You're clearly not understanding anything that is being explained to you in this thread. The station simply doesn't exist in supercruise, they would have to add this into the game and that would be quite a bit of work for them to do. It involves adding something that does not currently exist in that instance. I've been playing the game since launch and have seen how many difficulties FD has been having when implementing seemingly "simple" features like mission timers and have sen how long it takes them to fixing the endless number of bugs these seemingly simple changes cause. Suggesting that they should be able to add a new supercruise functionality "easily" when you clearly don't understand how the instancing works in the game is not something you seem to be capable of understanding.
Not in supercruise. How are you still not getting this? It's like you're not even reading the posts and have zero understanding of what we're telling you.
You're just not getting it and I really don't know how else to explain this to you. You need to go back and re-read everything that has been explained in this thread about stations and instancing if you want to have this conversation. At the moment your argument consists of stating "but it's just simple MAAATHHHHHH" as if that constitutes a rational argument about implementing a new functionality in the game.
Wow, you're either being intentionally dense or willfully ignorant... and then you have the gall to say i'm not reading responses.
1) How about you tone it down a notch for starters. It's not a war, but an amicable discussion.
2) Read and try to comprehend what i'm actually talking about.
What is clear from your response here is that you're talking about something, and i'm talking about something completely different. You have and idea of what i'm talking about and what is being proposed, but it isn't a correct one.
First off, it seems you're speaking to the reason a 3D model of the station in supercruise isn't realistic. That's not what I'm even talking about, nor what I understand what the OP is asking for.
I'm talking about the station icon that appears in the HUD when you target a station in supercruise. Right now it is a simple 2D icorn that appears. I'm saying that the devs can update this to be a tiny 3D model that will rotate with respect to the player, so as to allow players to line up their entry before dropping out of supercruise... you still with me?
You stated (erroneously) that there isn't enough information within the game to implement this without a major change to the game. Principally, the position and orientation of the station in sc.
I responded to this with the rebuttal that this information must exist within the game in supercruise. Why!?! Because if it didn't, how would the game know from which direction you were approaching the station when you drop out of supercruise and enter the station instance? The game currently DOES know how to do this, because the required information (i.e. station position and orientation with respect to the player) IS calculated and DOES exist in supercruise.
You still deny this fact, despite providing a meaningful explanation as to how the engine can determine the player ship's angle of approach to a station when dropping out of sc into the station instance.
If I haven't put forward a clear arguement as to why this information MUST exist within the game then lets remain civil about it and simply ask me to be clearer.
Otherwise, I would recommend actually going back through my posts to and properly reading them, exercising a bit of reading comprehension before throwing out accusations. It is very clear that I have both read and understood the OP, the posts in this thread and the arguments put forth. I simply don't agree with your argument and have presented evidence to prove it incorrect. So perhaps, it's you who hasn't been listening properly?
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Starports don't fly/exist/rotate in supercruise (in a warp bubble) but in normal space.
Wouldn't that be akin to saying that we should also see the rotation of ships flying in normal space (say at a Nav Beacon) also in SC?
This station approach works most of the time:
If you combine the above technique with
avoiding shipping lanes you can decrease the chance of pirate interdictions when you are carrying cargo. This old video demonstrates that technique but this was when there was no shipping lane indicator on the HUD:
Again I'm not talking about an actual station in supercruise. I'm talking about a 3D rotating station icon that appear in the target panel of the HUD when you select a station in SC.
By the way, VJ is slightly inaccurate with his info. here. The station doesn't always face the planet, it faces 45deg to the planets north pole. Hence, the station position (i.e. distance from the planet, distance to the player) and orientation (i.e. 45deg north of the orbiting planet) is information that exists within the engine.