Why Elite's riddles and story do not work for me

I hate to break this to you, but Elite is a nerdy computer game, which took a good dose of inspiration from a nerdy RPG called Traveller. The guy who wrote the original game likes nerdy sci-fi RPG games, clearly. Now he is in a position to put nerdy RPG elements into his game. Maybe he likes entertaining the people who are like him. Maybe he even likes these players more than other players. That's his prerogative, and if I was in the position of owning a company and being able to throw some cool content about the players who shared my own interests, you're darn right I would.


If you are interested in plotlines, get involved.

Canonn welcome new people, are very open and friendly.

If you are sitting on the sidelines feeling left out... involve yourself
If you are sitting on the sidelines without interest... then why care?

I have very little sympathy when people sit on the sidelines, saying they want to be involved in story, who don't get involved, won't get involved, and - in some cases - have never even taken a Tip-Off mission. The only thing preventing some people from being involved is themselves.

Good grief. You have completely missed the point.

The only thing preventing some people understanding others is being over invested in something.
 
Ah, yes, well, of course, I would not define the current garbage approach as a feature, but you know, whatever RP/pen and pencil/3rd party resource/extra-game/imagination thing floats your boat eh.

Meanwhile I imagine there are very few cmdrs who would argue against being able to play a bug free iteration of ED, before the next pile are intoduced.

I have respect for the skills and persistence it requires to "solve" the puzzles. It simply annoys me that FD waste so much time on engaging so few.

Agree with all. There is just one thing though. "Bug free iteration of ED"?
What sort of pipe dream are you living?
Half Life 2 is the only game I have ever seen come even close to "bug free", and that was after many many patches and a couple years. With no new features added.
For something to be entirely "bug free" is a pipe dream. It is not feasible.

Additionally, for FDev to focus on bugs in attempts to mitigate them and achieve a relatively bug free state, it would be a waste of Dev resources. Entire teams would be rendered defunct. That Art, Sound, and Design teams would be useless, and they would still have to be paid.
FDev has been a studio for a while. The approach they use is what is best for the studio. We are simply going to have to deal with it and be patient.
 
Agree with all. There is just one thing though. "Bug free iteration of ED"?
What sort of pipe dream are you living?
Half Life 2 is the only game I have ever seen come even close to "bug free", and that was after many many patches and a couple years. With no new features added.
For something to be entirely "bug free" is a pipe dream. It is not feasible.

Additionally, for FDev to focus on bugs in attempts to mitigate them and achieve a relatively bug free state, it would be a waste of Dev resources. Entire teams would be rendered defunct. That Art, Sound, and Design teams would be useless, and they would still have to be paid.
FDev has been a studio for a while. The approach they use is what is best for the studio. We are simply going to have to deal with it and be patient.

So.. we gotta live with a game full of bugs that; Break Mission Payouts, Render new features useless/unuseable (see: Neutron disconnects, Module Storage messing with CMDR data), Passenger missions and their "wrinkles" et al, and have no in game story participation? I see.
 
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I don't think what FD has done is a bad thing, but to some extent I (and perhaps others) feel alienated in that I lack the skills necessary to provide meaningful input. I can record audio and manipulate it in Audacity or Sonic Visualiser, but the maths and code/ciphers is beyond me at times. I just wish I could find something in the galaxy, unique to me, that isn't a CG. Special snowflake alert!! :D

But the threadnaught is a brilliant read, truly inspirational! Well done to them. :)
 
You're absolutely right : the whole player base HAS to love WATCHING these riddles, they are a bunch of nerds who don't need to ACTIVELY play the game and FD should absolutely limit the main story line to them.

I rather lose several levels of concern and empathy with the other side of debate when it becomes transparent that they are absolutely dismissive, to the point of feeling the need to sneer at them and throw playground names around. Like I said; I support all kinds of gameplay and types of gamer. But when I see someone sneering at other play groups in such a manner, it does not impress upon me that they have a similar support for other play-styles.
 
