After a thrilling panic stricken 5 minutes spent limping into the nearest station without a canopy, I’ve decided I’m doing it wrong.
Lapsed player. Played from Beta but Left when Wings came out and returned just after Sothis was nerfed, (so I’ve not got 3 billion in the bank).
I’ve been a trader for a while but FINALLY have an anaconda that I’m going to engineer, but I want a nice buffer in the bank first.
Trader build but with 2 x MC and 6 x pulse +3 boosters. All gimballed. I tried turrets but they kept shooting cops. (Is that STILL a thing??).
5A shields, no SCB’s, (yes I know “there’s your problem”
). Everything else ‘D’ Rated.
So….
Get interdicted by another bloody AI python.
• Submit
• 4 pips to shields
• Boost
• Chaff
• Wait for “D” capacitor to recharge.
• FA Off
• Boost turn
• Throttle to idle
• Target python and open fire….
This is where it’s been going wrong recently. With ‘D’ thrusters, I can’t out turn him so have to fight head on, but need 3 pips to engines just to keep him in my sights and that leaves my 5A shields at his mercy and my laser capacitor dry. By the time I start firing, he’s had 5-10 seconds or so pummelling me from behind and I’m losing.
I’ve not tried any fancy FA-Off lateral thrust + rudder manoeuvre to keep him targeted if he overshoots as once I’m down to ½ my final shield ring I RUN.
Am I being daft to even fight in this setup vs AI? Fighting in expensive ships is WAY more nerve wracking than when I was a carefree cobra bounty hunter back in the day.
Lapsed player. Played from Beta but Left when Wings came out and returned just after Sothis was nerfed, (so I’ve not got 3 billion in the bank).
I’ve been a trader for a while but FINALLY have an anaconda that I’m going to engineer, but I want a nice buffer in the bank first.
Trader build but with 2 x MC and 6 x pulse +3 boosters. All gimballed. I tried turrets but they kept shooting cops. (Is that STILL a thing??).
5A shields, no SCB’s, (yes I know “there’s your problem”
So….
Get interdicted by another bloody AI python.
• Submit
• 4 pips to shields
• Boost
• Chaff
• Wait for “D” capacitor to recharge.
• FA Off
• Boost turn
• Throttle to idle
• Target python and open fire….
This is where it’s been going wrong recently. With ‘D’ thrusters, I can’t out turn him so have to fight head on, but need 3 pips to engines just to keep him in my sights and that leaves my 5A shields at his mercy and my laser capacitor dry. By the time I start firing, he’s had 5-10 seconds or so pummelling me from behind and I’m losing.
I’ve not tried any fancy FA-Off lateral thrust + rudder manoeuvre to keep him targeted if he overshoots as once I’m down to ½ my final shield ring I RUN.
Am I being daft to even fight in this setup vs AI? Fighting in expensive ships is WAY more nerve wracking than when I was a carefree cobra bounty hunter back in the day.