I'm a Casual Player: What Elite Needs to Draw and Keep Us

Danger should be present in Elite. But constant interdiction by psychic psychopaths for a tiny few mats FDev refuse to allow me to store despite my wanting to...it's absurd.

We are being punished with NPC harassment due to basic functions the devs refuse to implement. Because they also choose to create a universe with more psychotic pirates than sane, functional humans.

I'm just asking for the game to not outright waste my time. I don't mind playing. I do mind constant alt tabbing, spreadsheet management and boring Collect-a-thon grinds.

** WARNING WHITE KNIGHTING **

What game are you playing? I have not once used a spread sheet for anything? You sure you aren't playing EVE? What exactly are you expecting here? I play this game, fly my ship, get a couple of materials. Once in a while I check inara to see if I have enough of X or Y or Z. I switch to my commodity collection ship (50Ly jump range to get em quick). Collect the commodities I need, go back to the ship I want to upgrade, fly to the engineer do some rolls. Rinse repeat. Not once have I 'ground' anything. I set a little goal, play the game, once I reach it, I set another one, rinse repeat.

** /WARNING WHITE KNIGHTING **

Should there be more engaging play? A good example I stole from agony aunt is. I am tooling around and I find a POI with a couple of occupied escape pods. If I pick em up, I get a message from them. Help help take us to place X or Y. Okay so I start heading there, some time during the journey someone contacts me and tells me to take them to location Z for a big out pay, but if I do, people from X or Y are going to hunt me for a while because they upset. I can pick option 1 or option 2. If I pick option 1 I might get another mission to find person that wanted me to go to Z and kill them.

All of that because I ran into an escape pod tooling around. That would be engaging game play. But I just have missions and passenger missions right now, no spontaneous missions based on stuff I run into. Personally I think they should focus on implementing systems to support the excellent suggestion by Agony.
 
TL;DR, basically i agree with the OP since i also am a casual player.

but different proposal: special solo mode where all is available without grind. so you can get casual space experience without changing the game for the others.

different saves for the modes would necessary, can also be used as training ground.
 
"They're the reason we can't have nice things."

Not really. It means you can't have the things you want.

What is that exactly? Could you describe how you see this game working well for you?

"Like a Season 3 FDev probably lack the paying customers to support right now. I mean, hopefully I'm wrong, but no way am I buying it up front. Not after Power Grind, brown rock go cart simulator and RNGineers."

The whole bingo set! Down the tequila!

Seriously though when you say "probably lack", how probably? Put a figure on it Blackcompany - otherwise you're just speculating.

You don't address any of the other points people make, meaning that your mind is made up already that ED MUST be a grind and you CAN'T POSSIBLY have ANY FUN at ALL. EVER.

Is that right?
 
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No thanks Op. Your limited play time doesn't and shouldn't effect me or anyone else.

I think there is some stuff which OP suggests which makes sense..... I DO think EDs UI is clunky beyond belief in many areas - areas which can be fixed that would make the game MORE believable and less gamy imo

Its not outrageous to think we could pin a range of blueprints and our computers highlight missions which have items we need in them.....same with when needed materials in a pinned blue print floating in space are passively scanned and in our left hand panel, these could be highlighted on the radar.

we should NOT have to use 3rd party apps or tab into and out of the game to have a working ships log and journal imo, all of that should be in the game, and tied to our save file.... and some of the entries could easily be filled in automatically.

BUT other stuff he suggests is way our there, magic crafting in our ships... no thanks, hell i hate the stuff we CAN craft in our ships.
i loath our magic pockets for our materials but at the same time we need to be able to store them so do not lose all on destruction either at bases, or at engineer hideouts, or better yet at a stash at our choosing on a planet and we get to have our own personal nav point added to our stash.

data storage i can let go, its not that unreasonable to have a usb stick in our space suits.