Agree with all. There is just one thing though. "Bug free iteration of ED"?
What sort of pipe dream are you living?
Half Life 2 is the only game I have ever seen come even close to "bug free", and that was after many many patches and a couple years. With no new features added.
For something to be entirely "bug free" is a pipe dream. It is not feasible.

Additionally, for FDev to focus on bugs in attempts to mitigate them and achieve a relatively bug free state, it would be a waste of Dev resources. Entire teams would be rendered defunct. That Art, Sound, and Design teams would be useless, and they would still have to be paid.
FDev has been a studio for a while. The approach they use is what is best for the studio. We are simply going to have to deal with it and be patient.

There are +1 bugs of mild annoyance and then there are +5 bugs of doom. The mildly annoying types are common and don't really figure in playability terms. The doom type, well those should rarely, if ever find their way into post beta release.

Or maybe we are moving into a new era where due to the on demand, connected always online market, that it is becoming acceptable SOP for service/product providers to release in that state, and troubleshoot patch as they go.

Not in my book.

Anyway, I have strayed off topic ;)

Going to leave this thread for a few white knights to defend a waste of dev resources on insubstantial and minority access content.

Fair winds
 
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There are +1 bugs of mild annoyance and then there are +5 bugs of doom. The mildly annoying types are common and don't really figure in playability terms. The doom type, well those should rarely, if ever find their way into post beta release.
There is that pipe dream again.
Bethesda and Obsidian are notorious for releasing games with game breaking bugs. It's a relatively common thing in the industry for a game to release with a some bad bugs. Considering Frontiers size and the scope of the game they are trying to create, I am surprised there isn't more bugs.

That being said, I agree. Some of these bugs are taking a while to fix. They should be gone by now, but that is in no way connected to the story or puzzles.
Considering the puzzles rely a lot on Audio engineering, most of the work being put into these puzzles is by the audio team.

So.. we gotta live with a game full of bugs that; Break Mission Payouts, Render new features useless/unuseable (see: Neutron disconnects, Module Storage messing with CMDR data), Passenger missions and their "wrinkles" et al, and have no in game story participation? I see.
Go back and reread my post. Did I say any of that? No, I said you have to be patient. Try harder next time.

I don't know how you think a game development studio works, but not everyone there is a programmer or QA tester. There are Audio Engineers, Animators, 3D artists, 2D artists, concept artists, writers, etc. and they need stuff to do as well.

Anyways, my concern isn't about New Features vs Bugs. Bugs will be squashed in due time.
It is about New Features vs Placeholder Mechanics.
The Detailed Surface Scanner, Combat Zones, Resource Extraction Sites and all that crap. Over-the-top reliance on RNG.
Removing these Placeholder Mechanics and replacing them with their intended mechanics would require the whole team.
Ship launched fighters are great fun, but they don't mesh well with the current placeholder mechanics for combat.
Seeing Adam and Ed get owned in a CZ was absolutely hilarious. They both chalked it up to their bad combat skills, but in reality, it's because fighters don't belong in that complete mindless mess that is a CZ.
 
I can't believe it.. another thread full of joyless crybabies..

"The puzzles are too hard" - for me me to solve by myself

"They need outside the game tools to solve them" - I'm completely ineffective, I have no tools.


Well I for one are glad the puzzles are not easy and need team work to solve them.
 
It is very disappointing. The game honestly makes me feel like how I do in real life, sitting at home watching the news happen on Tv. It's so weird I was actually thinking about this a few days ago. ED has gotten so dull and IMMERSIVEZOMG! it imitates my real life, I watch everything important unfold on reddit and the news....

To be honest though, I just don't see much of a point of getting involved with any of these "Stories" FDev is gonna roll out the content either way, unless they're the most dense developer ever they're probably gonna roll it out at the same time no matter what happens.
It's the same story as 95% of this game, bits and pieces of content, small stages low amounts of assets, no in-game tools or GUI to facilitate the gameplay they're trying to implement, and no real meaningful reward or reason for accomplishing in-game content.

