ED & SweetFX - Screenshots and DL link

Extreme post processing :D

29613457363_f6da041406_h.jpg


Full size: https://c1.staticflickr.com/9/8561/29613457363_aab0e64559_o.png
 
Last edited:
Has anyone managed to get the latest Reshade running with EDx64? Game doesn't appear to start here.

I tried ReShade 3.x with the in-game GUI last night and it worked. Just run the installer that comes with the package and it should detect everything properly.

- - - - - Additional Content Posted / Auto Merge - - - - -

Hello Insomnia,

nice pic, grats. You testing out some new profiles for reshade? Are you willing to share it. Thx

Nah just for fun... These settings are far from playable.
 
didn't seem to work for me, unless I put them in the wrong place,

D:\Games\Elite Dangerous\Products\elite-dangerous-64

I do not have steam version
 
Try to remove all what you have compy'd and try out edfx latest version. Only need to unzip and start edfx. It should find the path of elite, otherwise you can point it to the path inside edfx. You need to start elite then from inside efdx and you should see the effects. Don't update the Reshade framework to the latest version, edfx will not work correct with the new version. In the new version 3.0 it will, see here.

Hi this doesnt work with the latest version of EDFX?

- - - - - Additional Content Posted / Auto Merge - - - - -

I just installed the latest Version of Reshade and it works for me.

I am using this preset:
https://forums.frontier.co.uk/showt...-Rob-Viguurs?p=4312989&viewfull=1#post4312989

I have the steam version but my guess would be that maybe the preset you are using is no good?

Edit: the folder mentioned is the correct one, as long as that is the version you are also starting.


How did you get this to work with the latest version of Reshade. I dont see any 7z file, only an exe. It asks me Dx9, 10 or openGL. I have a GTX 780, it should be 10 or gl right? What EDFX Version are you using?
 
Last edited:
How did you get this to work with the latest version of Reshade. I dont see any 7z file, only an exe. It asks me Dx9, 10 or openGL. I have a GTX 780, it should be 10 or gl right? What EDFX Version are you using?

Sorry, I oversaw the EDFX part. I dont use that, from what I saw on the site it looks like the highest compatability is for a reshade 2.x version.

Dx 10 is the way you want to go, that is how I installed it for my GTX 750ti, no problems.

Have you tried a different preset with reshade to see if it generally works?
 
I'm attempting the latest EDFX version on a WIn10 PC... When I open the EDFX exe file it asks me to navigate to the ED.exe file but when i do it is not there... the other option to use the edlaunch doesn't work..

any advice?
 
I'm attempting the latest EDFX version on a WIn10 PC... When I open the EDFX exe file it asks me to navigate to the ED.exe file but when i do it is not there... the other option to use the edlaunch doesn't work..

any advice?

Hello Andy,

0. Get the latest Version of EDFX if not allready (scroll down for download) and install it.
1. select in the 1st Dropdown menue the Elite Dangerous (Horizont) (64bit) Version.
2. If you have install'd it via Steam then go in the 2nd Dropdown menue to: Steam\SteamApps\common\Elite Dangerous\Products\(and in my case)elite-dangerous-64
3. For the Game launcher in the 3rd Dropdown menue go to: Steam\SteamApps\common\Elite Dangerous\EDLaunch.exe
4. Hit the Install Button below to install Framework
5. Select the Gameprofile you wanne use

This should help you a bit.
If you don't use steam, then your Gamepath should be without the Steam things.

Some Questions? Ask. :)

Oh, and if you don't have the Reshade Framework 2, get it here.

McNolan
 
Hi thanks for that...

I have done the 1st bit but when it open the path to the exe file in file name it has EliteDangerous64 and the same in the greyed out box to the right, yet the exe file does not show in the open folder... Its not installed via steam

in the EDLaunch folder there is no EliteDangerous64.exe file?
 
Last edited:
Hi thanks for that...

I have done the 1st bit but when it open the path to the exe file in file name it has EliteDangerous64 and the same in the greyed out box to the right, yet the exe file does not show in the open folder... Its not installed via steam

in the EDLaunch folder there is no EliteDangerous64.exe file?

Yeah, EDFX opens the Home Directory of your Elite Installation, you have to move to the .EXE file a bit. (in your case it would be \Products\elite-dangerous-64\)

Open your FileManager and go to your Elite folder and search for the Elite*.exe via the Searchbox or follow next step:
If you use the 32bit version of the Game then you have to search it in the
\Products\FORC-XXXX-X-XXXX\EliteDangerous32.exe
If you using 64bit version then search here:
\Products\elite-dangerous-64\EliteDangerous64.exe

The EDLaunch.exe is in the Home directory of Elite (search with a File Manager if you don't find it)

In EDFX you have to select first the version of Elite you play, 32 or 64bit. The DropDown menue shows the 64bit with 64 bit at the End, the 32bit is shown without this 32bit at the End.

