Here's what I struggle with:
The AI-NPC ships in ED, after the time I've played, seem stuck in a routine. One can almost always predict , to a certain degree, what ships will spawn in any given area. What type, what rank , how many, wanted status, etc. Also, they seem to be unaware of basic common sense. For example; a lone Eagle at a RES that decides to attack a miner in full view of a swarm of much stronger security ships or deciding it's better to stay and fight an obviously unwinnable battle instead of running or not doing something stupid to start with. See a wanted shuttle? Most likely there'll be one or two Sideys tagging along. It's so repetitive one can jump into an area and almost immediately tell what will show up by the first few ships to spawn. I know I do it a lot at RES areas anyway.
Why don't pirates jump into a RES, nav or whatever in force? At the very least why aren't they smart enough to know not to attack a ship they can possibly beat? Why is it you'll never see a wanted Type 9 unless it's accidently hit a friendly ship? How come they aren't smart enough to start charging their FSD as soon as they hit a Nav beacon? Why did they stop at the beacon to start with?
I could go on and on about the repetitive, predictable nature of the AI-NPCs everywhere in the game, but that would take a wall of text even the cannon guys/gals couldn't read through.
Just once I'd like to go somewhere and be like "Whoa! I didn't see that coming!" Instead it's ok I know what's coming, every time. I have no idea how ED generates what ships spawn where (other than it's very limited) and I have no idea the work it would or would not take to mix things up a bit, but it sure would be nice.
The AI-NPC ships in ED, after the time I've played, seem stuck in a routine. One can almost always predict , to a certain degree, what ships will spawn in any given area. What type, what rank , how many, wanted status, etc. Also, they seem to be unaware of basic common sense. For example; a lone Eagle at a RES that decides to attack a miner in full view of a swarm of much stronger security ships or deciding it's better to stay and fight an obviously unwinnable battle instead of running or not doing something stupid to start with. See a wanted shuttle? Most likely there'll be one or two Sideys tagging along. It's so repetitive one can jump into an area and almost immediately tell what will show up by the first few ships to spawn. I know I do it a lot at RES areas anyway.
Why don't pirates jump into a RES, nav or whatever in force? At the very least why aren't they smart enough to know not to attack a ship they can possibly beat? Why is it you'll never see a wanted Type 9 unless it's accidently hit a friendly ship? How come they aren't smart enough to start charging their FSD as soon as they hit a Nav beacon? Why did they stop at the beacon to start with?
I could go on and on about the repetitive, predictable nature of the AI-NPCs everywhere in the game, but that would take a wall of text even the cannon guys/gals couldn't read through.
Just once I'd like to go somewhere and be like "Whoa! I didn't see that coming!" Instead it's ok I know what's coming, every time. I have no idea how ED generates what ships spawn where (other than it's very limited) and I have no idea the work it would or would not take to mix things up a bit, but it sure would be nice.