Engineers I have Broked my shipeth, Help?

Could someone help unbreak my ship?

Ship: Fed Corvette A rated, Level 5 modded everything.

Issue: In the last 2 weeks my shields appear to be made out of wet paper. Normally I could stay in a CZ for a while and only need to leave for ammo. Now I have nearly been destroyed, even Pirates are taking my shields down to the last ring.

Recent Changes: Changed Shield Boosters to level 5 from level 4, Power plant to Level 5 from 4, Hull to something and 2.2 dropped.

I know I am missing something so here is a pic of the attributes of the above items. Something has nerfed my ability to tank.

Any help or wisdom appreciated.

Corvette has all Level 5 MCs with an SCB modded for one extra ammo slot.

broked ship.jpg
 
From what you have posted here it isn't clear why you are having these issues.
Do you use one shield booster or several? If several, has the module priority setting been changed on the Right panel for some or all of them?
The only time I've had anything like this happen is when the priority setting has been altered accidentally or if I've put a module in a different slot and haven't remembered to change the priority setting for that slot. (Deployed weapons, shields went offline, cue soil-your-suit moment).
 
OP - have you subconciously changed your pip distribution?

If the change is as drastic as you feel, you may just be getting hit with less pips in SYS as a general rule. Getting caught with 0 pips in SYS is a surefire way to watch your shields get demolished.
 
I have 6 shield boosters all level 5, attributes all similiar to the above example. Everything is fine in modules as I have 10 MW to spare, I have no power management issues.

I have a high charge distributor and 99% of the time I have 2 in each and then I switch to whatever is needed when it is needed. Sys is never left without a pip.

Cheers for the replies.
 
Sys is never left without a pip.

Cheers for the replies.

I used 0 pips as a drastic example - but the difference even between 2 and 4 is phenomenal.

There's a reason that PvP "meta flight technique" is effectively "what can you do to retain target in sights while also retaining pips at 4/0/2".

Not to condescend mate - it's just an easy win for bringing defenses up.
 
I used 0 pips as a drastic example - but the difference even between 2 and 4 is phenomenal.

There's a reason that PvP "meta flight technique" is effectively "what can you do to retain target in sights while also retaining pips at 4/0/2".

Not to condescend mate - it's just an easy win for bringing defenses up.

Yeah I get that normally when fighting in Corvette/Conda I use the 4 pips to Sys and 2 to weapons and reverse, keeping target in sights as long as possible, then switch when he is not firing at me so i can charge my weapons.

Its basically the wet paper thing that is nearly killing me.
 
Recent Changes: Changed Shield Boosters to level 5 from level 4, Power plant to Level 5 from 4, Hull to something and 2.2 dropped.

Things to check, and when I say check I mean switch them out and see if there's a difference. Firstly I'm wondering if the extra mass from the bulkheads you fitted is changing your shield's optimal strength so much that it drains quicker. So go back to lighter bulkheads and see if that fixes it. Next could be the cumulative affect of multiple level 5 boosters. The down-side of boosters is that your shield is slower to recharge. So do a test that takes them out of the equation.

And let us know how it goes.
 
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Things to check, and when I say check I mean switch them out and see if there's a difference. Firstly I'm wondering if the extra mass from the bulkheads you fitted is changing your shield's optimal strength so much that it drains quicker. So go back to lighter bulkheads and see if that fixes it. Next could be the cumulative affect of multiple level 5 boosters. The down-side of boosters is that your shield is slower to recharge. So do a test that takes them out of the equation.

And let us know how it goes.


Nailed it :D

Took off all the modded boosters and put on normal A rated ones, shield strength dropped by about 2k but I just laid waste to a CZ, I let them attack me and it took them a while to take down one ring. I eventually left with about 1m in bonds and full shields, didnt need to use one SCB.

Now to test a haz res with some cargo.

What I dont understand (i do now) is that I assumed when something is +10% mass it would be reflected on the main screen. It is not. Adding either the normal boosters or modded ones does not change the displayed Minimum/optimal/maximum mass but the effects are felt when using the modded items. All bar one of my boosters has a +300% mass increase so normal is 21 tonnes for all 6 of them but the modded ones are 92 tonnes combined.

I guess it was when I went from 4 to 5s that it started to affect the shield strength.

Thanks peoples.
 
Things to check, and when I say check I mean switch them out and see if there's a difference. Firstly I'm wondering if the extra mass from the bulkheads you fitted is changing your shield's optimal strength so much that it drains quicker. So go back to lighter bulkheads and see if that fixes it. Next could be the cumulative affect of multiple level 5 boosters. The down-side of boosters is that your shield is slower to recharge. So do a test that takes them out of the equation.

And let us know how it goes.