It's really the same story over and over and over with ED.
It's really sad too because they've taken this foundation they've built and squandered it. It APPEARS that they have talented programmers on their team but they overall game design is god awful and they take tips from the "Elite 1% backer" playerbase which make the game even worse and more niche.

Yeah, you guys can make fun of Star Citizen and it's bugs all you want, but if and when it's released and if it gives me actual stuff to do, a IN-GAME toolset to play with friends and group up, group missions, and a reason to actually keep playing, then I'll happily deal with all the bugs.
I've said this a few times before, but if ED doesn't stop catering so heavily to such a small part of it's playerbase then once SC does finally come out this place will be a ghost town.

I just want a way to easily wing up without instance issues, a system for meeting people to play with, and a way for us to earn rewards as a GROUP and to show we are a group. Not silly faction nonsense in the BGS that no one cares about...the BGS is a cop out and everyone knows it.
I tried to get into exploration and the story but like others have said, I'm too busy to sit and figure out all these silly out of game tools to try and figure out these riddles that really don't hide anything of meaning anyway...
Oh a crash site...with aliens...cool i guess?
Oh another crash site...how many hours of your life did you waste finding that...?
Oh another crash site...wow?
Oh a satellite......awesome?

...isn't it really silly and unimmersive to have to download, buy, and use a bunch of tools out of game to solve in-game stuff?

I feel like FDev has pieces of ideas of things they want to do, but never really put together a cohesive plan on what to do with the game. We get these pieces, fractured, of content that never seem to snap together very well. It's all very unsettling and breaks "Muuuuuhhh Immersion!".

- - - Updated - - -

I can't believe it.. another thread full of joyless crybabies..

"The puzzles are too hard" - for me me to solve by myself

"They need outside the game tools to solve them" - I'm completely ineffective, I have no tools.


Well I for one are glad the puzzles are not easy and need team work to solve them.

Yeah which appeals to one group of players, which is why the same group of players have solved ALL OF THEM.

They carry no rewards, the secrets they hide are lame, and they're convoluted.

Maybe I'm just not the kind of gamer meant to play ED. I want to jump on be able to socialize with friends, do missions with my friends, fly and have fun...build up assets to actually DO STUFF WITH IT!.
I want things to do IN-GAME. Not more work to do OUT OF GAME. I have enough of that already, Programming projects, content I have to learn, work. I want to fly and have fun while playing ED.
But if i'm on the verge of quitting and feel like ED doesn't really welcome me as a player or have any interest into what I want how many other players have already quit and never said anything?
I have the answer to that, thousands.


The IDEA of these huge puzzles is really cool but it's very poorly executed and appeals to probably less than .5% of the player-base at large. Most of us just get on reddit to see what's going on. It's sad that I have to get on reddit to see what's going on in ED instead of actually playing ED.
 
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Yeah which appeals to one group of players, which is why the same group of players have solved ALL OF THEM.

Actually, most of the discoveries or puzzles are found or solved by 1 maybe 2 people. Many make attempts, but usually only one actually solves it.
And, in many cases, they usually do it entirely on their own.
The Third Alien crash site was the only mystery/puzzle solved by more than 1 person, that I can recall. I wasn't there for the first Alien crash site though.
So to narrow that down. It's only a few core members of a small group that actually do any puzzle solving.
 
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It's clear what Sechs wants and it's called dream Star Citizen. It's gunna be Eve with legs you'll love it.

Please realise Elite is Elite and the programmers and staff at FD you just insulted are making their game not yours,

I like the game.
 
It's clear what Sechs wants and it's called dream Star Citizen. It's gunna be Eve with legs you'll love it.

Please realise Elite is Elite and the programmers and staff at FD you just insulted are making their game not yours,

I like the game.

