I do wonder: What tools would we need ingame to solve more challenging scientific puzzles and enhance exploration?
- Graph/Sonograph displays?
- Surface scanner addons like a small camera turret you observe the planet surface with different filters?
- Orbit computer to set coordinates and height above surface to keep?
- Probes?
EDIT:
That is what I mean. It would be so awesome if explorers had tools to analyze radiation and planet surfaces, including probes to not randomly fly around systems while exploring. These tools could easily be used for riddles, too.
Now you're hitting on the topic of creating content, real content! Imagine if RNGineers offered real crafting where one would collect things to build / craft such as new sensors like you described to help unlock these clues. You'd face choices over what type of scanner to build. Then possibly upgrade it over time with new capabilities or added performance to help solve the mysteries. Imagine that: using gameplay + new content = real entertainment.
This is where I see a lot of frustration coming from in that there's been so many opportunities for FDev to add real cool stuff to the game but these opportunities are missed over and over again. Like RNGineers: what we got was a time-grind based, leveled or walled, complicated gambling mechanism that simply modifies stuff already in game, and that expanded nothing in the sense of adding or expanding to the gameplay. If anything the release simply made the game way out of balance while adding nothing truly new. (One could fight harder now or die quicker, and jump a bit farther, but what else?)
Crafting sensors to scan for things like firmware or crafting special long-jump engines that could maybe do 100+ Lys (using certain fuels, etc.), etc., would have been great. Instead we got a new GUI thing to watch randomize tweaks to existing gear or game mechanics. Sad. [blah]
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