PS niche games DO sell and can support themselves, if they didnt then there would be no place for simulators and what not and everything would be flashy arcade games (which seems to be what OP is demanding)

or mobile phone tat... sure candycrush may have far more players than ED will ever have, it does not make it a better game or a direction FD should be considering.
 
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I, and others like me, lead a busy life, at the center of which video games do not sit.

Hey, me too!

That seems to be the only common ground between my experience and yours, unfortunately. The game needs work to make it more user-friendly for people with limited time like us, but I would never have even started playing if the game has as much hand-holding as you're requesting.
 
In short:

-Remove effort/achievement from the game
-Instantly fix complex networking issues because otherwise a few casual players will be miffed, but without making more bugs because that miffs them more
-Allow CMDRs to obtain a fully modded high end ship by staring at any rock for six seconds
-Remove the sense of scale from a "space simulator game" because...a few casuals are miffed
-Remove risk. You should be immortal and rake in billions of credits per second by staring at a rock, but introduce no risk of losing a single credit of that
-Spoonfeed players what to do, because apparently initiative is lost on humans these days
-"Play my way" is an acceptable verbal alternative to "give me what I want"
-Ironically end up with all players doing the same thing, because there's nothing to achieve and therefore nothing to do to achieve it

Bad troll is bad. Even worse at it than I am, I'd wager.
 
We can already do crafting in our ship, check out Synthesis under the Inventory tab.

The more I read it, the more I think this is not the game for you. I do know a few ED casual players, as casual gamer goes, they don't seem to be in a rush to get the biggest ships with the best weaponry. In fact they don't even seemed to be all that interest in getting rich in a very short time. Compare to them, your post do sound like you wanted everything readily served on a silver platter for you, on demand.

I'm afraid this will never be the case for ED, it was designed to be grindy and oh boy I know a lot about grinding, try one of those Korean or Chinese mmorpgs and you'll know what I mean. While I can't speak for all of ED community, but there are players like myself that enjoys the grind, it makes the end results so much sweeter and satisfying. :) And I do think grinding is the heart and soul of elites.

If there are certain expect that you like in ED but just couldn't stand the grind, I would suggest playing a few other games in between. But do be wary however, the grind will only gets tougher in the long run, very likely with every new features introduced.
 
I thought OP was excellent. I guess I'm more than a casual player, but I certainly see where he is coming from.

However, if you played the Elite of the 90s, well you should be under no illusions that a lot of grinding and repetitive play is part of the package. Of course, the numerous bugs allowed a lot of grinding to be avoided!

In defence to ED, it is so hard being the jack of all trades. This board proves it.

I still think putting on different difficulty modes that you have an independent save for each would have been smart from the start. Oh well.
 
My wife spends hours moving virtual fruit about on her iPad.

Some people like boring, boring can be relaxing.

Honestly if you made this easy I would have "finished" this game a while back.

Now if you had suggested making the Engineer grind meaningful (why does anyone need 50 tonnes of brandy?)... I'd have been right on board!
 
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Elite needs casual players.

This isn't 1984. Games cost a lot of money to make. They need an audience of sufficient size to support that cost. Ergo, Elite probably won't make the long haul as a niche title with 4500 daily concurrent players.

Here is how you draw in theore casual crowd and keep us. Reasoning included:

-Dont waste our time. We want to fly ships in space. We DO NOT want:

-Long load times. You MUST begin loading transition sooner than you are. There's a thread here about that. Look it up. Ten or more seconds per transition, with 50 or more transitions in a weeknight play session...too much down time. We want to play, not watch.

-Spreadsheet Management: I want increased FSD range. What I DONT want: grinding mats. Tracking what I need using Alt+tab 5 times a night. Being forced to mine, or haul freight. Or drive those boring buggies.

All mats should be available on the market, as drops from exploded ships, etc. Get back to letting me play my way, says the casual gamer, and stop forcing me to play yours.