Yeah, you and like 100 other players...
If you and those 100 players alone can financially support FDev then by all means alienate the rest of the player-base.
If you can't then, sorry. You're gonna have to actually make a fun game.
I suggest you start filling up a donation/backer account soon.

I think the issue a lot of the "core backer base" is having is that group is starting to dwindle. I see more and more people who used to support and defend the game turn and say they were unhappy with the direction. They're getting bored. They're walking away.
Fdev actually has to sell $30 Season passes now. If not enough of those are sold the game will suffer.
It's not a few backers fitting the bill anymore.

I think Fdev realizes this too, I've noticed the direction for the game turning and them implementing things they said they never would. I see commodity storage soon hopefully and after that I hope they start breaking more of their "WE NEVER WILL BECAUSE THE FORUM DADS SAID NO" rules too.

I think you know this too, ED will die without a player-base. I RARELY encounter a player on the forums or in-game who is happy with the game and doesn't have similar things to say, most just aren't as vocal as I am. I learned years ago playing MMO's that if you want things done and things to change you need to be vocal. If more players were and actually participated on these forums instead of reddit you'd see that the majority of players want the game to change and embrace FUN instead of tedium.
 
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Actually, most of the discoveries or puzzles are found or solved by 1 maybe 2 people. Many make attempts, but usually only one actually solves it.
And, in many cases, they usually do it entirely on their own.
The Third Alien crash site was the only mystery/puzzle solved by more than 1 person, that I can recall. I wasn't there for the first Alien crash site though.
So to narrow that down. It's only a few core members of a small group that actually do any puzzle solving.

I've not solved any of the puzzles, you don't need to solve stuff to enjoy what's going on.

There are loads of facets to it. Ultimately it just involves keeping in touch with what's going on (which anyone can do) and following your nose, getting involved if something piques your interest. Most of the stuff leads nowhere but that doesn't matter so much, the fun is in exploring the whole thing. Thinking about it, coming up with theories, however crazy. (well that's part of it anyway)

I mean the "Alien Mysteries" thread is totally open, there'll be times where someone comes up with an interesting idea, or posts a discovery, and I (and I'm sure others) just get in game to check it out, I mean that's it.

Like if you want to be involved get involved.

For me the only issue occurs when people do stuff behind closed doors (since it's exclusionary), but folk in the thread do try to keep it all open and we make a point of having the discussion on these forums specifically so anyone at all can get involved.
 
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It's clear what Sechs wants and it's called dream Star Citizen. It's gunna be Eve with legs you'll love it.

Please realise Elite is Elite and the programmers and staff at FD you just insulted are making their game not yours,

I like the game.

Too bad you're not the only one playing nor paying for it.

Why don't you drop the attitude here and help find a way to broaden the involvement in the storyline ? I honestly believe this can be done while keeping the current riddles. There's not too much of those, there's not enough of everything else.
 
It's clear what Sechs wants and it's called dream Star Citizen. It's gunna be Eve with legs you'll love it.

Please realise Elite is Elite and the programmers and staff at FD you just insulted are making their game not yours,

I like the game.

Any Dev who makes the game for themselves, not their customers, is doomed to fail.

Constructive criticism is a good thing. Don't be so dismissive of it.
 
I've not solved any of the puzzles, you don't need to solve stuff to enjoy what's going on.

There are loads of facets to it. Ultimately it just involves keeping in touch with what's going on (which anyone can do) and following your nose, getting involved if something piques your interest. Most of the stuff leads nowhere but that doesn't matter so much, the fun is in exploring the whole thing. Thinking about it, coming up with theories, however crazy.

You've said that a few times already and, with all due respect, it didn't seem to convince a lot of thoise who voiced their frustrations in this thread. Are you against the idea, while keeping the current riddles (which, again, are really cool but maybe not for everyone), to see FD rely on different new ways (or some they tried already but failed due to external factors) to involve more players in the alien storyline ? Or do you prefer to see it restricted to the participants of the threadnaught ?
 
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