Spoiler alert : massive train of thought here.
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I must reckon I love the feel of the asp scout. It has become my underdog of choice. I love the cockpit view and the sheer maneuverability of it, it makes for a good visual experience. But if I could throw a slice of common sense above it all...
I don't think it is a "logical" ship, and I don't know what the design team intended to do here. It can't be just a cockpit...
I'll see this as a long range bubble fighter, or an explorer.
In those two different cases, it is outclassed by the viper IV for bubble activities (better flexibility, speed, shields, same jump range and overall solidity, smaller PD). Some might prefer losing those things for such a maneuverability... But you become a slow, giant target. It's like FD diminished its combat capabilities (in game description) only to give it the queen of combat capabilities, its nimbleness. :S
In game description says it stands between the diamondback and the asp explorer. It seems well below the DBE as an explorer. 4 ly less at best (completely stripped), less fuel to work with. Finally, considering the hints at new dangers in the void, a DBE can be A-rated, armed and still jump 30 ly. The scout can't fight or even run from hypothetical aliens / threats in its light outfit.
And for high base price compared to its peers.
Does an explorer need more agility than jump range?
Can a lightly armed fighter be efficient with a large hull and no speed to get out of dirty situations?
Would you change it and how? Would a bigger FSD break it? a third medium hardpoint instead of the 2 small?
(for reference purposes only, just a little build I deemed sufficient to hunt for engineer materials. Shields are bi-weave, I know they're not in the game anymore, but I still hope it's a bug... http://coriolis.io/outfit/asp_scout...0003B3032929v6.AwRhrSs5iA==.AwiMIz0o?bn=tttbf )
_________________________________________
I must reckon I love the feel of the asp scout. It has become my underdog of choice. I love the cockpit view and the sheer maneuverability of it, it makes for a good visual experience. But if I could throw a slice of common sense above it all...
I don't think it is a "logical" ship, and I don't know what the design team intended to do here. It can't be just a cockpit...
I'll see this as a long range bubble fighter, or an explorer.
In those two different cases, it is outclassed by the viper IV for bubble activities (better flexibility, speed, shields, same jump range and overall solidity, smaller PD). Some might prefer losing those things for such a maneuverability... But you become a slow, giant target. It's like FD diminished its combat capabilities (in game description) only to give it the queen of combat capabilities, its nimbleness. :S
In game description says it stands between the diamondback and the asp explorer. It seems well below the DBE as an explorer. 4 ly less at best (completely stripped), less fuel to work with. Finally, considering the hints at new dangers in the void, a DBE can be A-rated, armed and still jump 30 ly. The scout can't fight or even run from hypothetical aliens / threats in its light outfit.
And for high base price compared to its peers.
Does an explorer need more agility than jump range?
Can a lightly armed fighter be efficient with a large hull and no speed to get out of dirty situations?
Would you change it and how? Would a bigger FSD break it? a third medium hardpoint instead of the 2 small?
(for reference purposes only, just a little build I deemed sufficient to hunt for engineer materials. Shields are bi-weave, I know they're not in the game anymore, but I still hope it's a bug... http://coriolis.io/outfit/asp_scout...0003B3032929v6.AwRhrSs5iA==.AwiMIz0o?bn=tttbf )