Moreover, show me what I have the Mata to build. Right there, IN your game. Every time I have the mats to complete any recipe from ANY engineer I have unlocked, show me. Right in my ship.

Lastly: give me the ability to craft the items RIGHT IN MY SHIP, WITH NO WAIT. Every time you make me alt tab to check a re open, or fly halfway across the bubble to craft something, you are pushing me toward quitting your game. You're wasting my time again.

I, and others like me, lead a busy life, at the center of which video games do not sit. If you want me, my ample free time and my not inconsiderable disposable income, stop wasting my time.

As with:

-Long Grinds: Boring. Waste of time. I would find your game more enjoyable and less tedious, and would play it more, if there were more multirole ships at affordable prices, that could actually hold their own against enemies. Alas, all of those ships require an enormous grind just to make the game convenient to play. If I wanted that, I'd play a tablet game. Make multirole ships less (and frankly, all ships) less costly. The grind isn't fun; it puts me off playing, as opposed to retaining me.

-Forced Combat: the number one reason I play Euro/American truck sim instead of Elite.

Pirates in your galaxy aren't pirates. They are rampaging psychotics. None of them want to negotiate. They all just want to kill me. Period.

And they want to kill me, over a few mats. Or cargo that isn't worth the effort, if I have any at all.

Knock it off. Pirates should be pirates, not crappy RPG random bandits in space. They should be discerning, intelligent, and fairly rare.

Furthermore, the magically spawning, psychic pirates who auto interdicted me e wry single mission...6 times per run...that HAS to stop, if you want to keep players like me. It's not fun, it's not fair (as in, these enemies don't use the game logic or rules). It's pure frustration.

If I want danger, I will carry high end or rare goods. I will bounty hunt. I will...well, no, I WONT Power Play, because it's crap. One of the worst systems I have ever seen in a game. But I WOULD do it, if it were made at all fun. Or even interesting. Which it isn't.

Point: If it's danger I'm seeking, I will find it. Or so things to attract it. Hang around rate goods runs too long. Get a rep for hauling pricey items. All of which should matter.

But as the guy who rarely even HAS a cargo hold, and most hunts in RES or explores...pirates shouldn't even LOOK ate twice. More less waste their time with me. The things we do should matter.

Another concern:

If I wanted to manage spreadsheets, I would return to EVE (because flight model aside, as a game it's FAR better than Elite under the hood). Stop requiring me track half a dozen faction reps, needed materials and outfitting and ship locations in third party tools.

Right now, in the 21st century, I can go online to shop. For clothes. Cars. Anything. And manufacturers will direct me to places where I can buy the goods I want. They will even offer sales and discounts. Because they WANT my business.

Yet, here is Elite. One thousand years in the future. One THOUSAND. And no internet. No web. I have to fly around, HOPING to find the thing I WANT to buy.

It's frankly stupid. No other word for it. Sorry folks. I should be able to check markets in near real time, right in game. But you won't let me. Because your (badly misguided) lead developer is stuck in a tablet game, free to play mindset, and thinks that inflating the time it takes to do things in game, will keep me, and others like me, playing longer.

Trouble is, us casual gamers...we aren't hand held addicts. We are people with diverse interests who also like to fly space ships on a somewhat regular basis. Artificially inflating the time it takes to do things in games, will inflate nothing except the frequency with which j I choose to do OTHER things, instead of play Elite. Which in turn, correlates with my shrinking desire to continue spending money on the game going forward.

In short: stop wasting our time if you want us to play. Long transition times, market load times, forced trips across the bubble to craft a single item. Collect-a-thon mechanics. No market search. Frequent, forced interdiction over the two random garbage items I was given for a mission.

These are ALL time sinks in disguise. Many of them, deliberately intended to artificially inflate time spent in game.

This is disrespectful of players. Of their time. I used to play Warframe. The game moved more and more from fun to time sink grind. Myself, and others...Simply quit. Quit saying. Quit spending.

