So now Planet Coaster has been launched...

If its anything like Star Citizen - then no thank you: Spend time walking to a button to click "use" when that can be handled in a UI.

I haven't seen any good reason for "walking around" yet. The novelty will wear off super fast, and FPS is not a game style I like at all. And I doubt that the FPS crowd would like a game where they have to fly for a given time to do FPS. COD does this much better already.

Well the popularity of SC proves it appeals to a much bigger crowd than the traditional space-sim where you're stuck in a pilot seat. I love the seamless walking outside and inside ships. Braben said they'll add wild-game hunting.
 
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If its anything like Star Citizen - then no thank you: Spend time walking to a button to click "use" when that can be handled in a UI.

I haven't seen any good reason for "walking around" yet. The novelty will wear off super fast, and FPS is not a game style I like at all. And I doubt that the FPS crowd would like a game where they have to fly for a given time to do FPS. COD does this much better already.

I don't know. I've just finished watching the first series of The Expanse and that's got me pretty excited about the prospect of FPS game play in ships and in stations.
 
Planet coaster uses a lot of interesting things in it that can easily be applied to ED- all the weather and shrub/ tree assets can be fairly easily replicated to ED's atmospheric planets (when they come) and the success of planet coaster (and Im sure it will be a success) will help FD to provide content for ED as well as other games that they are planning on making, as well as the fact planet coaster itself is AMAZING!
 

Harbinger

Volunteer Moderator
I highly doubt planet coaster will beat ED in sales. ED has sold well over a million copies not because of the fact that its a good game but because of the fact that its a space sim style game.
I think the sales figures from Frontier on Planet Coaster were seeing it barely break 100k

You realise RollerCoaster Tycoon 3, the game Planet Coaster a spiritual sequel of (which Frontier developed in 2004) sold 10 million units right? I wouldn't personally be surprised to see Planet Coaster hit 1 million unit sales before the end of this year. It'll be nipping at Elite Dangerous' toes on units sold soon enough and financing further development of both games (and their next franchise) for some time to come.
 
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Well, I couldn't help but notice that having been very quiet for a while Sandy, Micheal and David all popped up on the ED forums yesterday after the big red button for PC had been hit... coincidence?
 
As a fan of the RCT series and the Elite series I only want good things for FDev, I hope they sell billions of copies of PCoaster, it's a stunning game and I feel it really is "simulation evolved"

The modular building system and the newly added coaster building options are amazing! I've never seen a management game quite like it, and I loved their older games in the series, but this is next level.

Personally I think PC will outsell Elite purely for it being appealing to a much wider audience, management (check) building stuff (check) sandbox mode (check) we know how popular sandbox games are at the minute, and PC is one of the best! Where as Elite is space (check) and to some degree grind (check check check check), but I don't see it as a competition, they are both FDev products and money brought in by one will help the other, as will lessons learned while building all their games, especially seeing as they have their own engine.

Best of luck with all your endeavours FD

I was late to the game with Elite, picking it up just before horizons dropped, and then quickly getting the horizons DLC.. I was an early bird with PC, my girlfriend absolutely loves it, I'm sure I'll play it more when the current alien hype wears off :)
 
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Planet Coaster has already got about 100,000 sales on steam.

It will be far bigger then ED will be, which is great to be honest as this and their third franchise, likely to be Planet Safari will help in funding ED as well.
I can also see some of the tech that will be used for Planet Safari and Planet Coaster being used for walking and planets with life on it.

Good times ahead for Frontier it seems.
 
..maybe FDev can put 100% manpower into making ED the best it can possibly be?

Maybe?

No?

Well, one can wish...![big grin]

Lol, I was going to post the exact same request.

All 200 devs working on ED again please.

Bug fixes, core gameplay update, new missions, better mining, better exploration mechanics

40 devs per area and a few left over to cover annual leave and sickness.

Brilliant.

- - - Updated - - -

Looks like a massive success on steam. Super good :D

http://store.steampowered.com/app/493340

Rollercoaster Tycoon 3 was one of their best selling games ever, FD have a history of making good rollercoaster Sims.

I knew it would do well , I'm buying it on pay day myself.

I bet it doesn't have half the bugs and missing content ED does.
 

Harbinger

Volunteer Moderator
All 200 devs working on ED again please.

There's never been as many as 200 devs working on Elite Dangerous at any point during it's entire development. IIRC Frontier have stated numbers as high as 140 at best (during crunch times).

The majority of the Planet Coaster team were previously working Frontier's other games like Screamride, Tales From Deep Space, RCT3 (iOS port) and Zoo Tycoon in the 4 years that Elite Dangerous has been in development. Planet Coaster has had at best a negligible impact on developer numbers assigned to Elite Dangerous. They're entirely different teams, always have been.
 
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There's never been as many as 200 devs working on Elite Dangerous at any point during it's entire development. IIRC Frontier have stated numbers as high as 140 at best (during crunch times).

The majority of the Planet Coaster team were previously working Frontier's other games like Screamride, Tales From Deep Space, RCT3 (iOS port) and Zoo Tycoon in the 4 years that Elite Dangerous has been in development. Planet Coaster has had at best a negligible impact on developer numbers assigned to Elite Dangerous. They're entirely different teams, always have been.


There will be some exchange between the teams, at least when it comes to additional features being added to the Cobra engine. But if anything ED will benefit from it.
 
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There will be some exchange between the teams, at least when it comes to additional features being added to the Cobra engine. But if anything ED will benefit from it.

Maybe there is a core dev team that focusses on the Cobra engine and separate teams that work on PC and ED. I've worked to this kind of model a lot over the years.
 
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