Nailed it :D

Took off all the modded boosters and put on normal A rated ones, shield strength dropped by about 2k but I just laid waste to a CZ, I let them attack me and it took them a while to take down one ring. I eventually left with about 1m in bonds and full shields, didnt need to use one SCB.

Now to test a haz res with some cargo.

What I dont understand (i do now) is that I assumed when something is +10% mass it would be reflected on the main screen. It is not. Adding either the normal boosters or modded ones does not change the displayed Minimum/optimal/maximum mass but the effects are felt when using the modded items. All bar one of my boosters has a +300% mass increase so normal is 21 tonnes for all 6 of them but the modded ones are 92 tonnes combined.

I guess it was when I went from 4 to 5s that it started to affect the shield strength.

Thanks peoples.

The thread made me chuckle on many levels lol.

Power of the mind eh...

Shields are only affected by your base hull. Any mass you add does a grand total of nothing to your overall shield strength. It's meant to represent how much ship your shield has to cover, nothing actually mass based.

Removing modded boosters doesn't make your shield any stronger. All you did was remove so much capacity the recharge rate looks more, because it has less shield to recharge.

Any changes to the ship overall will be displayed in outfitting. Your shield strength...is exactly what it shows. Your mass is exactly what it shows, and the optimal masses are what they show. Add 400T to your corvette - the shield won't change a single MJ. It'll just handle worse, have a lower speed, lower jump range and worse fuel economy.

I would drop them boosters anyway though and pick up some resistance boosters.

This is why Sothis was such a bad influence...

EDIT: Just saw the armour you're using. *facepalm*. No wonder you're desperate to keep shields up...I mean I know in PvP you kind of have to, but when the shields are down on that 'vette a hauler could prolly shoot it down with a multicannon by the looks of them resistances -_-
 
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That g5 power plant is totally unnecessary and even detrimental if you have 10mw left over. Much higher mass is bad, much reduced heat efficiency is bad. The integrity loss is apalling. Net gain is a lot of extra power that is useless.

Should go only for as much power as you need to run your ship. Set those priorities for non combat components like fuel scoops, srv bay, and interdictors to get the power req lower. Less is more here. I think my vette only has a g2 power plant and never has any power issues.
 
The thread made me chuckle on many levels lol.

Power of the mind eh...

Shields are only affected by your base hull. Any mass you add does a grand total of nothing to your overall shield strength. It's meant to represent how much ship your shield has to cover, nothing actually mass based.

Removing modded boosters doesn't make your shield any stronger. All you did was remove so much capacity the recharge rate looks more, because it has less shield to recharge.

Any changes to the ship overall will be displayed in outfitting. Your shield strength...is exactly what it shows. Your mass is exactly what it shows, and the optimal masses are what they show. Add 400T to your corvette - the shield won't change a single MJ. It'll just handle worse, have a lower speed, lower jump range and worse fuel economy.

I would drop them boosters anyway though and pick up some resistance boosters.

This is why Sothis was such a bad influence...

Thanks for the unhelpful and condescending post, it offered asbsolute no insight to anything. If you wanted to come across as a smug know it all, you have succeeded but again offered no helpful information.

That g5 power plant is totally unnecessary and even detrimental if you have 10mw left over. Much higher mass is bad, much reduced heat efficiency is bad. The integrity loss is apalling. Net gain is a lot of extra power that is useless.

Should go only for as much power as you need to run your ship. Set those priorities for non combat components like fuel scoops, srv bay, and interdictors to get the power req lower. Less is more here. I think my vette only has a g2 power plant and never has any power issues.

Went on a engineer spree I have literally no use for that power on this ship, I have a laser based loadout that I was going to try out so just got the level 5 PP whilst I had the rank and materials.
 
Thanks for the unhelpful and condescending post, it offered asbsolute no insight to anything. If you wanted to come across as a smug know it all, you have succeeded but again offered no helpful information.

And that is why FD should sit down on their and put that info IN GAME. So we don't have condescending buttholes like that one "drop down" knowledge on us.
 
Thanks for the unhelpful and condescending post, it offered asbsolute no insight to anything. If you wanted to come across as a smug know it all, you have succeeded but again offered no helpful information.

Went on a engineer spree I have literally no use for that power on this ship, I have a laser based loadout that I was going to try out so just got the level 5 PP whilst I had the rank and materials.

And that is why FD should sit down on their and put that info IN GAME. So we don't have condescending buttholes like that one "drop down" knowledge on us.

Offered plenty of insight/info, you're just choosing to look over it due to the lack of bubble wrap.

Put plenty of info in there as to why there's a couple of incorrect conclusions, the explanation for in game, what mass increases actually do and the best way to mod your boosters for shields.

That you've managed to get basically max grade mods across the board is commendable, but...a lot of this stuff IS explained in game.

Come on, y'all can do better than butthole though. No cries about "git gud" players? Almost disappointed.
 
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