Elite is headed down that same road. Either replace the mentality of your decision maker...or the decisioaker themselves. Because right now, the design direction is KILLING this game.
Unfortunately I have to agree with with you.
I am sorry to say that all your points are valid to me.

And PowerPlay is a disgrace.
Not even decals.
 
I see that the OP's consistent dislike of this game hasn't changed any since his first post. But I'm curious as to why he keeps on playing, and coming back to 'demand' it's changed into a different game that he would like. Is Elite an addiction?
 
That was a lovely and well thought out post OP, nicely done. The trouble is that Elite just isn't for casual players.
I agree with the OP, and with this.
It's probably why my playtime consists mainly of playing for a short while, then getting bored, tired, or frustrated, and walking away for a week or two.
But I keep coming back. I'm sure my love for sci-fi and astronomy has much to do with that.
 
I am a casual player and am very happy with the game. In fact it seems to me to be the most casual friendly game I have ever played. There is no race to get stuff, you can do it at your own pace. No need to get levels to get to the next bit and keep up with others. Even if you are in a sidewinder, it is perectly fine to wing up with someone in a Corvette or Annaconda.

I think the game is fine. I play at most 9 hours a week, but mainly 3-6 hours a week.

Obviously the game isn't perfect and can be made better in places, it has it's flaws, but on the whole as a casual player, I really can't fault it too much.
 
It's more like 9000 concurrent players, not everyone plays on Steam. Anyway, the reason ED is (and will remain) succesful is because it caters to a niche audience. There are a few million casual players, but there are also several thousand competing casual games, ED isn't one of them.

PS

This doesn't mean casual gamers shouldn't play ED, the definitions aren't exclusive.
 
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I agree with most of the OP, I thought it was well said. What I don't agree with is the parts about casual players. I don't think that Frontier needs casual players, nor do I think this game is made for them, but that said I do think many activities in the game are well suited for casual players. You don't HAVE TO use RNGneers. You can still play the game and have fun without them. Just my opinion.
 
Make it easier for casuals...... hmmm you dont think that will be exploited to the max by the hardcore no-lifers then?

Elite is ideal for the casuals.... you and your buds want a buggy race.... land your sidies on a planet to mark out a rough course, all line up and they're off, 3 laps around the course, no shooting , biting and telling porkies about the lifter jets*

Come to think of it... park up in a station after 1/2 hr in a res or CZ , come back tommorrow and your ship will still be there, ready to go and off for another 30 min blast.

But then I prefer smuggling stuff

Bill

*got invited one of those by an old friend.. they never mentioned that canyon jump 2/3 of the way around the course....... Would love that in Formula 1 [woah]:D
 
Piracy:
The reasons I kill people before asking questions are these:
1. It is so easy to escape, by the time im done typing my instructions you are in FSD.
2. Hatchet breakers don't work and are peices of corn covered crap.
3. I really dont even have time to use a Cargo Scanner to see if you are worth my time.
4. By the time i get your shields down, inreally dont have time to love tap your cargo hatch open. I target it and fire my seekers and pulse laser at it. You usually just die.

Because Frontier is so sensitive to traders and makes my life so difficult, I have very little choice other than to just target your cargo hatch and fire until you die or its empty. Usually the prior.

My other playstyle option is to play WoW in space. Running their vapid quesy system or mindlessly carting items across space to sell to NPCs for absolutely no reason.
 
Well...several hundred thousand people bought the game on Steam.

Where are they? Not even a significant fraction of them are playing it regularly.
1) Where's your proof for that?

2) If proven, is that any different than most games of the same age?

Otherwise, I think you make some good points - thing is making the game accessible for casual and/or new players need not take away from hard core players - often it enhances the game for them too. Not through shortcutting, but by making the play experience fun where it might not otherwise be - however in Elite's case I think many of the 'problems' are actually important and/or are side effects of other things that are important.
 
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