but didn't, have increased by 1 kill.
 
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Is combat logging a xxxxx move and "morally wrong"? Sure.

Do I care in the slightest? Nope.

Do I actually enjoy the whinefest of the donkey hat commander who attacks a stock Hauler with his engineered Battleconda, and then complains how his enjoyment was ruined by the "cowardly combat logger"? Yes, yes I do. Sometimes at least, other times I want both sides to just shut up and go away.

/\ what he said /\

And we need a threadnaught stickied somewhere out of sight to dump it all, bugreporting would do.
 
.Even a single CL with a cargo-maxed T9 can be an effective BGS manipulator, nevermind the cumulative effects of a weeks worth strung together, and if you're flying a cargo-maxed T9 full of goodies, the opportunities for CL are going to be numerous.

The logic here is sound but I have to ask, is this really a common problem? Do you see many cargo maxxed T9's at CG sites in open? If not I'd have to say that your argument - while logically sound - is rendered moot by the scarcity of cargo maxxed T9's full of goodies who are actually in open to CL in the first place.
 
Combat logging is cheating. I've never done it. Won't do it.

I don't care about stopping it though.

I'm pretty much in this camp. Although I'd add that I don't like it. But it's not important enough to spend any (even a little) energy trying to stop it. If someone logs on you, they've conceded the fight.
 

Deleted member 140600

D
Combat logging IS cheating - there is a rule that says so. That is not disputed.

Simple : Add a 5 or 10 minutes persistence of the ship in the instance and problem is solved. You kill the process, you leave your ship alone.
 
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Same result as "Is PVP cool" or "Is Elite a PvP game" or "Do you PvP" - 75:25. So the minority of the players is again whining.

*yawn*
 
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