Do you care about preventing combat logging?

Do you care about preventing combat logging?

  • Yes

    Votes: 174 26.5%
  • No

    Votes: 483 73.5%

  • Total voters
    657
  • Poll closed .
Screw that. I can make up as many reasons as to why CL should be fixed first then C&P but I'm not. They should both be fixed and not one favored by the other because they are both intertwined.

That, and it's impossible to effectively punish people for combat logging in a peer-to-peer game, which NeilF should well know by now, but he's so set on it that he's unwilling to listen to anyone else.
 
I play in Open a lot but I'm not a PVPerj and I rarely ever see another soul in the game, so no, I don't really care that much about combat logging. But apparently people do feel it needs to be addressed. Maybe FD could address both combat logging discipline and crime and punishment all in one patch.

Though, I imagine their solution will just result in the generation of more forum threads about the same topic. :)
 
Either way, advocating cheating shouldn't be allowed in game OR on the forum, but I guess I'm old fashioned like that.

I have to admit, if I were inclined to it I probably wouldn't shout about it. Fortunately, given (and due to) the parlous state of the crime and (lack of) punishment system I play mobius so I'm not put in the position where it's a temptation - nor is it a problem there should I choose to engage in it.
 

ryan_m

Banned
That, and it's impossible to effectively punish people for combat logging in a peer-to-peer game, which NeilF should well know by now, but he's so set on it that he's unwilling to listen to anyone else.

It's not impossible at all. FDev almost certainly collects telemetry data surrounding connections and combat states. Put together a metric of "combat logging %".

CL% = (total disconnects in combat state) / (all disconnects)

If your % is above a certain threshold, you get a shadow ban for a little bit. People with bad connections will have a lot of combat disconnects, but should have MORE disconnects while not in combat, so it should never become a problem.

You won't fix it the way EVE does it (ship persistence), but there are things that can be done to actually punish people, if FDev wants to put in the work.
 
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Yes, a whole new level of apathy.

Your contribution has been noted. :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Sleepy time for me. Will drop back in 8 hours or so and see how the numbers are looking. Very interesting to see that so far we AGAIN have a 70/30 split, this is becoming far too predictable.

Night folks. Play nice.
 
I won't go with you there because I've seen the other side of this community, too, reasonable discussions and genuine caring for other people when the chips were down.

However I DO agree with you that the brazen bragging about cheating being tolerated on this forum is shameful. The fact that these brags are never censured in fact means they are actively condoned.

@Vorxian--I don't expect you to like anything; people ganking traders is ugly business for sure. But, it's ugly business that falls within the rules of the game. I certainly agree that if a player doesn't want to be exposed to such risk that Solo & Group are the intended solutions.

@Leo...man, sometimes I really agree with you, and sometimes I really don't. This is one of the latter times, my friend:)


Bad day at the office; still here. Damage mitigation on the markets causing me headaches. This thread made me see red with the reference to unnecessary losses!

Should keep work and play separate :)

I'm rounding up here, as i really need to go home, office is very very quiet in London now. I'm the only schmuck here.


Of all my posts the TLDR is, FDEV get some kind of fair C&P system going in OPEN as such, should combat logging be tackled? ......... Not whilst CL'ing is a symptom of a larger issue.

Now I can relax, and apologise to anyone who thinks I am a combat logger... I've never done it :) FDEV can check my logs to make sure i'm not telling porky pies [hehe]

.....but I do have a Voice Attack rule for it!........ lol ok ok i'm running :)

Fellow Europeans: have a great evening!
Dear American friends; wish you a good afternoon & evening.
 
Bad day at the office; still here. Damage mitigation on the markets causing me headaches. This thread made me see red with the reference to unnecessary losses!

Should keep work and play separate :)

I'm rounding up here, as i really need to go home, office is very very quiet in London now. I'm the only schmuck here.


Of all my posts the TLDR is, FDEV get some kind of fair C&P system going in OPEN as such, should combat logging be tackled? ......... Not whilst CL'ing is a symptom of a larger issue.

Now I can relax, and apologise to anyone who thinks I am a combat logger... I've never done it :) FDEV can check my logs to make sure i'm not telling porky pies [hehe]

.....but I do have a Voice Attack rule for it!........ lol ok ok i'm running :)

Fellow Europeans: have a great evening!
Dear American friends; wish you a good afternoon & evening.

Afternoon? I'm on the west coast, it's still 11 a.m. here :p
 
Okay so the question as stated is about preventing it. Since it's impossible for Fdev to code against pulling the plug I interpret that as "encouraging players to stay & be entertained rather than logging off".

So yes, I play in Open & would absolutely be in favour of a more hospitable environment where players are less likely to want to log off by any method.

My personal proposal is a simple Blacklist (just like the existing friends list) where you simply have the option to no longer be affected by an individual player if you don't want to. Nothing complex, just stop complaining (as a community) and get behind the idea of not having your session spoiled by that combat logger or ganker.

SOOOOOO MUCH THIS, love this comment!
 
The difference is, I've seen some of the people here bragging about CLing do it in-game.

Indeed, and I and others have seen some of those most vocal against combat logging do it in game and even streams, a proportion of your 'enemy' may be closer to home than you think.
 

ryan_m

Banned
Indeed, and I and others have seen some of those most vocal against combat logging do it in game and even streams, a proportion of your 'enemy' may be closer to home than you think.

They should eat the same punishment, then. You'll get no argument out of me.
 
It's not impossible at all. FDev almost certainly collects telemetry data surrounding connections and combat states. Put together a metric of "combat logging %".

CL% = (total disconnects in combat state) / (all disconnects)

If your % is above a certain threshold, you get a shadow ban for a little bit. People with bad connections will have a lot of combat disconnects, but should have MORE disconnects while not in combat, so it should never become a problem.

You won't fix it the way EVE does it (ship persistence), but there are things that can be done to actually punish people, if FDev wants to put in the work.

I have to disagree with you a bit more :)

Instancing issues are probably the largest single point of crashing/disconnects in the game. I think your percentage result would be very large...
 

ryan_m

Banned
I have to disagree with you a bit more :)

Instancing issues are probably the largest single point of crashing/disconnects in the game. I think your percentage result would be very large...

So then pretty much everyone would have a high baseline then, right? You just level set a bit higher. Problem solved.

If you're DCing 80% of the time you're in combat, that's a problem.
 
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