Something tells me, that even when this poll ends with a majority of No's, someone will just create another post requesting punishment to combat loggers.
I think the issue in itself is unfair. It's extremely hard to differentiate a combat log-off from a crash, or an internet break, or even a server failure.
But instead of arguing about this, I think we should give alternate ideas to correct the offensive effect of a combat log to winning players.
And so, my opinion is this:
Since multiplayer is implemented via p2p, it's just a matter of programming from the dev's part. They made so that if a player disconnected, his ship would disappear.
Some games like homeworld have made a different approach. If a player looses connection, his ship is automatically changed to an NPC (same name, same ship, same stats, same shield, hull, etc... damage already done). If the other player kills it, it gets the proper bounty prize, and tastes the victory, without knowing he was playing against an NPC.
It's a "dungeon master's" trick that can make everyone happy.
Cheers.
It's a good idea, and it would help, but it wouldn't actually solve it for everyone.
Seems to be hard for various people to grasp, and I can understand that, but some people want to be in a more dynamic competitive environment, one in which you don't only gain positive effects upon yourself, versus a competitor, but can negatively affect the competitor as well.
A lot of people don't like this style of play, which is fine, but for those that do, having a cheat mode removes part of this dynamism from the game for them.
I've played multiplayer games which involve this kind of competition before, and the problem will never be resolved, because you can never cater to everyones tastes, some people will always prefer a different rule set to others.
I guess my personal taste is a more "hardcore" ruleset, and that's all really. Other people are free to have different preferences, but thats one of the reasons why fixing combat logging is something I would like to see happen.