So now Planet Coaster has been launched...

They probably have other games in mind ... :D

I very much doubt any of those or RC will beat ED sales though. ED is definitely their flagship.
 
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I must admit in all my years of gaming, of which there have been many, ED has roped me in like no other. I'm old enough to have played the original although I never did back in 84. I had an Atari 400 and I don't remember coming across it. But I see so much potential for this game and it's falling short of absolute greatness. Mainly due to the nerfing at the moment. I've had to put it down until that is fixed. But I really want this game to be what I can see it as being, I really do. And I hope the devs see what I see. I'm sure they do, so I just hope they can correct it's current issues before too many folk give up on it. The nerfing needs to be sorted once and for all.
 
I just checked Planet Coaster's Steam page; Overwhelmingly Positive reviews and over 10,000 people playing. This game is going to be pretty good for fdev
 
They have been making coaster games for a long time, apparently.

Indeed. I used to play Rollercoaster Tycoon 3 a lot. Great game. I suppose most people will know them for that. Especially as I hear Tycoon 4 isn't that good with a different developer.
 
I highly doubt planet coaster will beat ED in sales. ED has sold well over a million copies not because of the fact that its a good game but because of the fact that its a space sim style game.
I think the sales figures from Frontier on Planet Coaster were seeing it barely break 100k

People will buy games that they are desperate for despite quality, or reviews.
Take myself for example, after the NMS massive letdown, I got my refund and bought ED shortly after not because I thought it was a good game but despite that I knew it was a bad game.
I saw the reviews, I knew people who played it and got bored/burnt out and bought it anyway.
ED is SO MUCH like NMS. You get into the game and you're overwhelmed by the SENSE of it having a large scale and massive universe.
And I will say, that's the ONE thing ED got right. It FEELS like a massive universe even though from a programmatical standpoint it's just 1 single instance that reloads and recreates itself every jump. It's a VERY clever trick and one we saw implemented in NMS as well. They actually use fairly similar ways to randomly generate planets too using generate keys, but I degrees.

After that awe wears off and you get your feet wet in the game and see the SAME station 10000 times and the SAME missions over and over you start to realize that ED is a very well thought out foundation and universe with a very poor thought out gameplay loop. It's a massive awesome universe with nothing meaningful to do in it.
FDev has proven themselves incompetence time and time again with their recent actions, nerfing the only real reason to keep playing which is making money.
Maybe if there was more to do with credits they'd actually be worth the time FDev is trying to request of players, but there simply isn't anything meaningful to do with credits except buy ships...It's a lot like a racing game, you race bad cars to make money to buy good cars and after you have the best car you do time trials til you're bored and quit.
Terrible loop.

Fdev needs to revamp the BGS, add player-bases, (I'm going to call guilds Co-operatives since I've found that most players are against guilds because of Eve and pvp, if guilds aren't PvP and competition oriented I think the ED player-base will welcome them) So with that we need to add cooperatives, groups of players that can work towards a common goal such as doing missions to donate money to their "fund" to build themselves a large research station AKA player-base.

With a gameplay system even that simple I think ED would gain a lot of traction. People would buy better ships not to have better ships but to allow them to make more credits so that they can then take those credits and put it towards a real tangible goal with their friends.
 
I just checked Planet Coaster's Steam page; Overwhelmingly Positive reviews and over 10,000 people playing. This game is going to be pretty good for fdev

As a fan of their rollercoaster games, I am likely to get this.. soon. But that will be the last of the money I spend on FDev for a while... they need to get ED up to specs too. Then I may spend a little bit more.
 
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there are small companies like fd and ccp that at some point try to add workboats to their flagship. And since there's not enough man power to keep updating the flagship and people are busy with workboats, flagships start rusting, getting holes and slowly sinking. When there's few meters of water already in the ship and crew starts jumping over board they usualy realize that if that flagship goes down, the whole fleet is and those workboats are useless. :)

Also keeping crew happy on the ship is important. Or there's a rebellion and the ship that ends without a crew turns into a bunch of expensive iron with no function.
 
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I highly doubt planet coaster will beat ED in sales. ED has sold well over a million copies not because of the fact that its a good game but because of the fact that its a space sim style game.
I think the sales figures from Frontier on Planet Coaster were seeing it barely break 100k

People will buy games that they are desperate for despite quality, or reviews.
Take myself for example, after the NMS massive letdown, I got my refund and bought ED shortly after not because I thought it was a good game but despite that I knew it was a bad game.
I saw the reviews, I knew people who played it and got bored/burnt out and bought it anyway.
ED is SO MUCH like NMS. You get into the game and you're overwhelmed by the SENSE of it having a large scale and massive universe.
And I will say, that's the ONE thing ED got right. It FEELS like a massive universe even though from a programmatical standpoint it's just 1 single instance that reloads and recreates itself every jump. It's a VERY clever trick and one we saw implemented in NMS as well. They actually use fairly similar ways to randomly generate planets too using generate keys, but I degrees.

