Thank you all for this thread. This is something I've been rankled by for a while now and it's nice to not feel like I'm alone.
Thank you all for this thread. This is something I've been rankled by for a while now and it's nice to not feel like I'm alone.
Actually, I suspect that you are in the vast majority. FD's so mesmerized with the CANONN threadnaught (which is awesome, don't get me wrong) that they probably didn't notice the bazillion customers politely staring at it, wondering when or even *IF* they'll get a chance to feel involved into the whole Alien story arc.
Actually, I suspect that you are in the vast majority. FD's so mesmerized with the CANONN threadnaught (which is awesome, don't get me wrong) that they probably didn't notice the bazillion customers politely staring at it, wondering when or even *IF* they'll get a chance to feel involved into the whole Alien story arc.
I want to play a good old video game and not a pseudo ARG.
U think it would have been nice if maybe there was an ingame adventure to follow with regard to things like audio sources. Imagine taking the scans to one of the engineers who decodes it for you, and you see these thing INGAME. That's just one example, but there are many ways they really could incorporate more interesting storytelling into the game. A really good set of devs should be able to craft this experience within the existing galaxy.
But wasn't that the exact CG weve just had and are now waiting for the results???
For me, to be honest I prefer trying to decode it myself.
Well maybe not but I think it would be a better game if anybody could jump in and follow a couple of clues to a discovery.
I totally have given up on the moronic puzzling in this game, doesn't suit the game in any way and requires out of game tools, just utter crass.
But you can, right now.
Literally an exploration listening base was found using the in-game tip offs system.
But wasn't that the exact CG weve just had and are now waiting for the results???
I suppose you're referring to the same CG as before, so I'll ask again : are you talking about the Ram Tah CG ?
So basically a set of fetch quests with puzzle elements. I have no problem with that, and I actually feel like (door entry codes and other things not yet supported by the game) this is something that would be eminently doable. Some people would have a problem with it, as it would be the same for everyone which breaks immersion. This could be mitigated by making the destinations and contacts unique to each player (there are plenty to choose from!), so you aren't going to run into other players doing the exact same set of missions.
Success on the mission triggering the next one (when ready) is also a good idea. This would make people feel like they're involved, even though it's really just a facade. I guess that progress on the storyline could be triggered when a particular number of players have completed the mission set. I like that, I think it's a good suggestion.
But you can, right now.
Literally an exploration listening base was found using the in-game tip offs system.
Yes, this is true. Unfortunately, I have never got a single tip-off yet.
They have already been doing this via the tip-off missions; many hint at a greater threat on conspiracy...
I must have missed those ones, I get plenty of tip offs (got four in a one hour session the other night whilst running Empire missions out of HIP 10716) but they all relate to some bum who crashed his Diamondback full of drugs or similar.![]()