Horizons 10 ly faster tham 100.000 ls

I'm going to take a lot of -kicking but explain to me why it takes less to jump 10 ly than travel 100,000 ls? In 3000 whatever year is...
 
programmers too lazy ???

Because you travel through witchspace between systems, but require a large body of mass to lock on to so cannot be used freely.

Jumps between stars in a system were up for a consideration at some point, but I would guess they have more pressing matters such as the sixteen billion whine threads where people inconsistently take parts of the game apart that they don't like.

Can't be bothered to travel 100k LS? Sounds like someone is being lazy indeed, but it isn't the devs...
 
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programmers too lazy ???
More like "have a sense of scale".

That topic comes up at least once per week in a few variations (all end up whining for quicktravel eventually). And every time there's just one thing to say: if something is too far away for your liking, then don't go there. The other 95+% of the bubble are for you.
 
The same reason it used to take longer to get the STS from the VAB to the launch pad than to get it from the launch pad to orbit. Same physics and chemistry, different application.

(In-universe explanation: the FSD bends spacetime for supercruise but punches holes in it for hyperspace. The latter takes more energy, and requires a large mass as an aim point for reasons.)
 
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Because you travel through witchspace between systems, but require a large body of mass to lock on to so cannot be used freely.

Jumps between stars in a system were up for a consideration at some point, but I would guess they have more pressing matters such as the sixteen billion whine threads where people inconsistently take parts of the game apart that they don't like.

Can't be bothered to travel 100k LS? Sounds like someone is being lazy indeed, but it isn't the devs...

Do you really believe in the explanation you just gave?
Because for me it would be another screen to load, instead of 5 or 10 or 20 minutes doing absolutely nothing in front of the computer. Stare at the screen is really a great job.
This is a game?
 
I even appreciate some scientific approach, but it would not be the first concession made to reality in this game, so seems a little exaggeration reject a change that makes the game more dynamic.
 
I even appreciate some scientific approach, but it would not be the first concession made to reality in this game, so seems a little exaggeration reject a change that makes the game more dynamic.

I'd say read the countless other threads and arguments first.

In a nutshell, the different arguments in no particular order or preference:

- ingame lore, hyperspace only works with large mass
- SC is a feature suggested by the community, FDEVs original plan was to have in system jumps without the ability to traverse the system
- in system jumps would remove the ability to interdict people
- SC is boring
- Hutton Orbital is a classic, don't remove it
- FDEV has hinted that they are thinking about in system jumps, then said that they don't, then said something else instead
- removal of SC means removal of scale
- something else I don't remember right now
 
I'd say read the countless other threads and arguments first.

In a nutshell, the different arguments in no particular order or preference:

- ingame lore, hyperspace only works with large mass
- SC is a feature suggested by the community, FDEVs original plan was to have in system jumps without the ability to traverse the system
- in system jumps would remove the ability to interdict people
- SC is boring
- Hutton Orbital is a classic, don't remove it
- FDEV has hinted that they are thinking about in system jumps, then said that they don't, then said something else instead
- removal of SC means removal of scale
- something else I don't remember right now

I think the 'scientific' way to consider it would be that from hyperspacial distances a star system is just a point with a mass of some sort. This is what the FSD is locking onto for the hyperspace jump. If that system has more than one star (usually - always? - the largest mass objects in that system) then it has to lock onto the LARGEST mass star. From there it is 'too close' to do a hyperspace type jump within system. (Just my thoughts on it)

SC in my opinion is a 'genius' way around how to travel 'within system', and one of the benefits is that it also gives players the true sense of scale of systems, space, and the galaxy! Brilliant! Just think if you want (or need) to travel to some remote place in the world it takes TIME and EFFORT to get there. Sometimes the final 1/10/100 miles can take as long as the rest of the (maybe 1000's of miles) journey to get there! Hopefully the reason for going there makes it worthwhile!

Don't forget, SC also allows for interdictions, USS's - a great way for picking up random 'stuff', some even useful for engineers. Removal of SC would reduce/remove interdiction oppotunities

Hutton Orbital is there to give you a TRUE scale of some of the distances involved in space travel!

I would like to add to your list but also can't think of anything right now ...
 
I seriously believe I'm dealing with people here that know Isaac Asimov, recognizes a Vulcan, is part of the generation that made possible cell phones and computers....

The responsibility to theorize what does not exist is our after scientists cam do their part.

I'll never travel 900,000 ls in Elite, sorry.
 
One thing I keep thinking is that Witchspace stops near a massive cluster, rather than an object. I imagine that Hyperdrive can compress the space around us to a very small particle, allowing to travel much faster than light, entering in Witchspace wich is a sort of hyperdimensional object. Supercruise, on the other hand, allows also a FTL travel, but can be controlled and requires less energy. It compresses the space arount the ship, too, to make the former become a sort of wave.
 
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I'm going to take a lot of -kicking but explain to me why it takes less to jump 10 ly than travel 100,000 ls? In 3000 whatever year is...

in lore explanation?

You are jumping towards a very large point of gravity, a star, that your FSD drive can lock onto, without being able to lock onto that way, you have to use normal FSD speeds.
 
So. You ask a question that is game mechanic. Which you can take it as it is or whine, which should be done in the feedback section. But no answer, in lore, in game story or even with in a role play scientific approach satisfy you or you accept as valid, because damn everyone that does not agree with your specific mind set. Right?

Why do you even bother asking?

I think you are lazy.
 
I seriously believe I'm dealing with people here that know Isaac Asimov, recognizes a Vulcan, is part of the generation that made possible cell phones and computers....

The responsibility to theorize what does not exist is our after scientists cam do their part.

I'll never travel 900,000 ls in Elite, sorry.

Yeah, what a bunch of losers, those 3300s people. They can't even travel billions of kilometres in less than an hour!

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Seriously dude. What is your problem? Gameplay or lore?
 
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