Engineers Datamined Wake Exceptions 2.2 As of 11/14/2016

BUT waiting for spawns is never goog gameplay. the difference between scanning datapoint at surface stations, and waiting for HGE to spawn is massive. same applies to many parts of that engineering game.

Yes, it's not necessarily an exciting skill. It's like how most of hunting is just sitting at the right spot and waiting for the prey to arrive. Then there's fishing, talk about waiting for spawn. ;)
 
Yes, it's not necessarily an exciting skill. It's like how most of hunting is just sitting at the right spot and waiting for the prey to arrive. Then there's fishing, talk about waiting for spawn. ;)

:D ty for this, never thought about it from that perspective ... made me smile, and you are probably not wrong.
i don't go hunting or fishing in RL, but if people complain about barren surfaces in ED, i have to remind myself that i personally enjoy mountaineering (my hobby next to ED and squash), and really enjoy looking at barren surfaces in RL as well as in ED. also, i don't mind waiting for spawns that much in a RES for exampel, i fly around and watch asteroiuds tumbling ... but waiting for a HGE to spwn some 2000 ls into the system ... bah!
 
Alright guys. I finally was able to find 2 (for a total of 6).

After 3 hours over two days of flying around in front of Jameson in an 825 M/S iEagle with a Wake Scanner, and scanning about 100+ wakes, the Datamined Wake Exceptions finally came in the last 5 scans.

Then I left to go mod my Vulture's FSD (it's over 20 LY now) and on the way dropped into an Encoded Emissions USS that had a Private Data Beacon and guess what; Datamined Wake Exceptions.

The RNG Troll strikes again...
 
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Tried the distribution Center method in a Famine state system. Scanned about 50 with no Datamined Wake Exceptions. Gave up and exited to menu. Came back about 30 minutes later and tried again. Got 18 in about 30 minutes worth of scanning.
 
Tried the distribution Center method in a Famine state system. Scanned about 50 with no Datamined Wake Exceptions. Gave up and exited to menu. Came back about 30 minutes later and tried again. Got 18 in about 30 minutes worth of scanning.

if it would be gameplay, that would make an amazing story :-/
 
I have to disagree that there's no skill involved. There are people that can consistently find what they want (Exquisite Focus Crystals notwithstanding) and people who can't. What's the difference? It's not luck. The skill is not pew-pew skill but it's still skill.

I do agree that the design is off though.

If you make it hard to find mats, you should get rewarded by getting what you need when you cash it in. Some variance in the product is good because it makes ships different but getting a G5 roll that's no better than a G3 or has such a bad negative effect that it's unusable is poor design.

If you're going to give us such poor results then mats should be easy to get.

The double whammy of hard to find and bad results is not good.


Ask yourself again as to how skill is a factor in "constantly finding what they want"? You'll find that in almost every example a player stumbled across the find initially then reported it to others on sites like this.

The only real skill required in RNGineers is knowing which website to go to to read where your material/data/commodity is located! Yeah, great in-game skills right there... :)
 
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Having farmed a few over the last weeks, I did notice a large decrease in DWE drops since around the patch balancing long range smuggling missions, since approximately a week ago

You still get them, but it is now harder than it used to be. I patiently sits in a distribution centre looking at all those hungry sidewinder pilots getting some food for their families. Something definitely changed here recently so you are not dreaming

Something is definitely going on with materials spawning behavior. I am finding a similar reduction to common materials like Arsenic on planet surfaces. Even when it is listed as 2.5% or higher on planet stats, over the course of a prospecting session I end up with far more rarer mats than Arsenic. My last attempt concluded with 18 units of Arsenic and 35 units of Niobium even though the Niobium on that planet was listed as 1.2% as opposed to its Arsenic content of 2.7%.
 
For me one thing that I do not understand is the items that are scoop-able after you kill a NPC. They are ALWAYS the same worthless materials. It would really add to the game play if they included rare or very rare items as a possibility even if it were RNG. Same with the USS'es.....they are so predictable that I don't bother with them any more......those are 2 areas that come to mind that would really mix it up for game play...
 
For me one thing that I do not understand is the items that are scoop-able after you kill a NPC. They are ALWAYS the same worthless materials. It would really add to the game play if they included rare or very rare items as a possibility even if it were RNG. Same with the USS'es.....they are so predictable that I don't bother with them any more......those are 2 areas that come to mind that would really mix it up for game play...

I completely agree with this. If NPCs dropped an arsenic or yttrium on occasion it would only add to the game.
 
For me one thing that I do not understand is the items that are scoop-able after you kill a NPC. They are ALWAYS the same worthless materials. It would really add to the game play if they included rare or very rare items as a possibility even if it were RNG. Same with the USS'es.....they are so predictable that I don't bother with them any more......those are 2 areas that come to mind that would really mix it up for game play...

I hear ya! I do occasionally find some rare materials in the debris from ships I destroy, but most of the time it does tend to be the same worthless stuff over and over again.

Adding more variety to this mechanic and even including some planet surface oriented mats as suggested above would be an improvement to what we have now. It seems that no matter which way you turn in this game you are greeted with some type of time sucky/monotonous GRIND standing between you and accomplishing whatever goal you have set out for yourself.
 
If folk want to farm them efficiently they really should try the above.

My 8 in an hour was 8*3=24 total, with almost no chasing of wakes. That included fitting the scanner and flying to the relevant system.

Yup. That method is the fastest bar none.

Datamined are the easiest rare items to get (well, excluding the fact that I got imperial shielding, core dynamics and pharmaceutical isolators all within less than 5 minutes searching each)

Knowing the tricks is 99% of the difficulty for most mats.
 
Something is definitely going on with materials spawning behavior. I am finding a similar reduction to common materials like Arsenic on planet surfaces. Even when it is listed as 2.5% or higher on planet stats, over the course of a prospecting session I end up with far more rarer mats than Arsenic. My last attempt concluded with 18 units of Arsenic and 35 units of Niobium even though the Niobium on that planet was listed as 1.2% as opposed to its Arsenic content of 2.7%.

I agree but let's not complain too loudly. I got 34 technetium in 2 hours last night. I couldn't believe how often they were spawning!
 
Ask yourself again as to how skill is a factor in "constantly finding what they want"? You'll find that in almost every example a player stumbled across the find initially then reported it to others on sites like this.

The only real skill required in RNGineers is knowing which website to go to to read where your material/data/commodity is located! Yeah, great in-game skills right there... :)

Reading is a skill. :p Like reading the blueprints which tell you where to find stuff. Or reading the material descriptions. The organisation of that information (like most of the info in E:D) leaves a lot to be desired, but it's there.
 
Rep for the avatar. 'You think your hair is ridiculous Mollari..?' :D

Edit: Damn you changed it. Now everybody is going to think I've gone mad.

Hair you go:
2e4dhcy.jpg
 
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