I posted this idea in a very clever DD thread about Black Market engineer goods mission, but thought I'd repost it here in the hopes that FD sees it and considers it.
I propose that once we Pin a blueprint, we start getting tip-offs that would lead to the materials and commodities needed for that blueprint. "Hey I heard you were looking for Arsenic. B1 had a formation rich with the stuff. Here's the coords." And you find a poi with a cluster of rocks and get 9-12 units of arsenic. "Hershel was trying to upgrade his FSD but the idiot picked a fight with a bounty hunter. Maybe the wreck hasn't been picked clean yet". Find the USS and you get a couple of everything needed.
It's a great way to use top-offs, give people an almost garunteed good experience with them so they pay more attention in the future, and cut out a whole bunch of the random searching that can be, honestly guys, VERY frustrating.
I propose that once we Pin a blueprint, we start getting tip-offs that would lead to the materials and commodities needed for that blueprint. "Hey I heard you were looking for Arsenic. B1 had a formation rich with the stuff. Here's the coords." And you find a poi with a cluster of rocks and get 9-12 units of arsenic. "Hershel was trying to upgrade his FSD but the idiot picked a fight with a bounty hunter. Maybe the wreck hasn't been picked clean yet". Find the USS and you get a couple of everything needed.
It's a great way to use top-offs, give people an almost garunteed good experience with them so they pay more attention in the future, and cut out a whole bunch of the random searching that can be, honestly guys, VERY frustrating.