After that awe wears off and you get your feet wet in the game and see the SAME station 10000 times and the SAME missions over and over you start to realize that ED is a very well thought out foundation and universe with a very poor thought out gameplay loop. It's a massive awesome universe with nothing meaningful to do in it.
FDev has proven themselves incompetence time and time again with their recent actions, nerfing the only real reason to keep playing which is making money.
Maybe if there was more to do with credits they'd actually be worth the time FDev is trying to request of players, but there simply isn't anything meaningful to do with credits except buy ships...It's a lot like a racing game, you race bad cars to make money to buy good cars and after you have the best car you do time trials til you're bored and quit.
Terrible loop.

Fdev needs to revamp the BGS, add player-bases, (I'm going to call guilds Co-operatives since I've found that most players are against guilds because of Eve and pvp, if guilds aren't PvP and competition oriented I think the ED player-base will welcome them) So with that we need to add cooperatives, groups of players that can work towards a common goal such as doing missions to donate money to their "fund" to build themselves a large research station AKA player-base.

With a gameplay system even that simple I think ED would gain a lot of traction. People would buy better ships not to have better ships but to allow them to make more credits so that they can then take those credits and put it towards a real tangible goal with their friends.

Funny that. If there is one thing we can thank No Man's Sky for is getting people to look at ED as an alternative. That's exactly what happened to me.
 
on a negative note there may be 10000 owners so far,but its already been banged out on the torrents lol...just like all previous beta versions were.

pc gaming and its open source nature eh?.........best platform in the world.
 
I highly doubt planet coaster will beat ED in sales. ED has sold well over a million copies not because of the fact that its a good game but because of the fact that its a space sim style game.
I think the sales figures from Frontier on Planet Coaster were seeing it barely break 100k

People will buy games that they are desperate for despite quality, or reviews.
Take myself for example, after the NMS massive letdown, I got my refund and bought ED shortly after not because I thought it was a good game but despite that I knew it was a bad game.
I saw the reviews, I knew people who played it and got bored/burnt out and bought it anyway.
ED is SO MUCH like NMS. You get into the game and you're overwhelmed by the SENSE of it having a large scale and massive universe.
And I will say, that's the ONE thing ED got right. It FEELS like a massive universe even though from a programmatical standpoint it's just 1 single instance that reloads and recreates itself every jump. It's a VERY clever trick and one we saw implemented in NMS as well. They actually use fairly similar ways to randomly generate planets too using generate keys, but I degrees.

After that awe wears off and you get your feet wet in the game and see the SAME station 10000 times and the SAME missions over and over you start to realize that ED is a very well thought out foundation and universe with a very poor thought out gameplay loop. It's a massive awesome universe with nothing meaningful to do in it.
FDev has proven themselves incompetence time and time again with their recent actions, nerfing the only real reason to keep playing which is making money.
Maybe if there was more to do with credits they'd actually be worth the time FDev is trying to request of players, but there simply isn't anything meaningful to do with credits except buy ships...It's a lot like a racing game, you race bad cars to make money to buy good cars and after you have the best car you do time trials til you're bored and quit.
Terrible loop.

Fdev needs to revamp the BGS, add player-bases, (I'm going to call guilds Co-operatives since I've found that most players are against guilds because of Eve and pvp, if guilds aren't PvP and competition oriented I think the ED player-base will welcome them) So with that we need to add cooperatives, groups of players that can work towards a common goal such as doing missions to donate money to their "fund" to build themselves a large research station AKA player-base.

With a gameplay system even that simple I think ED would gain a lot of traction. People would buy better ships not to have better ships but to allow them to make more credits so that they can then take those credits and put it towards a real tangible goal with their friends.

You should have started a new thread with this post as it's a little OT, but what I would say is your suggestion for (player bases) won't improve things for you, as you have simply replaced a 'gain money to buy new ships, build best ship, quit' loop with 'gain money to build player base, build best player base, quit' loop. Raising the bar of what is the endgame in your eyes won't change much for you. Not until you realise the game itself has no endgame by design.
 
I think all we want to do is live a life in this game. That's all it requires. We all know there is no finish, no boss battle, no end to it. It's just a survival in the wilderness type experience. Whatever FDev do it has to be about that. Give us money to do the things we want to do, because the game demands that money be spent to do those things. And the grind has to be worth it. Nerfing seems to be more a means these days to make sure players don't get too above their station, but what fun is there in never having the money to do anything. People make their own goals, so make those goals achievable within reasonable timeframes. That's it. End of. Then Elite can be a great game.
 
Having pre-ordered PC I have no choice but to try it. Hopefully I will lose myself in it for a while, come back to E D and be pleasantly surprised.
 
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