I can't explain it in other way, because this is the easiest way of telling you that.

McNolan
 
Hey guys.

This is my first time installing this, and I've run into a roadblock. I see that others are having no issue with ReShade 3.0, but that's the step I'm stuck on. Now it's not a .zip file (or whatever), it's an installer. The ReShade installer asks me to locate the game, and then gives me three choices: Direct3D 8/9, Direct3D 10+, and OpenGL. I have tried all three of these options, but none of it ever satisfies EDFX; it still asks me to install ReShade. I assume I'm trying to install it in the wrong directory, but ReShade gives me no choice but to install it in the game directory.

Any help would be great. I have installed mods in other games before, but this is my first with ED so I'm not very familiar with all the ins and outs.

Thanks!

Edit - I managed to install an older version of ReShade, and now the mod works. Not sure I'm too interested in exploring ReShade 3.0, as the effects don't really tickle my fancy now that I can have a good look at them. But I bet my initial issues will surface again with others who are trying to install this thing.
 
Last edited:
ReShade 3.0 has about 90% of the effects that the older versions has. But I think the GUI is very handy and it almost outweigh the loss of additional effects.
Last night I managed to port Reinhard to ReShade 3.0! Yay! ^^
Code:
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//LICENSE AGREEMENT AND DISTRIBUTION RULES:
//1 Copyrights of the Master Effect exclusively belongs to author - Gilcher Pascal aka Marty McFly.
//2 Master Effect (the SOFTWARE) is DonateWare application, which means you may or may not pay for this software to the author as donation.
//3 If included in ENB presets, credit the author (Gilcher Pascal aka Marty McFly).
//4 Software provided "AS IS", without warranty of any kind, use it on your own risk. 
//5 You may use and distribute software in commercial or non-commercial uses. For commercial use it is required to warn about using this software (in credits, on the box or other places). Commercial distribution of software as part of the games without author permission prohibited.
//6 Author can change license agreement for new versions of the software.
//7 All the rights, not described in this license agreement belongs to author.
//8 Using the Master Effect means that user accept the terms of use, described by this license agreement.
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//For more information about license agreement contact me:
//https://www.facebook.com/MartyMcModding
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Copyright (c) 2009-2015 Gilcher Pascal aka Marty McFly
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//Credits :: Ubisoft
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


//Amateur port by Insomnia 

uniform float ReinhardLinearSlope <
	ui_type = "drag";
	ui_min = 1.0; ui_max = 5.0;
	ui_tooltip = "how steep the color curve is at linear point";
> = 1.250;
uniform float ReinhardLinearWhitepoint <
	ui_type = "drag";
	ui_min = 0.0; ui_max = 20.0;
	ui_tooltip = "...";
> = 1.250;
uniform float ReinhardLinearPoint <
	ui_type = "drag";
	ui_min = 0.0; ui_max = 2.0;
	ui_tooltip = "...";
> = 0.150;


#include "ReShade.fxh"

float3 ReinhardLinearPass(float4 position : SV_Position, float2 texcoord : TexCoord) : SV_Target
{
	float3 color = tex2D(ReShade::BackBuffer, texcoord).rgb;
	
	float3 x = color.rgb;
	//float x = color;

    	const float W = ReinhardLinearWhitepoint;	        // Linear White Point Value
    	const float L = ReinhardLinearPoint;           // Linear point
    	const float C = ReinhardLinearSlope;           // Slope of the linear section
    	const float K = (1 - L * C) / C; // Scale (fixed so that the derivatives of the Reinhard and linear functions are the same at x = L)
    	float3 reinhard = L * C + (1 - L * C) * (1 + K * (x - L) / ((W - L) * (W - L))) * (x - L) / (x - L + K);

    	// gamma space or not?
    	color.rgb = (x > L) ? reinhard : C * x;
	
	return color;
}


technique ReinhardLinear
{
	pass
	{
		VertexShader = PostProcessVS;
		PixelShader = ReinhardLinearPass;
	}
}

Elite Dangerous utilises direct x 11 (10/11 is basically the same) and not dx9 or OpenGL.
The installation has never caused issues for me.
 
Last edited:
Back
Top Bottom