Hull Tank Anaconda Plausible?

Hull Tank Anaconda?

  • I have one, it's unstoppable

    Votes: 2 4.3%
  • Interesting, modify it and report back

    Votes: 3 6.4%
  • It will be mediocre at best

    Votes: 12 25.5%
  • Sell it, waste of time

    Votes: 11 23.4%
  • Ha, Noob!

    Votes: 9 19.1%
  • I don't know, why u askin me??

    Votes: 10 21.3%

  • Total voters
    47
  • Poll closed .
Been entertaining the thought of doing an engineered hull tank conda for quite a while, bought one and named it "Fatboy".

Engineered some HRPs and Reactive armor, tried it out vs dangerous NPC Anaconda.

Thing is, he seemed to have more trouble taking down my 900 shield than my 6000 hitpoints.

Had to turn on silent running he was taking so long with the shield, and when he fired on me it didn't take too long before I was at 80% hull.

It's largely unmodified as of now except armor and shields, pretty much everything is B-rated.

The more I think about it though, the less interesting I find it. If I give modules more hitpoints (I have to, right?), that means im stuck with ~10 LY jump range and ~200m/s boost speed and real sluggish maneuvering. You have to do sturdy weapons and extra HP for distributor aswell?

Is this worth pursuing or should I just give up and sell it?
 

hs0003

Banned
Hull tank is not what it used to be so I would avoid that.
But if you're looking for suggestions I can recommend 7x Rapid Fire G5 pulse turrets with a single huge OC G5 Corrosive multi cannon and thermal G5 bi weave + 3 resistance G5 Boosters and however many heavy duty boosters you feel like putting on it.
 
I think the more interesting build would be a Cutter built for ramming.

That might be worth testing.
 
I think the more interesting build would be a Cutter built for ramming.

That might be worth testing.

Prismatic with DD5 could be funny. Or someone using Force Shell cannons on it to propel it to ludicrous speeds to smash into something. :)
 
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Module sniping/malfunctions will kill you way before your hull gets to 0.
Hull tanks are useless ever since engineers hit us.
 
Prismatic with DD5 could be funny. Or someone using Force Shell cannons on it to propel it to ludicrous speeds to smash into something. :)

I have one with Prismatics and DD5 - considering it needs 9 km to stop after one boost I can confirm it works for ramming without ever actively trying.

On topic: Thought about it and wanted to test it with a FAS first but didn't try in the end. When fully armoured and B-rated, it's far too heavy and there won't enough module projection.
 
2.1 made hull tanks worthless. We had two ways to outfit your ship, shield tank with SCB and sheild boosters or hull tank with HR and armor. But people didn't like that there were two viable choices and more variety in ships players use so they complained and lobbied frontier to nerf and remove hull tanking from the game. If you don't have shields or when your shields drops you will lose your engines, weapons and probably most of your internal modules too after couple hits. (tho its fun to make npc fall to their death with couple missile hits by destroying their engines while dog fighting on planets).
 
2.1 made hull tanks worthless. We had two ways to outfit your ship, shield tank with SCB and sheild boosters or hull tank with HR and armor. But people didn't like that there were two viable choices and more variety in ships players use so they complained and lobbied frontier to nerf and remove hull tanking from the game. If you don't have shields or when your shields drops you will lose your engines, weapons and probably most of your internal modules too after couple hits. (tho its fun to make npc fall to their death with couple missile hits by destroying their engines while dog fighting on planets).

Um, no ? Every pilot and his dog seemingly, at least in PvP, flew SR hull tanks in 2.0. Back then shield tanks were as dead as hull tanks are now.
 
You're limited to turret weapons at that speed and maneuverability.
Your modules get shot despite armor.
You're still a huge target when silent running.
Shields heal, hulls don't.
 
With corrosive ammo, all armour may as well be butter. Also, seems modules are not protected by hull (eithe HRPs or Bulkheads) like they once were. These days, you're potentially better off with lightweight bulkheads. Soon as shields drop it's curtains (usually).
 
Um, no ? Every pilot and his dog seemingly, at least in PvP, flew SR hull tanks in 2.0. Back then shield tanks were as dead as hull tanks are now.

Maybe in top dog all SR hull tank, but most normal players that you met at some random system used both. The difference between hull and shield tanking wasn't that big int gave advantage but not huge (people had problems with shooting them because they lacked the skill to hit them with out auto aim) not because hull tanking was so much better than shields. Hull tanking is now much worse than shield tanking was in 2.0. Shield tanking was weaker but still choosing it didn't mean that by choosing it you automatically lost. If you take hull tank to fight now there is no change for you to win and usually no change to run away.
 
Um, no ? Every pilot and his dog seemingly, at least in PvP, flew SR hull tanks in 2.0. Back then shield tanks were as dead as hull tanks are now.

Hull tank was better in wing fights cos of massed Railgun volleys coutering SCBs but shield tanking was waaay superior in 1v1. Shield tanking was also made harder because of the then-OP railguns, meaning Condas/Cutter's/Corvettes couldn't stand up to sustained group burst.

If the railgun nerf alone had made it in, they'd be even
 
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Srsly no point imho. Stripped mine out to lightweight alloys and empty bays. With max engineered shields and scbs your gain in boost and agility is worth far more thsn hull points.
 
Srsly no point imho. Stripped mine out to lightweight alloys and empty bays. With max engineered shields and scbs your gain in boost and agility is worth far more thsn hull points.

The agility gained is minimal. Hardly worth giving up resistance, extra HP, and module damage reduction is a bit daft.
 
Nope. It's too slow to get away and its power plant and thrusters are overexposed.

I'm sure you'd be fine for PvE, but let a CMDR get hold of your . You'll be crippled in no time.

Um, no ? Every pilot and his dog seemingly, at least in PvP, flew SR hull tanks in 2.0. Back then shield tanks were as dead as hull tanks are now.

The only real hull tanking ship anymore is a Clipper, and it works on that ship because it's extreme speed (550+ boost when tuned) provides enough mobility to maintain and advantageous position over most enemy ships, keeping it from taking sustained fire for very long as well. Even then, thrusters and PPs can and do get shot out.

Most everyone else has moved away from hull tanking. Hull tanking FdLs are basically extinct, and we haven't seen hull tanking FAS' or DbS' in a long time.
 
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The agility gained is minimal. Hardly worth giving up resistance, extra HP, and module damage reduction is a bit daft.

I found it noticeable and often the difference between getting main guns on target or not, so yes, the difference is small but it is also significant.

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Nope. It's too slow to get away and its power plant and thrusters are overexposed.

I'm sure you'd be fine for PvE, but let a CMDR get hold of your . You'll be crippled in no time.

Mine has won out a fair few times in PVP. As is the case these days, don't drop your shields. That holds true for all ships as no self respecting pvp fit build has trouble making mince meat out of hulls.
 
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